ProGamerMD
ProGamerMD
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- ProGamerMD
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Worst chapter since I've been playing. Weak as hell.
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@appleas said:
Toxicity is just an excuse, it’s more likely that no visual MMR was implemented to hide how flawed matchmaking is.
I don't really buy it either. Top players already know they are top players.
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@Predated said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3337773#Comment_3337773
Except that these are also some extra statistics:
- you are seeing firearms in movies etc a lot more common, they are considered a normality in most people's life to have seen.
- pills, also a normality, most people will have seen or used pills for medication
- Nooses? most likely to be seen when personally thinking about it or finding someone yourself who did think about it, absolutely not a standard encounter in someone's life.
So that is not just only people dealing with heavy depression, but also a PTSD trigger for the loved ones they left behind.
Context matters.
I think the noose is a more potent symbol for sure. Doesn't mean other images of more commonly used methods cannot be triggering and harmful to individuals who are prone to self-harm. But this was mostly hyperbole. I don't think BHVR should ban the Gunslinger.
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The CDC data on suicides lumps hanging, asphyxiation, strangulation, and other means of suffocation all together. Firearm is by far the most common. Time to ban the Gunslinger's bullet add-on, I guess. Also need to take a look at all the pills/poison add-ons, as these are very common methods.
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@Mat_Sella said:
You can spend an entire match and not be forced to go to the gallows, you can also not choose to go to that area for personal reasons.
The noose offering was thrust in your face, the game goes: "Here, have a noose!"
It should be obvious to anyone why the offering was changed. You cant avoid the offering popping up, but you can certainly have a say in the areas of the map you approach and point your camera to.
If an image like a monochromatic icon of a rope triggers thoughts of self-harm, it may be worth considering avoiding certain types of media. A gory horror game filled with scenes of mutilation and killing may not be the best choice for individuals who are especially sensitive to such content.
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@GentlemanFridge said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3337112#Comment_3337112
If you’ll want to argue that, I’d use a similar argument Pixel Bush cited as to how Hellraiser does not reflect negatively of BDSM culture, despite its very heavy allusions to it.
https://us.v-cdn.net/6030815/uploads/3BRT0AZ3AL83/abcc2e17-b1a9-403e-a41f-3eb27f5529ce.jpeg
Replace Hellraiser with Dead by Daylight, and you got yourself an argument as to why nobody will see Doc as proper representation of what ECT is like. He’s well beyond the natural, and is an unapologetic psychopath through and through. Nobody’s gonna go “oh so thats what ECT is like” and refrain from it entirely.
While it may be true that the doctor and his "shock therapy" is not an accurate representation of what most doctors or ECT is like, research shows that media representation influences public perception and attitudes towards mental health and mental health treatments. Negative depictions of mental health treatments still contribute to the already existing stigma surrounding mental health and can impact public perception and attitudes towards these treatments. Even if someone recognizes that a character in a video game is not an accurate representation, they may still internalize negative attitudes and stereotypes about it.
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@AbsolutGrndZer0 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3337081#Comment_3337081
Yes, one of the devs made a statement on the PTB forums.
It's interesting that they would remove an image of a noose in a gory serial killer game in the name of mental health, yet they perpetuate negative stereotypes and misconceptions of mental health treatment. ECT is the one of the most effective yet stigmatized treatments in all of medicine. Negative depictions of ECT further marginalize those who receive it and contribute to the stigma surrounding the treatment. It's a great disservice to a vulnerable group of people.
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Did anyone with BHVR ever mention why it was changed, or are people here just speculating?
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@TWS001 said:
I think quite a few things are bugged after the patch yesterday not sure exactly what though. Distortion is also growing in popularity as people are catching on to how useful it is now, not just to hide but for the information it can give to know the killers build since it was buffed, so could be that?
Definitely not isolated to distortion.
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Bubba needs more cosmetics for sure, including all the original masks that were removed for no good reason.
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@drsoontm said:
That flash seems to go awfully fast, and felt very late too.
There was another incident earlier in the match where I was blinded immediately like this, looked down right away, but stayed blinded for about 6 seconds. No other flashlight or blinding sounds. Seemed pretty sus, but the people in this group with visible profiles had 8k+ hours each, so seemed unlikely for them to be cheaters. Just hate losing a 150 game win streak and not knowing for sure if you just got outplayed or if cheaters were involved.
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@Bwsted said:
That's not what they eliminated. They made it impossible to be blinded while you pull them when they are inside a locker.
What you're showing is a grab during an animation, like a vault, which is still possible. Different key bind as well.
So it wasn't fixed to affect survivors in animation leaving a locker, but seems like it should be.
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@DudelPuma said:
"I lose because I'm HigH mMR and the genes are rushing" or "I can only play Nurse, Blight, Spirit because I'm HigH mMR" are just excuses and the stats clearly show that MMR is a hidden embem system, btw: earlier it said "the people in the red ranks gene rushing i can only play nurse" and everyone knows how bad the MM was xD
https://www.youtube.com/watch?v=5u1bWJtT_nM
finally understands it, if mmr really only worked a little bit, then all killers would lose most of the time except Nurse, Blight, Spirit and not Wesker, Dredge, Plague are the top tier killers in the kill rate xD and by the stats you can also see the relation to the general MMR a few percent are shifted which is also logical, I mean if instead of "high mmr" (top 5%) you take 0-20% 20-40% etc... of each mmr then you have in all different mmr classes, different percentage of killers (the kill rate)
dbd has no MMR! you can take a banana and give it the shape of an apple and paint it but at the end of the day it will remain a banana, bhvr can say "MMR" as often as it does at the end of the day it's basic a bad matchmaking simple like the emblem system and NEVER a skill based matchmaking
When the median playtime of this game is 190 hours or whatever it is, saying you are in the top 5% seems meaningless. Most people are not good at this game, even the people who play several times per week. It would be more interesting to see the stats for the top 0.1% or 0.01%.
Peanits comments of camping/tunneling being required because you've "climbed above your comfort zone" only makes sense when talking about lower MMR players. You see comp teams camping and tunneling with the strongest killers in the game and averaging maybe only 2 kills. Same goes for plateauing and losing half the matches. Doesn't happen for better players.
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For survivor, I'm not very good. Probably streak is around 5 or something low like that.
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@Alcuin said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3311511#Comment_3311511
What perks do you run? Do you camp and tunnel? Just curious.
Perks vary by killer and what I feel like. I've been enjoying some leatherface this past week with call of brine, eruption, no where to hide, and bamboozle.
I camp whenever it makes sense and often tunnel because these are effective strategies.
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- nurse
- blight
- spirit
- artist
- bubba vs pyramid head
But in public games vs non-comp players, I would probably add clown and plague to the list. They're pretty easy to stomp with.
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I don't play top tier killers because it's too easy and boring. 200+ with leatherface and clown. 170+ with nemesis. I can get 100+ with lower tier killers like Legion and Myers but need stronger killers for the comp players. Could do 100+ with any killer really. I don't lose that much unless the stars align and team is very pro with garbage map.
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If your objective is to win, then you should run the strongest perks. No need to handicap yourself because of some arbitrary code of conduct.
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It's boring. The colors hurt my eyes. It's hard to track survivors. There are no redeeming qualities.
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There may be some variations on these dishes depending on personal preference or cultural traditions. but the main traditional foods served at Christmas and Thanksgiving are essentially the same.
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I'm a nationally-renowned physician, have a very high household income, kid just got into multiple ivies, lots of accomplishments. But no matter how good life is, there is always room for improvement. Life is objectively good, but I'm never really satisfied and always thirsty for more. Whether it is new income streams, personal relationships, hobbies, interests, or even DBD win streaks, there is always the opportunity to improve, learn, grow, and become a better version of oneself.
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I hadn't seen any cheaters for awhile, but it seems they are coming back now. I just started seeing them again within the last week.