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Novapheonix22

Novapheonix22

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Novapheonix22
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  • @Hex_Ignored said:

    I hate it too. They should just abandon light's out and try working on different modifiers or refining the popular ones.

    Just Make chaos shuffle 2 ffs

  • I personally don't agree with your argument for why the ebony more is important I do use the ebony Maury almost exclusively as a cool flashy kill but regardless why not just change the yellow and the green worries to be blood points only since they're basically relevant and then just add a blood Point modifier to the ebony why do we need to change what it does completely that's just stupid and if they go through with this change and stand by it and refuse to revert it I will just stop playing dead by daylight entirely. Not even because a game mechanic that I liked was removed for no conceivable reason but because it shows that behavior just straight is not willing to listen to its consumers.

  • So I can speak both from a Survivor standpoint and a killer standpoint as a main killer but I play Survivor a lot because I do it with my friends. And the one thing I will say is I absolutely agree Santa needs to be on nerfed because it feels really ######### that there is a perk that only works on two killers in the entire game and the two killers that can use it usually won't because there are better things they could be running. I was not fortunate enough to be around during the Santa 5% time but as a Survivor now the only time I ever pay any attention to thanatophobia is when all four survivors are injured hooked or dying and which point you just heal one of them and congratulations that's 14% removed from the Slowdown. And with how many people I see running deja vu or resilience that 6% slowdown is completely negated or just not super relevant cuz now they're just repairing it normal speed.

  • I Vault over a pallet towards me and I swung at them because I can very obviously hit them and for some reason the aim dressing decided to move me forward as the Survivor is completing their vault thus clipping me through the Survivor and on the other side of them so now I'm just hitting the pallet and the Survivor is behind me making distance.

  • I started a thread about the blood Point grind feeling really slow for no reason. My suggestions were to up the base blood points for both roles to about $200 to 300% what they are now, add an offering grinder so that way you can turn offerings that you will realistically never use into blood points rather than just having them sit in your inventory for 18 million years and consume your blood points in the blood web when you didn't want them in the first place, and the final suggestion and the one that I really hope they do the most out of these three is when you purchase a character whether it be a killer or Survivor immediately from the get-go their perks start appearing at level one in everybody's blood web.

    Once you get them to prestige one you have the benefit of having their perks unlocked at level one for all characters immediately but when they're below proced one you should be able to find their perks in blood webs at level one. That stops people from having to sit there and grind blood points into a killer they don't like to unlock perks from that killer for one that they do like and I just use killer as an example because perks on killer are a lot more difficult since every killer can use different perks more effectively but the same would be true for survivors you'd be able to purchase a character and immediately just pump blood points into the character that you actually like playing and wham bam thank you ma'am you have all the perks.

  • @YuffieGreatestWaifu said:

    My answer is simple give medals or game rewards for a certain amount things accomplished like the accolade system in Fortnite

    Examples
    Hooking the first 4 players none the same player
    Healing all three players
    Unhooking all other players

    It gives a reason to play for certain things and it would greatly motivate the game to be better I think?

    That doesn't solve the problem of getting little to no BP in a game because there's no event and you've run out of cake/pudding/BPS

  • @Ohyakno said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3691679#Comment_3691679

    30 games is not a lot. A million blood points is not a lot. I get several million on any given event.

    Yes. "On event" that's my point. The grind shouldn't be made bareable by an event. Ot should be made barnacle when there's no event and made slightly better during events.

  • @VomitMommy said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3691790#Comment_3691790

    I don't think it's good to have game playable only during events… just saying

    I refuse to play DBD when it happens neither side has 100% BP bonus, because I simply don't see it worth my time. I wish we still had BBQ and WGLF…

    There is 35 killers and 41 survivors, so not even talking about prestige 100, just to unlock full content of the game, you are going to need around 250M BP… that's a lot and keep increasing

    So that should be around 7500 games, let's say average game duration is 10 minutes + 5 minutes (loading, queue times etc). That's 1875 hours, which kinda checks out based on my experience at least.

    Spending almost 2k hours to unlock full content of a game? Really?

    Thing is not only locked behind insane grind, but also quite big pay wall for all those DLCs.

    I would never recommend DBD to new players. Neither survivor or killer.

    Thank You. I couldn't have put it better myself tbh. This is a pointless grind that's ungodly slow for no reason whatsoever and it's crazy to see people defending it with no real reason.

  • @VomitMommy said:

    btw I wouldn't just increase BP gain, because using BP will become an issue instead (even with new system).

    Wouldn't it be better to keep everything same and just decrease total number of blood webs per prestige?

    Also remove limit per category and just keep total limit BP per match. Killers don't care that much, but it would help survivors.

    I dont think using BP would be much of a problem. I just think an offering grinder, higher base BP and unlocking perks to appear at L1 in the BW when their character is P0 would fix the problems. Using it isn't nearly as big a problem as the grind to get the BP to use.

  • @Novapheonix22 said:

    But the key point here is with the current system they have to play thousands.

    @fulltonon said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3691036#Comment_3691036

    Doesn't matter, if new players stop being new players anyway, it shouldn't matter even if they are allowed to "have fun" in whatever things just like long term players.

    Whether they need it or not is also irrelevant, the amount of perks are directly equivalent to fun we can have in this game, it's not like having less perks help them learn anything anyway.

    On top of all this, it's not like giving them 3x bp every matches suddenly removes grind, they still has to play hundreds, if not thousands of matches just to get perks.

    Meant To quote this there. Idk why my quote button is bugging out.

  • But the key point here is with the current system they have to play thousands.

  • @Ohyakno said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3691357#Comment_3691357

    I guess there doesn't have to be. Give everybody everything and do away with blood points. If you want them to be so plentiful they no longer have value, that's tacitly the same thing. Just cut out the middleman.

    I'm not saying do 1000x BP I'm just saying that making players play 30+ games to prestige a single character once is painful. And if you're trying to go for say evil incarnate you have to pump millions into the blood web for a chance of getting the addons you need to even attempt the achievement. I'm not saying there shouldn't be a grind I'm just saying the grind doesn't need to be nearly as slow as it is.

  • @Novapheonix22 said:

    Exactly for example during the blood moon event I was busy with a college project and wasn't able to dedicate nearly as much time as I wanted to dead by daylight and now that the blood moon event is gone I don't want to dedicate time to dead by daylight because I'm not really going to be making any significant progress towards getting my characters leveled up because of how you blood points I get from every single game

    @fulltonon said:

    Honestly, at this point of game, game is nearly unplayable UNLESS you play on event (anniversary/blood whatever/all that), and on top of that addons are pretty much infinite for any decent players anyway too.

    It doesn't makes sense why they are so inclined to make new player experience as bad as possible really, we should have MUCH better base BP gain and stop being so ridiculous with all that bonus (1800% maximum with bonus + cake + incentive?).

    I meant to quote a reply in this post. Whoops

  • Exactly for example during the blood moon event I was busy with a college project and wasn't able to dedicate nearly as much time as I wanted to dead by daylight and now that the blood moon event is gone I don't want to dedicate time to dead by daylight because I'm not really going to be making any significant progress towards getting my characters leveled up because of how you blood points I get from every single game

  • @Ohyakno said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3690934#Comment_3690934

    New players are not new players forever, and they do not need every perk to be effective.

    I seeI see what you're saying but at the same time you haven't explained why there needs to be a grind like this in the first place. Again I'm not saying remove the grind entirely I'm just saying why is the grind so painfully slow. But let's say that your argument did make sense that still doesn't explain why there needs to be a grind and who would suffer from that grind being lessened.