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ShoobertBlaster

ShoobertBlaster

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ShoobertBlaster
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  • Ugh the insta downers and Myers are the worst to start near, especially since Myers just farms his stupid stalk on me when I do

  • I finally got into a match just now, before that it kept saying cannot connect to server, failure to create party, or timeoutcreated. Not sure if it’s fixed now or just being super buggy

  • Rescuing someone from a hook with no time left, and giving a survivor who played well or seems new the hatch.

    oh and of course the parodies by Samination lol

  • @Kerbert said:

    Hilarious that people are trying to justify teabagging now by saying its "strategic"

    I’m not justifying it to just be teabagging, I just do it enough to get a killers attention from the movement of it, and then I stop and run, there really isn’t another way to get their attention so quickly besides using a flashlight if you have one.

  • @Blackburne said:

    https://forum.deadbydaylight.com/en/discussion/comment/843982#Comment_843982

    Yea well there are all kinds of people.

    I t-bag for fun and when I realize it tilts the killer I do it all the more as it often leads to an advantage when he can't think straight. It's not my fault people get triggered over an animation of a pixelated image on their computermonitor.

    Get real or die trying I guess.

    When I play killer and people start t-bagging on me I just laugh. Idk it just looks funny as hell to me and I see no reason to get offended over that. It's not a competetive game like Counter Strike. I've played years of counter strike and what it taught me is, that if you want to win you have to stay calm. If you can't control your emotion its definitely not the fault of either the game or the other people, it's more than likely an issue that you are having with yourself.

    So on the other hand, if my "toxic" behavior moves exactly those people to turn off the game and go get their lifes sorted out, all the better to me.

    https://forum.deadbydaylight.com/en/discussion/comment/844022#Comment_844022

    it can also slow down the progress of other survivors fixing gens if they have to heal or rescue them

    But that's just wrong think.

    You don't have to heal or rescue anybody. There is always one guy who is being chased while the rest does gens. The guy who is chased will eventually be downed, you can't loop forever except when the killer is a potato. But you don't have to get him, there is no rule that says you must save everybody. I let plenty of people die on hook when I know that rescuing them would result in a 4k more likely than not. No worth in saving what is already dead.

    If the survivor is a top tier looper and he t-bags, then what is the damage? He is buying time no matter what. If he is a trash tier looper he will get downed quickly whether he t-bags or not.

    a few reasons in my opinion, both kinda selfish lol, 1- Because when you get them off a hook generally the killer will go back to chasing them instead possibly buying you a gen or two more, and 2- Because of perks like thanatophobia for example, which slows down everything when a survivor is injured or on a hook. And 3- blood points if I’m desperate.

  • Edit: Not sure why this posted twice but It won’t let me delete it..

    a few reasons in my opinion, both kinda selfish lol, 1- Because when you get them off a hook generally the killer will go back to chasing them instead possibly buying you a gen or two more, and 2- Because of perks like thanatophobia for example, which slows down everything when a survivor is injured or on a hook. And 3- blood points if I’m desperate.

  • @Terratoast said:

    https://forum.deadbydaylight.com/en/discussion/comment/843837#Comment_843837

    I find that the people who t-bag are also the most likely ones to get really salty in the post-game when they get camped or tunneled.

    Assuming they don't immediately rage DC when they get caught.

    Unfortunately this is far to accurate, not only can it aggravate the killer, it can also slow down the progress of other survivors fixing gens if they have to heal or rescue them, that is if they don’t quit and lower the chances of escape even more. Just makes everything not fun when one player is toxic killer or survivor

  • @Yamaoka said:

    Many people like the idea of playing killer but can't actually take the stress of playing killer [which is the natural result of versing a group of people as a sole person]. Therefore the smallest taunt like tbagging and using emotes [typically behind a pallet/window] can get some people tilted due to some sort of stress overload.

    That’s a fair point being killer can definitely be stressful, especially if the survivors are obnoxious or toxic themselves, but I usually do this right out in the open just a kinda safe distance away, I can usually tell when they’re angry, wanting another kill, or know what I’m doing but respect it and chase me anyway. Like I said I don’t over do it, maybe up and down once or twice just to make enough movement for them to notice me, or I’ll click a flashlight or fast vault to send a quick notification to see if they go for it.

  • I mean I main survivor but I agree the gens can be done extremely quickly and can be difficult to patrol due to map size. I think making gens take longer overall would just become monotonous and extend an already boring progress bar mini game. Maybe adding offerings that can slightly reduce repair speed or even add progress decay, so if a generator is left for a period of time it will automatically regress even if not damaged, I know I’ve had generators that stayed almost finished for 5-10 minutes and just popped them to leave, if they had a decay overtime it could extend the match and possibly be a solution.