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Rizora18

Rizora18

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Rizora18
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  • @Rizora18 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1345402#Comment_1345402

    That's why u need someone to get the unhook and someone to take a hit.

    Their is literally a counter to almost everything in Dbd just learn the counters and learn your map tiles and learn how to run your jungle gyms and give yourself enough time to get to another loop or tile. Oh and always keep your camera in the killer now and then glance in front of you to see what you have to work with but once you get a good map sense you will be good. Just gotta put in the work to get better.

  • @DWolfAlpha said:

    https://forum.deadbydaylight.com/en/discussion/comment/1345356#Comment_1345356

    Not everyone is going to bring BT. Not every team will have someone with BT. Kinda hard to body block if the killer waits for the unhooked guy to touch ground and then hit them while ignoring everyone else.

    That's why u need someone to get the unhook and someone to take a hit.

  • @chenais said:

    In dbd, killers have multiple strategies: they can mindgame or they can just camp and tunnel. Camping and tunneling are really unfun and there is no good argument for defending them. If your argument is "gens" or "its still possible to escape as a tunneled dude" or "killers have to deal with unfair stuff, to", then you better find something else, since I am gonna destroy all of these arguments in this post.

    First of all, I need to explain why they are so bad. Camping and tunneling someone pretty much removes any chance of that person escaping.

    "Yes but people can do gens, and then its a 2 man escape, which is balanced since 2k is what the balance of this game should be around". Yea, you are right, camping is balanced because of that. But there is another question here: the fun factor. If a game is not fun, then balance does not matter, people will not play it. Here is why it is unfun: first, if you are one of the 2 camped or tunneled survivors, you have pretty much no chance at escaping, which does not feel good. If you are one of the 2 people doing gens, then what fun is this? You are skipping the most fun and interactive part of the game, which is getting chased, to do the boring task of holding m1. So none of the survivors have fun, and fun is more important than balance, since it is what makes people play a game.

    Then, we have the "it is possible to escape even while being camped or tunneled". Yes, I agree, it is possible to escape such a situation. However, you are at a massive disadvantage if this is the case. It does not feel ok at all to lose because of a big disadvantage that you do not have any control on. Its like saying "4 man swf it is still possible to win".

    Finally, we have the "yea but killers have to deal with unfair stuff, tho". I am gonna reapply your logic so that you can understand that it is not that good. Imagine this scenario: they are 2 countries at war. Country 1 kills innocent people in country 2, so country 2 justifies killing innocent people from country 1 by saying that country 2 did the same. Now, I get that there is a difference between playing unfairly in dbd and killing real people, but this is the exact same argument, just on a much smaller scale.

    So hopefully people start realizing that camping and tunneling are not fun. Hopefully they are fixed soon enough.

    Have a nice day.

    Bro just learn how to run the killer for 5 gens. As long as you get the right map tiles your good. Survivors are the power role still and if you cant get out while being tunneled then maybe you should just try and avoid being chased if you cant run em for very long.

  • @GetDedicated said:

    https://forum.deadbydaylight.com/en/discussion/156692/why-do-people-play-killer

    Blame BVHR for making killer boring and with that stupid ridiculous Rift killer challenges (like the Huntress one, hitting a surv with a hatch with a distance of 15 meters). I mean, it's dumb af that devs expect us to be experts playing with her just to make a stupid challenge. It should be a reasonable and good one. Not a try hard one. That confirmed me even more that devs hasn't idea of what they do to their game because they don't play it. Playing Killer it's masoquism imo.

    Just get better bro. BVHR is actually putting challenges out that are really easy. I get almost all my challenges done in one round. Even that Dwight one. The devs them selves are terrible at their game so why would they make impossible challenges? Play and learn.

  • @RepliCant said:

    No matter how immersed I am, even with Iron Will + Calm Spirit + Urban, I can't seem to get within 10m without being caught because they can hear my breathing lol

    Any tips?

    Waited for a huntress and ran behind her all game lmao

  • @DelsKibara said:

    https://forum.deadbydaylight.com/en/discussion/comment/1315722#Comment_1315722

    None of the slowdown perks have got a rework

    No no, I'm just correcting you because what you said was wrong. Hex: Ruin got reworked from Skillchecks to Passive Generator Regression.

    I just don't like people saying stuff that isn't true, because in a forum like this someone might take that idea and spam it on every thread

    I see @DelsKibara my fault I'm just so used to everyone invalidating everyone else. I should have worded it better I knew ruin got nerfed and dying light got a rework. Ruin should have stayed how it was. Smh

  • @Rizora18 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1315719#Comment_1315719

    One perk bud. Wow man people are always trying to make what someone says invalid.

    I would have rather ruin stayed how it was anyway. Got changed for babys

  • One perk bud. Wow man people are always trying to make what someone says invalid.

  • @Rizora18 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1314678#Comment_1314678

    Thanataphobia is still the same as it was when the game came out. None of the slowdown perks have got a rework but the game has changed so much since 2016 that those slowdown perks really need to be looked at. This is coming from a killer Main

    And camaraderie is useless the killer knows when a survivor is near when using that perk just a free down pretty much.

  • @Diggly said:

    https://forum.deadbydaylight.com/en/discussion/comment/1314656#Comment_1314656

    So, basically all gen regression and slowdown perks should be removed because it is unfair for killers to get rewarded for doing well. Should kicking gens be removed too?

    Also, camaraderie exists, so there is a perk that extends struggle timer, so maybe not the best example to use.

    Thanataphobia is still the same as it was when the game came out. None of the slowdown perks have got a rework but the game has changed so much since 2016 that those slowdown perks really need to be looked at. This is coming from a killer Main

  • @Diggly said:

    https://forum.deadbydaylight.com/en/discussion/comment/1314487#Comment_1314487

    He is far from uncounterable, BBQ is one of the easiest perks in the game to counter (lockers are everywhere my friend) and Pop takes 25% off a gen, and since the standard gen for a solo person is 80 seconds, that is 20 seconds of progress. Even less so if there are more people there to help you. So you are getting this incredibly upset over 20 seconds.

    People who say Freddy is overpowered often are just bad at loops, so instead of learning to get better or try and counter a killer they dislike they instead give up, pull out an excuse to explain why they lost.

    Except for when your solo q and the game is taking so long to end even if you properly loop him giving yourself as much time as possible before throwing the pallet or even mind gaming him and running to another pallet eventually against a good freddy all the pallets will be gone and it's a easy down and everyone. This is even worse when playing in solo q with randos who throw every pallet they come across even if their no getting chased anymore.