Shaddai
Shaddai
About
- Username
- Shaddai
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Comments
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If you replace Small Game with Head-On, that build is actually really fun to play and is my current main build.
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It most definitely needs to increase. While the survivors are all basically skins of each other, minus a few details, killers are not. At ~1200 hours, I have 2 survivors completed (because I swapped mains) and only 4 killers. (None of the killers have every perk, but they have "all" the perks I would use on them.) That still leaves a long time before the rest of the killers are done...let alone the survivors.
For people who want to play all different sorts of killers, it's just unreasonable to require that much time dedicated to one game. While they have changed how many perks per bloodweb you can get now, (40+) it's still not enough with the amount of perks available.
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Personally I use BBQ, Pop, Sloppy, Discordance. I think BBQ, Pop, and Discordance are probably going to be pretty common and your 4th tends to be adjustable based on your playstyle.
I think most killers will have a decent "main build" based on their ability with 1 or maybe 2 perks you can swap in and out though.
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@LordGlint said:
https://forum.deadbydaylight.com/en/discussion/comment/1049684#Comment_1049684
Iron will doesn't work in the dying state anyway
I never said it did. If you read the first comment of page 4, you would see what I was replying to, which I clearly explained in my response. "for the person who thought it was"
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@LordGlint said:
https://forum.deadbydaylight.com/en/discussion/comment/1042873#Comment_1042873
https://www.youtube.com/watch?v=cn0LdnWTKDc
at 9:40 is an example of a slug not making noise. Its not every slug even in this match thats doing it either
Also in regard to Umbra's clip: The Quentin on the ground at the end did not have Iron Will so it's not related to that for the person who thought it was.
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@TheLegendDyl4n1 said:
https://us.v-cdn.net/6030815/uploads/254/DCNPBMOU9C4S.png
this is about the only proof i have of being red rank, which is from the other day and i only took it because everyone dced which was funny to me. i dont have any proof of being rank 13-15 before hand because i didnt think about it, but i can say i have 61 days, 4hrs, and 6m on DBD which equals to over 1400, i have 70,363,823 on bloody milionare, 50 blood rising, 1069 (nice) on a feast for the entity, made it out alive 861 times, and medical expert at 1022. im assuming if i played alot of killer i would have alot more than 1069 kills, compared to the 1400 hours in-game. take it all with a grain of salt but like i said i really could care less so you guys can say im lying all you want but i really am just gonna leave it at here, i know its true, my friend group knows its true, and god knows its true (yes im a christian). so this is the last i will speak of this, i just made this post because he seems really good, but a little too good.
So you have 1400 hours but you're only Devotion 2 - 99? Sounds like 700+ hours of afk in lobby time and not actually playing.
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First 4 devotions was mostly survivor. Half to One Devotion on killer as I needed to go back through and get all the killer achievements I hadn't gotten yet. More sympathy for killers because of it, but I will almost always play survivor if friends are online now that I have almost every achievement done.
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I think the fact that one of his clapper add-ons is only uncommon is pretty great too. I like using a clapper and pairing it accordingly. I also agree that wraith is pretty strong. I like him a little more than ghost face too since a lot more people are running spine chill it seems and ghost face is easier to spot than the shimmer.
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After ruin is gone:
BBQ, Enduring, Nemesis, Play With Your Food
While Ruin is still here, just use ruin in place of Enduring.
The benefit to wraith is you can instantly end chases for the free stacks by cloaking out. Build them up and be fast af boi all game.
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@JOBreazy said:
https://forum.deadbydaylight.com/en/discussion/comment/987732#Comment_987732
Its called hooking everyone twice and chasing them throughout the whole game and not letting them do anything, and you can still double pip but i guess you havent applied that kind of pressure
and im rank 1 both sides lol
and who are you tell anyone who isnt rank one there not part of something, the devs could give no shits about what rank 1s want anyways.
also stop acting like rank actually determines skill bc it absolutely does not and if you think it does then you dont belong talking lol
The devout emblem is literally "how many survivors you've killed." If you only kill two, you get a silver emblem. Again it's not rocket science, so stop lying. You must get iridescent in all emblems to double pip in red ranks as killer...i.e. 16 points. (You only need 15 points for survivor.)
Just based on how you're talking, you've never made it to red as killer at least but sure buddy keep thinking the way you want.
Edit - technically you can also only get gold in Devout if you kill all 4 but didn't get 9 hooks, but you absolutely cannot get iridescent with only 2 kills.
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@JOBreazy said:
https://forum.deadbydaylight.com/en/discussion/comment/987445#Comment_987445
I have double pipped with 2 people escaping lol
This is a straight lie. It is impossible to gain 16 points in red ranks if 2 people escape. Even if you somehow held the Gatekeeper, Malicious, and Chase emblems to Iridescent, you cannot get Iridescent in Devout. You will only get silver. It is literally impossible. So please, stop lying.
If you are 2 pipping while survivors escape, you're not red ranks, and you're not what we're discussing.
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@SambaSaw said:
https://forum.deadbydaylight.com/en/discussion/comment/987445#Comment_987445
Its situational. If you're in red ranks and you absolutely don't have any idea what you are doing ofc you're gonna get -1. But if you keep your pressure, hook every survivor, if you don't slug, don't camp, you are def not gonna depip. You can farm in all other emblems and get 8k in all of them but you won't get 8k in sacrifice but that's enough for pip.
Getting 8k in a category does not always equate to getting points for an emblem. I hope you're aware of that. You can have 8k in chase but never actually hit anybody receiving a bronze chaser emblem.
If two people escape, it means the gens were done in a relatively normal time, so your gatekeeper will not be iridescent nor will it probably be gold. You will also only get silver maximum for devout since two escaped. This means even if you get iridescent in the last two categories, you will still black pip. Do you know why? Silver/Silver/Iridescent/Iridescent is 12 points which is a black pip in red ranks. You need 13 points. (And you likely won't get both of those iridescent if two people escaped anyway.)
What happens most of the time however, if 2 escaped that means you probably didn't get enough chases/hits and probably not enough hooks either. (Which affects your malicious and chaser emblems.) You will likely average a silver emblem per category when people escape. (You may get gold in chaser and bronze in malicious, but still averages a silver.) 8 points is a depip.
@luka2211 said:
https://forum.deadbydaylight.com/en/discussion/comment/987406#Comment_987406
@Shaddai You will black pip,AT MOST. It's just how bad the emblem system is. Especially if you are playing billy for example who already has a bad chaser emblem cause of his saw.
I think you meant to @ someone else. I already said you'd probably derank at 2 escapes, which means at the most you will black pip even if you did literally everything else. (See above for the explanation of emblems.)
But this is also why people slug to get the 4k, they need that gold/iridescent kill emblem to ensure they get enough to hit the 13 points.
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@SambaSaw said:
https://forum.deadbydaylight.com/en/discussion/comment/987402#Comment_987402
You're not gonna derank if you played well the whole game. Gen Pressure, chases, hits etc.
You absolutely will derank a majority of the time in red ranks if 2 escaped. You will mostly just black pip if even one person finds the hatch. That's literally why people slug the 3rd to get the 4k.
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@Actually_Jesus said:
https://forum.deadbydaylight.com/en/discussion/comment/985420#Comment_985420
Key just need to not be "immediate" in use. As in, make it take 5-10 seconds to open the hatch with the key. Or make it only work if you're the last survivor alive. I'd be okay with that as a killer.
As far as mori's go, there's no way to nerf them without making them useless. The better solution is to make them even more rare on the bloodweb. Like, rare as Bloody Party Streamers, which seem to almost never appear. Make them more rare, so it doesn't happen much.
Even then, they still don't happen as much, and complaints about mori offerings are GROSSLY exaggerated.
I had an idea at one time for mori's that I think would be a bit better. Right now green mori let's you kill one person, and the pink let's you kill everybody.
My idea would actually swap that around with a few changes.
Yellow mori - fine as is.
Green mori - Allows you to kill all 4 survivors, but you can only kill a single survivor after they've been hooked twice. (i.e. you're only able to mori on death hook.)
Pink mori - Allows you to kill only 1 survivor immediately. (No Hooks required.) - This should also be made to appear much more rare in the bloodweb, but it would make it feel more like a pink offering at that point. (It would suck to be that one singled out, but I feel 1 is better than all 4 dying after only one hook...at least imo.)
I also think keys could be changed a bit too and this is what I had as well.
Purple Key - Only allows the user to escape while triggering the end game collapse upon closing the hatch. (Hatch closes automatically and doors are powered while all gens are then covered.) (This then allows the killer to patrol the doors and start a timer to end the game.)
Pink Key - Opens the hatch for 30 seconds. Can only be used if all 5 generators are completed.
Not the best ideas obviously, but just something I've thought about in the past.
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@PigNRun said:
https://forum.deadbydaylight.com/en/discussion/comment/834193#Comment_834193
Its not bugged. You have to heal yourself to 2 health states with SC equipped. It doesnt say you need to do it through SC. Same reason why people doing the This Is Not Happening challenge on Level 1 with No Mither were wasting their time.
It is bugged, even though it says you need 2 health states, you only need one if you use the self-care. The med-kit one is also bugged and believed you only need to deplete 8 charges to count as "1 med kit" instead of depleting an entire med kit. One of our games, buddy got 3 completed even though only 1 kit was used.
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So many people are complaining about "gen grabbing" survivors for the challenge. You can complete this challenge by grabbing them from a window during a chase, or as they are entering/leaving a locker also. The only requirement is to "interrupt a survivor by grabbing them". Don't overthink it.
Edit - also pallet grabs and hook grabs. There's actually quite a few different ways to complete that one.