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PoisonBliss8

PoisonBliss8

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PoisonBliss8
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  • @Carlosylu said:

    Ok, here are some basic counters to things people find anoying or uncounterable, hope this helps someone.

    Perks:

    • NOED: Do totems, help yourself with Small Game if you're having that much trouble with this perk, if it pops, just leave, don't play hero unless you don't care if you die in the process (I play hero all the time, hehehe)
    • PGTW: Repressed Alliance, you can't repair the gen for 30 seconds but the killer can't kick it either and get the progress down.

    Killers:

    • Spirit: Fixated, as soon as she phases walk TOWARDS her, she'll lose you 9/10 times.
    • Freddy: Fixated, if he teleports to your gen, Fixate into cover, don't run
    • Trapper: Small Game (hope it gets a buff to see auras of abjects detected someday) can help you detect traps
    • Bubba: Keep running, they have the "mental glitch" of starting the chainsaw close to a pallet cause they know you're dropping it (I'll share a vid of how to do so as a comment)
    • Legion: Learn to 360, when in sprint, cause of his speed, it's easier to dodge
    • Huntress: Crouch when she throws the Axe, it works more if there's a structure between you both. Don't run in a straight line.
    • Plague: CLEANSE, if she grabs corrupt HIDE, those are long but easy games if you do this
    • Myers: There's no counter, you're doomed (nah, he's my nemesis, I always die to him, I can't give advice against him). Spine Chill maybe? I say "maybe" cause once he changes tiers it's practically a wasted perk
    • Ghost Face: Spine Chill
    • Pig: Spine Chill
    • Billie: He's dead now, but I'd say SPLIT, don't let him get multiple downs by staying close to each other
    • Pyramid Head: Crouch, if you crouch through his marks it doesn't affect you. NEVER run in a straight line.

    Share any tip you'd like others to know, lets help each other.

    You should NEVER walk towards Spirit. ๐Ÿ™„

  • @xI_Fabi_Ix said:

    "It is NOT tunneling if I hit you off hook and your rescuer is healthy."

    Okay but that's the definition of tunneling. If you rather chase the person who just got off the hook than the guy who just unhooked, that's tunneling.

    THAT'S THE DEFINITION.

    (But sometimes that's the right thing to do, I know.)

    "It IS tunneling if I waste to much time chasing you." - No, it's not. That's just throwing the game / playing bad.

    "It is NOT tunneling if you get to use DS in the match." - And by this statement, I think that you are either (A) trolling or (B) don't know anything about this game. A or B.

    Ofc DS doesn't mean tunneling, but this statement is just wrong. DS gets activated when getting tunneled and also when not tunneled. Better saying of this statement would be "If DS gets activated, it doesn't necessarily mean I tunneled you."

    DS does not activate when being tunnelled. ๐Ÿคฃ

  • @Moundshroud said:

    https://forum.deadbydaylight.com/en/discussion/comment/1594288#Comment_1594288

    Again, where did you get this information? Is this posted somewhere? It is true that someone who is camping a hook is "not" by default out chasing people, and that would have the effect of decreasing the said points they earn in that category, but you seem to be inferring that proximity to the hook is applying an extra penalty, i.e. reduction in said points. I don't think that is correct, and would very much like to know if that is what you are saying, and where you are finding this information?

    It's already apart of the game....if you camp you lose points due to "proximity to hooked survivor" you can see it at the tally screen after every match by scrolling over the Chaser emblem.

  • @ALostPuppy said:

    https://forum.deadbydaylight.com/en/discussion/comment/1452188#Comment_1452188

    Why say "next" when you're just gonna completely ######### all over the next idea someone has because you think these ideas come from entitled survivors?

    Because they are gonna offer up some unreasonable change that only aids them.

  • @PokemonGOPlayer said:

    Hi everyone on the forums, I am here to bring you an analysis on the most idiotic Killer in this game: Pig.

    Pig has every tool she needs to make the Survivors' experiences miserable without any drawback whatsoever. She is so oppressive that even after all those nerfs Pig mains have whined about she still had a 70% (!!!) Kill rate in Red Ranks ( https://forum.deadbydaylight.com/en/discussion/106566/ ).

    Pig has little to no counterplay in the hands of the Survivors, she has to make the mistakes, Survivors are merely spectators of a slaughter. Here's my suggestion on how to change every single problem she has currently.

    Reverse Bear Traps (RBTs):

    The Reverse Bear Trap is the most RNG-heavy disgusting thing in this game at the moment. All she needs is to down you, press M2 and that's it. You are now constantly zoned and threatened without any other input from the Killer side.

    RBTs could kill you on the spot, they allow the Killer to PATROL BOXES in order to gain an unfair psychological advantage on the victim, they are completely random so you don't even know where to go but the most annoying thing is that they PUNISH Survivors for doing their objective.

    Solution:

    RBTs now activate when the Survivor wearing them cleanses a Totem. That way Pig is now stronger on Hex builds and Survivors can play their objective.

    RBTs are always disabled by the farest boxes from the Survivors, like Freddy's clocks. That way they will not be such RNG idiocy.

    RBTs timer changed to 360s. This way they will be a true delay mechanic and not a random kill thing that completely ruins the game for the Survivor.

    Crouching:

    Pig's crouching ability is easily the best stealth mechanic in the game currently. It's a mindgame tool, it's a dash, it's a counter to Borrowed Time, a must have perk nowadays.

    Amanda has so many different options with this mechanic that there's no way for the Survivor to play around them all, negating counterplay.

    First off, the biggest offender: when crouched, Pig looks like a Survivor. The lack of red stain, the size, the speed alter the way you, as a Survivor, are supposed to look at the game.

    Secondly, since the Terror Radius closes on Pig and does NOT disappear instantly, she can use it to make someone think she left, the feeling is entirely different and there's no way for a Survivor to grasp what's going on with precision.

    Last but not least, the dash. This is so unfair, how is she allowed to move at 6.9 m/s for 2.5s? How is a Survivor supposed to dodge that? Where is the counterplay? The only way out is to hope the Pig messes up, not reaching you because she miscalculated distances.

    Side note on how the Undetectable aspect allows her to proxy camp better than any Killer bar Deathslinger, the second best Stealth Killer in the game.

    Solution:

    Crouching now takes 2s (up from 1.3s). This minor change will make sense with the next ones.

    When crouched she is not Undetectable but she has a small 18m Terror Radius and the red stain. This give Survivors counterplay with Borrowed Time and Pig can no longer disguise as a Survivor.

    During the dash she now moves at 4.8 m/s for 2s. This way there will be counterplay to it.

    Add-Ons:

    Most of her Add-Ons are nuts and make her even more insufferable from the other side point of view.

    Combat Straps is the most oppressive one, allowing her to crouch way faster and permitting an even quicker Dash, especially combined with the next add-on I'm about to talk about.

    Video Tape does a little bit too much on an already good aspect of the Killer and needs to be addressed. Change it so it does something else, something completely different.

    Face Mask counters all aura reading Perks and items, a bit too much for a single add-on, no counterplay, no way to play around it, just suck it up and play without your stuff untill you remove the RBT, extremely oppressive.

    Slow-Release Toxin has a similar problem but Exhaustion is so much more than Blindness, every Exhaustion add-on is broken but this one is total insanity, Exhaustion for around one minute after getting unhooked? You are supposed to recover from Exhaustion when hooked, this add-on doesn't make any sense at all.

    Tampered timer is basically a free mori in disguise, obviously broken, I don't need to talk about it, Scorpionz proved it for me.

    And that's it. That concludes my analysis. I hope you liked it :)

    I would also like the roar to be changed to the Metro Golden Mayer one so that even new player can recognize it and know what's up ( https://www.youtube.com/watch?v=nrLyllumxts ).

    I stopped reading after you suggestion to change the rtbs. ๐Ÿ™„ Youd be negating her power and making it useless. What rank are you? 12?