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Nugget09

Nugget09

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Nugget09
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  • I can't delete posts.

  • @DoritoHead said:

    Bubba has fantastic teachable perks. Get him if you have not yet.

    He seems a bit too similar to Billy, from what I’ve seen. Am I wrong?

  • @ClamorVentus said:

    An easy killer for example Freddy or any killer that doesnt take high level skill cap such as Ghostface, Legion, Plague.

    I was gonna be like “Well obviously, that’s what I’m looking for! I said it right there in the post!” But then I realized that I forgot to put that in.

    ######### me.

    Ah well. Do you happen to have any specific suggestions?

  • @wichael_wyers said:

    https://forum.deadbydaylight.com/en/discussion/115277/what-is-your-most-favorite-hated-death-from-a-mori

    I love Michael's mori. Simple, but just right for him, especially the fact that he can turn you around and just kill you. It's so silly yet spooky when the music stops immediately, too.

    I'd agree about Wraith. It's between Trapper and Wraith for the worst moris. I wish they had their powers involved with their moris.

    Imagine Trapper taking a set bear trap, slamming it into your side, yanking out the meat, resetting it in his hands, and just smashing the reset trap into your face.

  • I love it, but it still doesn't help the issue of why he can go invisible by ringing the bell.

  • image.png

    Here. Opinions, #########. Except Quentin if you like quentin then ill findyouandstabyouwithacrufixcuzuneedsumGAWD

  • Yui is god tier waifu, but meg constantly looks like she's trying to tell if she just farted or shat herself.

  • @AsherFrost said:

    https://forum.deadbydaylight.com/en/discussion/235956/who-is-your-most-hated-survivor-to-play-against

    I'm the opposite. If there's an ash in the lobby, and he's not playing so badly that he ends up dead too soon, he'll get the hatch. Long time fan of Bruce Campbell, so I almost have to.

    The exception being a good claudette. She's my Survivor main, so when I see someone's on her and playing well, even as killer I kind of want them to succeed.

    You're my favorite person ever now, because I can just hear this in the bubbly, throaty cacophony of syllables that Talbot Grimes' (your pfp at the time of this being posted) voice would most likely be, and its hilarious.

  • @Seraphor said:

    Generators cannot be repaired unless you are under the effect of the ‘Repairer’ buff.

    Methods to obtain the ‘Repairer’ buff:

    Find a Wrench: 8 Wrenches can spawn on a map, typically within 32 meters of a generator and not near to the killer spawn point, they appear on the ground with yellow auras when within 12 meters. Interacting with a Wrench takes 3 seconds and bestows you with the effect of ‘Repairer’ for the duration of the match and makes you blind to all other Wrenches while active. Killers are unable to perceive Wrenches at all.

    Equip a suitable Toolbox: Purple (Very Rare) Toolboxes automatically include a Wrench, carrying a purple Toolbox grants you the effect of ‘Repairer’ for as long as that Toolbox has a charge.

    Equip a Toolbox with a Broken Wrench or Rusty Wrench Add-on:

    Broken Wrench: (Uncommon) Grants you the effect of ‘Repairer’ for as long as your Toolbox has a charge. Slightly reduces repair speed. “Even a broken tool can be used for something.”

    Rusty Wrench: (Rare) Grants you the effect of ‘Repairer’ for as long as your Toolbox has a charge. Slightly increases repair speed. “It might not be clean but it’s better than nothing.”

    Use a map that has the ability to track Wrenches.

    Use a relevant perk:

    Metal Detector: For 20/25/30 seconds at the start of the match and after a generator is completed, you are able to see the aura of Generators and Wrenches from 18/24/32 meters away, even when under the effect of ‘Repairer’. You are able to see Bear Traps with a faint red aura within 5 meters. (generic or teachable?)

    Technical Experience: Grants you the effect of ‘Repairer’ as long as you have at least 1 token. This perk starts with 1/2/3 tokens. Consume a token whenever a generator is completed or you fail a skill check. Gain a token whenever you make a great skill check. Great skill checks increase progression by an additional 1% per token, up to a maximum of 2/3/4%. (new generic perk)

    Thrifty Mechanic: Breaking a Totem grants you the effect of ‘Repairer’ for 80/100/120 seconds and increases your repair speed by 4/6/8%. “Anything can be used as a tool if you use your imagination.” (new teachable perk)

    Technician (rework): Gains the effect of “Grants you the effect of ‘Repairer’.” On a failed repair skill check, gains the effect of “You lose the effect of ‘Repairer’ for 6/5/4 seconds.” and loses the effect of “An additional Regression penalty of 5/4/3 % is applied.”

    Killer counter perks:

    Covert Disarmament: Survivors who are unhooked at least 32/28/24 meters away lose the effect of ‘Repairer’ unless granted by an item or a perk. If ‘Repairer’ is granted by and item or perk, they are unable to interact with a generator for 20/25/30 seconds. Can only be applied once per game, per survivor.

    Disabling Shroud: Survivors within your terror radius are unable to perceive Wrenches on the map. Survivors within your terror radius under the ‘Repairer’ effect receive more skill checks with additional 5/10/15% penalty for failure.

    Benefits:

    1. Provides a new early-game objective that can take anything between 5 (if lucky spawn) and ~60 seconds before you’re able to start repairing generators, on a per-survivor basis, likely an average of about 30 seconds. This slows down the early game gen rush.
    2. Provides incentive to run toolboxes outside of gen rush and sabotage, and encourages healthier use of those toolboxes (you don’t want to deplete them instantly).
    3. Provides a new avenue for gen defence (killer perks) and diluting the survivors perk pool (Repairer effect perks).

    I would like to clarify something; I know nothing about game balance. I've never programmed a day in my life, and do not understand the intricacies of the balancing of asymmetrical multiplayer games. I have very little experience with Dead by Daylight, and have little to no experience gen-rushing or being gen-rushed. With that being said, this is the greatest thing I have ever seen, without a doubt in my mind, and if this is not implemented into the game I'm gonna commit sudoku.

  • @Brokenbones said:

    No, the killer can get up there too

    It's not an exploit, it's a common thing

    Did the killer not even try to reach him?

  • @DawnMad said:

    Of course this is body blocking but its not taking the game hostage, so it's not bannable. You didn't trap them in a place indefinetly, your intentions wasn't to troll them, you just waited for the timer to run out so they die. If it's a valid strategy why would it be bannable.

    because there is literally zero counterplay. They were trapped in place indefinitely, or at least would have been if not for the endgame collapse. That's taking the game hostage by definition.

  • I just wish the twins, and elodie for that matter, to be not terrible in most, if not all regards.

  • so come on down today, and try some *corn, or we will sacrifice yoUR NEWBORN*

  • @Mandy said:

    I say MnA - I'm way too lazy to say something fast like that, I jumble my words up :)

    I tried it when reading this and something like "Monnerbuse" came out.