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PaCkApUnChXx

PaCkApUnChXx

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PaCkApUnChXx
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  • @Blueberry said:

    https://forum.deadbydaylight.com/en/discussion/comment/1009345#Comment_1009345

    This appears as a problem with hit boxes and Huntress hatchets to you because you don't understand what their hitboxes are and how they work. There is a dev stream on their youtube where they go over it in detail.

    Huntress hatchets have one large egg shaped hit box for detecting if it hit a survivor. It has a second much smaller sphere shaped hitboxes inside that one for detecting objects. This is what causes the perception of them hitting you when you think they shouldn't be.

    The hatchet goes over a wall where a survivor is behind. The smaller object collision hit box is still higher than the wall so it doesn't cause collision and continues to travel over it. Meanwhile the larger hitbox around the hatchet for detecting a survivor does go through the wall. However this hitbox is for detecting survivors not objects, which is why it detects the survivor and gives a hit after it passes through the wall and connects with the survivors hit box.

    These 2 different hit boxes around the hatchet are to give it more leeway with hitting survivors through holes or over objects and is completely an intended effect.

    They tested making the hit boxes on the hatchet match its actual shape more closely in a patch a long time ago but they reverted it because it made it extremely hard to hit hatchets over or through anything.

    Mori's should be changed to hook the person twice and the next down will give you the ability to kill so that way you would have died anyway so theres no harm

    @xEa said:

    Titel^ No specific order.

    1.Matchmaking: It should not be ever that you run into killers / survivors that are +/- 10 ranks. Here is an example of myself:

    https://us.v-cdn.net/6030815/uploads/732/5ZMDVUFBZ5GC.jpg

    2.The Hitboxes: This happens to me every day and it is so annoying and frustrating. I wittness it on killer and on survivor side. It especially becomes really silly vs Huntress. There are tons of Videos out there, here is just a random one i recorded today. I would be able do a video like that every day multible times. It happens nonstop.

    https://www.youtube.com/watch?v=9VpJK7vyHrU

    3.Maps: Some maps need some overlooking. Look at Mothers Dwelling for example, its way to big for most Killers. Some Maps like Haddonfield are too strong for survivors (remove the god window would be a good step in the right direction) and some maps like Lab or Game are way to good for Killers. Especially Lab is a joke, 8/10 pallets are completly useless. Also, change some of the infinites.. for example the window in Iron works or coal tower, make it so it cant be fast vaulted at least.

    4.Buff some Killers: Clown feels a bit to weak and so is Leatherface and Legion. It does not have to be big buffs, small changes might already make them pretty good.

    5.SWF has to be changed in any way. Dont poop on me please, i am no killer main, currently i play even more survivor, but i must say, SWF is super strong. The thing is really, that the difference between SWF4 Man team vs 4 Solo players is very significant.

    6.Ranks: It is way to easy to rank up as survivor! 2 days after rank reset and i am already rank 1, and with the last change (which is very bad in my opinion), more and more potatoes will be in redranks... and trust me when i say: 90% of these people are nowhere even close to Redrank or even Rank 1 worthy, sorry (not saying that i am, but most people are definitly worse then me, and i am very far from beeing a "pro".. still learning the game). The difference within redranks is sooo big, it is really from between "Survivor is a god" to" Survivor apparently installed the game 2 weeks ago". My first season and i was rank 1... and i was horrible at the game! That should tell you a lot about it.

    7.Moris, Addons and Items:Red Moris are totally gamebreaking. Change them so the killer has to hook every survivor one time so it becomes active. Same with the Green one by the way. Keys are also for many killers a problem, i dont see them to often, but i see the potential power they have. Last but not least, some Addons are totally broken. Iri Head for example is absurd, especially in combinition with Infantry Belt. Change it that Huntress has to be further ways then 16 or 20 Meters that it is a oneshot down. There are many more that have to be changed, for example: Rusty Shackles, Tuft of Hair, Black Incense or Bloody Glove just to name a few.

    8.Some perks are waiting for a Buff: Mindbreaker, Monstrous Shrine, Hangmans Trick, Unrelenting, No Mither, Sole Survivor, Deja Vu are just some examples.

    9.Lobbyquese can be long from time to time.

    After all this suggestions that may be seen as complaining, i must add, that you are really doing a good job so far, even with its flaws, i still have fun playing Dead by Daylight! Thank you for that!

    Last but not least: What do you guys think? Do you have other "To does" you think off? Probably i forgot some really big things, but these are the ones i really think they have to be changed as soon as possible.

    Also keys completely ruin the fun towards the end of the game