TheMilitiaGamer
TheMilitiaGamer
About
- Username
- TheMilitiaGamer
- Joined
- Visits
- 41
- Last Active
Comments
-
@GoodBoyKaru said:
Old freddy was fun but wasn't that good.
New freddy is fun and is good.
Please do not ever return old freddy.
Sincerely a rank 1 old freddy main.
Pardon me for saying this, but even with basic perks, Freddy could shred easily. From doubled up block builds, to dress combos and other power range addons too, Freddy was a force to be reckoned with. Just had to be patient. New Freddy is fun, I like the aura reading, fake pallets and teleportation ability, but it just feels like its too easy honestly. He feels like any other M1 killer and honestly loses a bit of individuality that made him so unique. It felt so satisfying hitting someone at just the right time that they transitioned to dream state. It felt like a hit that was earned much more than nowadays to me. It's like getting a stalk off on ghostface and landing that hit while in stealth mode. It just felt so good. I don't know, its not that I don't like playing Freddy nowadays, I just feel like he didn't really need the rework he got. I never was at rank 1 (just didn't ever get there, nor did i want to be honestly so never really went for it) but playing against a rank 1 old freddy as a survivor just felt so much better to me than nowadays where hes got a terror radius normally and then in the dream state its now a lullaby. Just doesn't feel right in a sense. That's just me though, I can see where people come from with enjoying the changes since he is easier to pick up nowadays than he was before increasing the chances you see him roaming in a map when newcomers play or when old mains try him out after coming back. But I still wouldn't mind if there was an addon that gave me that old power back just for fun.
-
@NICK714 said:
The old Freddy was too weak and that "A killer should take time to learn" is not always the case, if you are a casual player?
I disagree, even with only a few perks unlocked, I still continuously got 4ks and ran builds that didnt run blocks that still worked quite as well, if not better than some other killers that were available at times. To me it, it felt more like, easy to learn, hard to master. And if you are playing casual, it may be better to play a killer with a less peculiar power set than Freddy that would be easier to play instead of forcing yourself to play someone who is more difficult.
-
@KuromiStarwind said:
It was exciting having to put someone to sleep and wait like 6 seconds before you could even hit them? Wow, yeah, that was really fun getting the timing right. That definitely didn't allow a survivor to easily get to a pallet and make your power irrelevant in many other ways. Lol
I also miss being practically blind and barely able to see anything. I miss whiffing an attack on a sleeping survivor because my attack auto aims into a non sleeping survivor. While I admit it was fun to dance around the map putting people to sleep, as far as the strength of old Freddy, well, he was just garbage. He was fun garbage.
I have to disagree with you on that one. It usually gave a free pallet away that would later on lessen a time around on a loop that would ultimately be in my own favor. While waiting 6 seconds did suck, it did have it benefits as in also not just letting you smack them like nowadays. It was different for the game and allowed Freddy to stand out and be unique a way no other killer had ever done (or even still does to this day). Timing your hit took the time learning when to do things. And running even one block made that time feel easier to deal with since you would get to hit them one-four (I could be wrong on the max time, apologies) which made it easier to deal with. I agree it sucked in one sense but having the time put into the killer to learn how to do it made it much more rewarding hitting that 4k.
-
@hillbillyclaudmain69 said:
https://forum.deadbydaylight.com/en/discussion/173691/can-i-customize-dbd-and-not-get-banned
Nope. It doesn't affect gameplay so you're perfectly fine. Can u send a link to your channel though? I'm hella bored.
Sorry for the delay on the link been slammed with editing, getting a new job and getting a little time to relax. Hope you still check it out and find some enjoyment in the content! https://www.youtube.com/channel/UCQkmZRcu0m-aRpusWZH2a7Q?view_as=subscriber
-
@LordGlint said:
Its really easy to see similarities if you get really vague, however personally...I think theyve done a pretty good job (no meme intended) at making a killer with a neat mechanic. We dont have to compare EVERY killer with a ranged ability with Huntress, especially considering the vast differences. The cowboy approach is completely new, as is this reel-in mechanic.
I agree. I don't think there needs to always be a new game mechanic introduced. Sure there is the similarity with range but it's still different with the reel in. Plus the design is pretty slick.
I feel like new dlc doesn't have to bring in an entirely new idea every time. There can be spins like Oni having to get blood for his power or ghostface being able to be broken out of his instadown ability. As long as it's not a carbon copy exactly, that's what is is important
-
@Deadeye said:
Why tunnel monster? His old basekit was quite bad for tunneling o.O
Otz did a great video on him on how to use his information with the aura reading, short before the rework went live
Exactly he has an amazing basekit and even with just his perks and a few ordinary ones he was a monster to go against
-
@HellDescent said:
I miss old class photo
Ditto dude.
-
@Mat_Sella said:
We do not miss the Tunnel Monster
I didn't need to tunnel. I used base perks, mostly cause I didn't really know what teachables were for a Long time, and just good strategy to get my wins. I'd only tunnel when someone was a douche and trolling.
-
@Mesutersahin1992 said:
plz everyone in this community has to understand that all the freddy buffs are to OP, sincerelly ive veen playing this day (5days) i have been playing against freddy a couple of time, and none of the games ive played against him, not 1 single person had the chance to escape the trial. Concider this message serious im not joking im playing ranked lvl 13
If anything Freddy needs a buff. He's well rounded sure, though it takes no skill to play him. Anyone with an hour can figure out how to place snares or pallets. Freddy nowadays isn't really threatening on either side.
-
Would love to see Carrie maybe. I'm not sure how that might work maybe some kind of telepathic link to survivors to track them down and something she could throw at survivors perhaps. I feel like that would be an interesting idea possibly.
-
So I'm gonna be honest, I've been maining Freddy since he came out a while ago. I have always been a fan of this killer and through all the buffs and nerfs. The thing with any good killer is knowing the right tools for him to use. I personally feel like with the right amount of time and practice Freddy is 100 percent a top tier killer. Jumping in fresh? No he's a hard killer to learn. Use the right perks and add-on combinations and just how survivors move around maps, freddy is unstoppable, I feel like he's in a good spot honestly and while I'm excited to see the rework I hope this doesn't change Freddy at his core and make him an easier killer to play cause then it won't be as satisfying to get a 4k. I still can pull those off btw with this version of Freddy. I get bullied sometimes but when I learn how they work, I dominate well enough and excel. I support the decision, just please don't hurt my boy too bad.