Avatar

ShereKhan

ShereKhan

About

Username
ShereKhan
Joined
Visits
16
Last Active

Comments

  • @konchok said:

    https://forum.deadbydaylight.com/en/discussion/comment/971794#Comment_971794

    You really should only be pipping if you did better than average. I feel that pipping is actually fine for killers, but it's a bit too easy for survivors. When a survivor hits red ranks the difficulty goes up for pipping but that difficulty spike should be at the purple ranks rather than red ranks. If that were to be done we would have pretty accurate ranks and better matchmaking.

    I totally disagree with pipping for killers is fine. I can kill 4 survivors and have 5 gen up and not PIP dependent on which killer I select. The scoring for individual Killers severally needs to be revisit. As stated by someone else in the thread Killers like Plague and trapper are penalized (score wise) for using their abilities. Don't let a survivor disconnect, you'll never PIP then.

  • @ryanrobot said:

    Thank you for clarifying this and it is a good change, but old ruin used to be a band-aid fix for a huge and important problem. When a killer chased one survivor, the other three survivors could complete 3 gens in only a minute and a half. The stress and pressure that created on killers to use that one or maybe two hooks to make a comeback was enormous, and often games would end before killers had a chance to play well and potentially make a comeback.

    In addition to new ruin removing that possibility for games to last long enough that killers have a chance. the patch notes truly showed a terrible bias in the devs. Everything you said was about survivors being too frustrated or killers not having enough risk. You even reworked the Doctor, a very unfun, weak, and unpopular killer, and didn't even try to think about the killer perspective. It sounded like you were perfectly fine with how unfun doctor was for killers but still irked by survivor's experience against the doctor. After this rework, most killers will drop doctor and never play him again in a week because he's STILL weak, he's STILL unfun, and he's STILL a bad killer and the survivor experience won't fix that. You don't have to be killer biased but please don't be so survivor biased.

    tl;dr please fix gen times and please don't be survivor biased although helping new survivors is fine. Also please buff doctor.

    Amen. I am not sure how the rework of Doctor makes him a better killer to play or play against.

  • I will give it a try and see how bad it is. If horribly bad I will play survivor I have DBD urge. I don't understand in an asymmetrical game all the power given to the side with the higher numbers. The best thing BHVR can do is adjust the scoring for Killer to make it similar to survivor so killer can be just as brain dead to play.

  • I think Ruin needed a change but the current change was a bit harsh. It sucks to see Killer-mains leave as this will only increase the ALREADY long survivor queue times. I think the devs need to look into scoring and pipping the same as a survivor where even if I don't....well survive (cruise control as many state) I still pip. For Killers you can get 4K and still not PIP cause the game ends soo quickly. If they can balance the scoring things like RUIN changes become less of a problem unless a Killer trying to 4k.