Skittering_Roach
Skittering_Roach
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- Skittering_Roach
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I'm only really seeing this argument told from the side of killer mains so here's my take on SBMM from the side of a survivor main: It doesn't work.
Like, it straight up does not do its primary function as a fair match-making tool.
Argue that kills are a better indicator of skill vs hook states in theory all you want, the proof of how badly this functions as a matchmaking tool shows in practice.
I have maybe a little over 600 hours of play over the span of two consoles and the range of skill I find myself matched up against varies wildly. No matter how many times I get out of matches through the exit gate, I still find myself occasionally matched against new killers. And by new killers I mean, just booted up the game today and have maybe 2 perks equipped on Trapper NEW.
This happens both when I'm solo-queuing and when I'm in a SWF with teammates that have a couple thousand hours under their belt and were Iri 1 when that still arguably meant something. Just two or three losses and we're stuck going against killers that can't even get a hook on us, much less a kill. Like, we aren't playing to win, we mess around and we're very casual and memey, but that still shouldn't happen.
No matter how "bad" we might be according to this system, no one with over a 1000 hours under their belt should be able to tank their MMR badly enough to start mowing down killers that just picked up the game. It's not fun for us and it's definitely not fun for the baby Trapper who DC'd after the doors opened with no hooks.
That especially shouldn't be a task easily achieved by losing two or three games.
And you can say "lol, if you don't want to match against baby's GET GOOD", but that's not the issue. The issue is that it's incredibly unfair to new players that they can so easily get thrown into a match with a swf they have no chance of beating. And this isn't a once in a while occurrence that only crops up when a killer looks at our lobby and nopes out.
I've seen this complaint across the board with both survivor and killer mains, with how easy it is to end up playing against new players. The old system was deeply flawed, too, but it at least made it harder for old players to match with newbies, and it definitely felt like more often than not I was being matched with people my own skill level. With this new system, who you get matched with feels completely arbitrary, and when I get matched with killers my own skill level it feels like a miracle occurred.
Basing MMR off kills is like putting your match-making on a pendulum. You lose a few games, you play with babies. You get high enough in MMR to get someone your own skill level you either lose and you're back down to baby town, or you win and get matched with people above your skill level. And it's the same for killers. Get lots of hooks, but not enough kills? Go down in the ranks till your playing with babies. Get enough kills to go up in the ranks till you're briefly playing with people of your own skill level, till you get enough kills to end up in the sweat leagues, and get sent right back down the MMR ranks. Rinse, wash, repeat. There's no real balance here, and it's just been an overall exhausting experience.
Again, you can argue over whether kills are more skillful than hooks all you want, but in the end, the match-making system is supposed to CONSISTENTLY match you with people that are your equal, and more often than not, it's NOT doing that job.
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Went for stealth when I was a newbie, camo Feng was my go-to, but now it's all about the style unless I'm going for a stealth build.
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I play super altruistic builds because that's what's fun for me to play, but that means I end up dying for teammates a lot. With the old system, I got rewarded for it because I would still get really good scores by the end of the game, but with the new system, it's just been kinda awful.
I'll have a few good games, but more often than not, I end up babysitting new players, getting tunneled into the ground, or going up against new killers and feeling like crap when the whole team stomps them.
The old system wasn't perfect but I got way better matches overall. I have no interest in changing up my playstyle to fit the new MMR. I shouldn't have to, especially when I've noticed a lot less altruism going around in general. The number of times I've gotten downed at the very beginning of the game and was left to die on the first hook (when the killer isn't even camping), or got chased away from hook and no one else went to get the hooked person, is ridiculous.
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I am all for emotes in general, but I agree with apple_de_yap on not wanting dances but more just in character celebratory emotes. Would also be in favor of emotes to kick at face camping killers when I'm on hook (even if it doesn't actually do anything), or to kick at fellow survivors who try to unhook me right in front of a killer that wasn't trying to camp.
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Survivor main for now. Trying to get more into Killer, largely sticking to Legion and Demo-dog, but it's just a more stressful role tbh. At the moment I mostly play friendly to farm rift challenges and get used to the mechanics.
Kinda hoping that one day they might upgrade the tutorial mode so that you can try out different killers. I have little to no interest in playing the Trapper.