ULTRAPATO08
ULTRAPATO08
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- ULTRAPATO08
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You have to improve, you have the perks, you have the pallets, windows, excessive healing, genrush perks, lamps, firecrackers, mines, pallet traps, anti-tunnel perks, perks to open doors faster, adrenaline, they can ask for maps.
The game is completely on the side of the survivors, we had a killer who could stop the survis but they cried so much that the merchant was nerfed.
learn to play and so does your friend.
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@Saltb1997 said:
Okay, nerf MFT. That’s fine, it’s op and I dislike feeling a need to run it to not seem like an easy target. So survivors loose the 3% haste while injured, but killers get these insane speed perks.
The Alien DLC brought Rapid Brutality, oh and that stacks with each consecutive M1, Broken with STBFL. Now, the Chucky DLC will be bringing yet another killer haste perk, Batteries Not Included, to stack on the rest. Trickster, an already (imo) obnoxious killer who is already to strong is getting massive buffs.
How are we supposed to counter a killer who can run 115% speed, with dashing abilities, or anti loop abilities, and ranged attacks that have questionable hit boxes. At the very least give us a voice chat so we can communicate while solo or something.
Your problem is that you play alone.
If you play on console, create a post.
If you play on PC, almost any lobby has discord.
The killer needs all these benefits and yet with the excess of resources, platforms and windows, protection and healing perks, protective blows, it is not guaranteed to be able to kill everyone.
BTS is not a great killer, if he gives you problems, you really have a lot to improve.
even the main BTS have problems winning games
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It's a joke right?
The survivors cried for the previous merchant (almost no one used her) and now the new merchant continues to generate tears (she is used less than before).
You should learn to play better, it's much easier to beat a shopkeeper nowadays.
Finally, they are very few and if someone wins games it is simply because the player made correct decisions.
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@mejchar01 said:
- Ok guys i just wondered what would be good to force survivors heal, because when survivors got unhooked, all they doing is go INSTANTLY on generator, no heal, no help, just sit and repair, its really fun, im thinking if they are AI or real players in that moment, so my idea is.. what if when u got unhooked, u will got a new Health bar, ( really small bcs we dont want to have so much things on the screen xd ) which will go from full to zero, when u dont heal, and it doesnt matter if u heal, if u dont, and if u dont heal u will get knocked, and u will bleed out faster on the ground than from normal 2 hits, i think this would force survivors finally heal themselves, and they will finally stop genrushing that much, bcs i am sorry but playing the game like, i got unhooked, im not gonna heal bcs healing g is useless ( i didnt played mayers or legion ) and im gonna instantly sit on gen bcs i have made for this and hope and adrenaline and i willdie for gen.. thats not fun, something is needed to force the survivors to heal, otherwise they will be sitting on the generator from the moment someone unhooks them, ok thats all, ty
I understand your point and I even find it interesting.
However, the survivors need an excess of resources and powerful perks, do you really think they are going to harm them?
My advice: If they come down from the hook and touch the generator, they have already lost their protections, borrowed time, off the record, DS.
Take advantage of that, knock them down and hook them again, it's not a tunnel if you are punishing their bad decisions and actions.
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@Nazzzak said:
I'm so confused. Several months ago survivors healing was too strong so it got nerfed. Now survivors not healing is too strong and they need to do so or die?
I am a main killer and the healing was definitely quite strong, however it still is today. There are several very good combinations in which not even the butcher perk can slow down the survivors.
However, I don't understand why he wants them to be cured, if they have already gotten off the hook and are going to repair, he should simply finish them.
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@sizzlingmario4 said:
If a stealth killer gets punished for trying to use their stealth just to camp, that sounds perfectly fair to me.
he's not complaining about the camp punishment. What this means is that the survivor should not be able to see the progress of the loading bar.
That way the survivor would still see a notice that they can now pick up.
It seems good to me, especially for places with 2 floors like raccoon or silent hill
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@Zokenay said:
Fix his stupid addons already, im sick and tired of it.
what is the problem? In 100 games, how many Blights do you face? There are more than 30 different killers and each player uses different combinations of perks and accessories.
The survivors already disconnected from the nurse, they cried for the merchant, they complained about Freddy (by the way, almost no one uses it)
and now they are going to cry for a Blight? Learn to play or consider not entering public games anymore
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@dbdthegame said:
Today, Team Eternal - the top comp team in the game - played against a P100 Skull Merchant streamer, who I won't name, who camped a 3-gen from the start of the match on Torment Creek. The entire match lasted 50 minutes, and only through perfect coordination were Eternal able to break the 3-gen. If it takes almost enough time for the game to end for the best team in the world to break a 3-gen, what's the average pub solo Q team expected to do?
There is absolutely no excuse for this killer to continue to exist in her current configuration. She needs to be killswitched until something better can be made of her.
EDIT: This game also showcased a critical design flaw with Overcharge, that was never removed when the perk was nerfed: the perk still guarantees a skill check, which regresses 15% of the generator if it is failed. Team Eternal - the best team in the world - failed the skill check numerous times. An infinitely recharging difficult skill check that regresses 15% of a generator shouldn't exist, and is just as problematic as old Call of Brine and old Overcharge were for the game. The skill check either needs to have a hefty cooldown attached to it, or be significantly easier to hit (I'm talking 2x the current size). As it stands, Overcharge is much stronger than Call of Brine, and Call of Brine is just a much worse version of Surveillance.
A top team lost the game.
What is the problem?
The team that has made a mockery of countless killers lost.
They say that if the top team lost then other people don't stand a chance.
The reality is that that team proves that the game has a serious imbalance and is completely in favor of the survivors.
there is no problem with the SM, there are very few people who use it.
There are many killers the probability of facing a SM is very low.
And yet there are SM who do not know how to use drones.
I play the 2 rolls and in solo Q I have beaten the SM and also in premade.
The SM is not broken, it just forces survis to play smart and give hooks early in the game to break the 3gen. If they do it and break the 3gen the SM will have lost the game.
The SM has no potential in chase, if at least 3 survs steal drons then she loses a lot of her potential to take care of 3gen.
Don't tell me she is invincible, because you are afraid to play properly.
What is really worrying is that there is a team with more than 550 wins.
The perks they use should be analyzed and the necessary nerfs should be applied.
It is more probably to face that team that abuses resources and tools than to face the SM that defeated them.
In short, if you can't take on a SM, you just don't know how to play and that's your problem and not the others.