Noel_Vermillion
Noel_Vermillion
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Honestly I think it's time to show survivors who they are going against
Like the last in the last 15 seconds lock the perk change choices and survivors get to see who they are against. That gives survivors 15 seconds to dodge or stay
If they leave the game it opens the lobby up for a new player that player then gets the same choices when they ready up but 10 seconds (as everyones ready up already and still locked in from already knowing the killer they are vs)
If that new survivor don't like the killer they can also dodge and the lobby and the cycle repeats until you get people willing to vs that killer.
People more willing to vs that killer usually are the better players who know how to vs that killer so survivor matches should be better and higher skill. Level if people willingly vs a nurse for example.
I would love to see a world where we can see the killers we go against from the get go and the game being so balanced that a countee build to them won't kill them before the game starts with this information but it's not, so seeing the killer after being locked in all at the same time is a good compromise,
Sure it ruins the fun in working out who it is but FAR out weighed by people not DCing as much leading to over all more successful matches with good sports in them.
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@Player_main said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3348223#Comment_3348223
i mean the previous penalty system would go up until to perma banns if you would ragequit DC way too often, natural DC's would give you a penalty too though, which i get is a bummer. But i havent seen anyone complaining about bad connection and too many dcs so they got locked out of the game before. And they run with that system for years, the flame for the dc penalty only began with the hacker epidemic which is another field to be worked on, which the devs do right now.
i dont even advocat for perma bans, maybe make it max 2 hours or even only 1. It doesnt need to be too harsh, but there needs to be some sort of punishment which makes players hold back from rage quiting.
Im pretty sure your idea would work well too, but it would also add another topic to toxicy, now dcers would get stormed their profiles for being dcers and have mean things in their comments. I mean they make me tilt too but just because they gave me a horrible match both as survivor and killer. But i dont think they deserve to be publicly shamed, also when someone has a natural disconnect then the name would be red aswell. So 5 or 10 minutes blocked ((for first offense) because your connection had a hiccup compared to being falesly accused of being a (insert any inapropriate censorable wort here) dc'er is the smaller burden. imo.
The community will find any way to make toxicity tho. You can be a bald Dwight minding your own business doing a gen and suddenly end up being called toxic lol
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Regardless tho.
I have said my peace gunna leave the discussion here and just get on with playing more dbd X3 with powers now tho. Try out some new builds n stuff
Just saying the numbers of DCs or killing self is through the roof lately that is all.
Take care peoples! X3
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@Player_main said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3348200#Comment_3348200
Not a bad idea, though just making them unable to play in the first place would be way more effecitve. I dont need to see who dced this week and who didnt, i rather dont have them in my lobby at the first place. And they obviously dont want to play the game, otherwise they would not dc. So anyone is happy right?
Yeah but then you run into people witch hunting the devs because they literally locked out of the game they paid money for because theu DCd plus hackers can hold you hostage if we ever get an out break again.
The solution definitely is not waiting x amount of time. A simple red name to highlight someone dcs is shameful enough. You may even get to a point where no one wants you on their team and no killer want to vs you with a red name showing you are a repeat DCer and thats far nore effective than some little timer.
Taking heat of the devs for being locked out the game and at that point letti g the community decide if they wanna put up with you leaving all the time in their games
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But regardless of all this my point is giving up or DCing thresholds of people feels like the most sensitive it's ever been.
You either getting getting stomped as killer or doing well and someone leaves ruining the whole game.
Thats the only point I been trying to make
In general anyway minus the video where I accidentally tunneled that one dude even tho would of just left him to get rezzed anyway
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@Player_main said:
they should just revert the patch where they lowered the DC penalties in the first place. people would dc sure but not as excessively as they do now. It was implemented because of the playstation players not being able to move after loading in a match right? If they havent fixed that yet i dont know what to say honestly.
if they have there is no reason the keep the low penalties.
Honestly I woulf like to see a world where repeat DC get you a red name or something to identify you DC alot that wears off after week. We talking like alotta dcs not like one or 2
If i see someone who Dcs alot as a survivor imma probably just dodge that lobby anf i literally NEVER lobby dodge. If i see 4 flash lights I just lean forward into focus mode lol
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Here is a game I had before this game and yes the argument CAN for once be made that I "tunneled" (I missed the scratch marks going off to the right and assumed the unhooker must be healing the dude up stairs so I went back to get into a faster chase but instead found the guy downed him had 0 intention of hooking him because I just did and went looking for the other dude who rescued him)
Was just unfortunate. Interaction that round but imma post it regardless
https://youtu.be/si8X-58R_egLike i get it you got downed twice in a row you have haste and BT to get out of there and you heal basic under the hook and deactivate it.
So many things could of happened to that survivor if he just waited literally 10 seconds and saw i was not even intrested in taking his hook state but nope DC.
Patience thats what i mean.
Let me just emphasise the point.
BOTH DOWNS I WAS WALKING as spirit not even using her power. Both downs was avoidable if they played the pallets in that room before they went out or healed at a pallet after the unhook.
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Ok so here is one of my derpy spirit games, tell me what I did wrong to make the survivor give up that ultimately lead to the game becoming a friendly killer game (I'd just watch up to the part where I stopped playing and the survivors gave up)
Where in all of this was I playing mg toxic or abusing a bug?
https://youtu.be/XI5nqC5pxNEI'm playing a memey spirit build with no phase like i was before in my original message
And before someone inevitably brings up memeing around letting people escape will tank your mmr for easy games I had 7 games of 3 ks and a DC before this.
MMR HAS the be broken or something right now
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@Erenior said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3348057#Comment_3348057
absolutely right.
my last match i had 2 down and a 3gen situation. eventually i got my third kill (which took time) but after chat they wished me death IRL because i "camped" 3 gens. what should i do as killer? "oh yes good sir go to the gen and repair it while i water the flowers" ...
What type of flowers you got? I'm a roses enjoyer myself
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@PowZapBamWoofMeow said:
This is why this game needs a “Concede” option so we can accept defeat, leave the match , and you win.
What the F is the point of 2 survivors sticking around with 3 gens to still do?? Absolutely none!
It ALWAYS ends up the same - 2 survivors killed early because they are new or flashlight memers. Then we last 2 survivors get f*cked. I’m supposed to what… continue trying to be competitive? Finish gens? Yeah right.
The game is POINTLESS when 2 survivors left and 2-5 gens still left to complete.
But BEhaviour doesn’t care .
Gime like 10 mins imma upload a few games I just had. So whats going on can literally be witnessed 1st hand
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Infact imma do it again X3
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@ratcoffee said:
idk, in all the games i've played it's not the people who try their best despite being behind that flame in chat; its the people sandbagging and throwing that always have something negative to say. toxic/bad/disrespectful gameplay doesn't necessarily directly relate with flaming and rudeness one-to-one, but its not like there's no relation between the two
well if people don't want flaming rude comments people shouldn't go around calling people clowns and initiating the Flaming rudeness to start with.
I'm over it already but I find it more rude when somebody's criticism literally disregard something you said to try and make the criticisms they said invalid (No power usage)
doesn't matter how bugged somebody's power is if you're not using it and discrediting the whole argument even then this is on every killer not just spirit the last killer one I was using before I quit for that day. My 7 in a row legion games or my 3 sadako games before my 1 single spirit game that had a DC every match
If you generally say something stupid and somebody calls you out for it Great, but when all of the information is there and somebody chooses to ignore it and then insults you when they're insukt is 1 uncalled for and unfounded and incorrect that annoys me, and then you get the passive aggressive not so nice one for one
Like the original replyer got.
How can one abuse a bug when they're not abusing a bug and literally said that AND before being informed in this very discussion have knowledge of it's existence to start with.?
You wouldn't be abusing anything you would just be using something that's bugs without knowing it it's not your fault it's fault it's behaviours lill switches exist for a reason, spirit isn't breaking the game is just making her vs a bit harder in blocked line of sight areas
A simple, "did you know spirits power has a bug right now that hides her sound direction when out of line of sight is a bug thats happening right now? That could be the reason for some of youe spirit DC"
"Oh really? I was not aware thanks for this information good job i was not even using her power then XD that must be pretty annoying I'll put her down for a while then"
But what did I get?
*If you're getting mad at people immediately leaving the match when you're playing bugged spirit rn then i recommend you change your profile picture to the clown*
My point.
Ignoring my no power statement just to insult and try sound more valid.
Not only that but they don't leave immediately leave this is like a 2 to 3 minutes in after everyone clearly see me not phasing running something like play with your food and trials of torment on SPIRIT XD
They dc after they get downed
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@ratcoffee said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3347395#Comment_3347395
yeah honestly i was willing to be sympathetic until you posted this, having a hard time believing you were truly as non-toxic in your gameplay if this is how you respond to criticism. certainly survivors are mostly to blame for ragequitting, yeah, but unless your gameplay is completely different from this i can only imagine it was a ragequit in reaction to something that was more than merely imagined.
Responding to somebody who calls you a clown in a sarcastic or passive aggressive way is anyway representative of my game play makes no sense.
I'm not going to stand there and talk to somebody with respect when they are openly insult me with the 1st thing they say
Thats crazy.
Having a conversation with someone has no correlation to how you play a video game that's just Ludacris
And I'm tired of hearing the word "toxic" game play.
The only truly toxic gameplay is maliciously going out of your way to make a game miserable for the other side literally ripping the controller out their hand giving them no gameplay at all (face camp insta down killers mostly with some ultra tunneling exceptions)
if playing as chill as I am playing is non-toxic gameplay,
then I guess play normal is absolutely grossly toxic right?
Using stratagies and tactics to sway the game more you direction? Thats toxic right? Aside from face camping and ultra tunneling 1 person never even entertaining hitting another survivor
Define toxic gameplay anyway?
Simply breathing in this game is considered toxic to some people, using this perk is toxic, using that killer is toxic, using this play style is toxic, doing this is toxic, doing that is toxic, the whole goddamn game is toxic you need to wear a hazmat suit just to pick up the controller it feels like 🤣
A little Tunnelling when super behind to force people to body block and get off gens is not toxic, slugging is not toxic (tho pretty sweaty trying to slug everyone, but 1 slug at a time? No)
there's plenty of things to stop these two things from happening many perks to stop them from happening may ways you can play to stop it from happening, team work to stop it from happening but Face camping that's a different story and heavy killer dependent if there is even any gameplay to stop it from happening.
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At this point I think I should just some Discord server and just try find 4 good players to do customs with because public servers are almost as bad as for honor, for none DC matches
Or atleast make bots that scale in difficulty to the missing player who DC MMR that can fill the space of a missing player it's better than nothing. Gotta be much better than the survivor bots we have in customs way more buffed.
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@Aven_Fallen said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3347132#Comment_3347132
If OP is telling the truth and people are DCing in their game for a week straight, I would assume the issue lies with OP.
Not tunneling
Ignoring death hooked people
Going for 12 hooks
Not using meta perks
Not using a killers power
Literally goofing around with survivors at times when they do something derpy like trying to CJ and looking at them awkwardly for about 10 seconds so they can think about the choicea that led up to this moment when they vault into me while injured
Seeing someone going for a unhook and running past them letting them secure a safe unhook and under hook heal
Downing and instantly picking up unless theres someone clearly hiding near by waiting to pick up as i pick up and hook
LITERALLY not attacking people when they stand there and put down an item going for some one else and chasing them later letting them complete whole gens uninterrupted.
Explain where any of that is not a survivors wet dream? Needing a DC when they decided to actually play and get downed
Hell soon as one person quits i usually just let the rest of the team grind the hell out of me.
I'm one of the most chill killer players in this community if you ever run into me, same name as my DBD account here on ps5 Noel-Vermilllion
I throw soooo survivors soooooo many bones.
All this sounds like I'm god at dbd and I'm not but you don't have to be when a DC does half the match for u!
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@Aven_Fallen said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3347132#Comment_3347132
If OP is telling the truth and people are DCing in their game for a week straight, I would assume the issue lies with OP.
It's more than a week been the best part of a year now but not as consistently as this.
They must have done something to MMR because survivor RQ threshold for a out play seems to be like a 50/50 chance every downed they could dc
This is literally not camping or slugging ignoring an easy tunnelable death hook person as they just got unhooked even tho they rubbing up on me asking to be tunneled
Playing as "fair and fun" as I can using a none meta and actively trying to throw to make it even more appealing to survivors
I don't play seriously at all.
If I care about winning I wouldn't be making this discussion when I'm literally been handed free wins for nothing
My complaint is. I would LOVE to play serious and have a real game of dbd but it literally feels impossible because of the RQ averages per game.
Literally stomp me out, give me all the T bags YES! DM me in game, put me in a "THIS KILLER SUX AT DBD" youtube vid and hole me, bring the THICCCIEST DH the world has ever seen, I don't care 🤣 I just need to see a game with 4 exit symbols or 1 2 3 or 4 Skull symbols, If i see one more squiggly DC symbol I think I'm going to explode DX
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@Steakdabait said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3347132#Comment_3347132
i would say that it's pretty easy to justify DCing against someone who is abusing a pretty huge bug
So I looked at this bug on youtube you are talking about and OHHHHH!
You are talking about sound occlusion not playing sounds at all or not playing directional audio where it should
you mean the exact same thing every single killer in the game university has had to deal with for god knows how many years now where survivor footsteps are either downed out sounding like they in a locker or detaching or taken away completely or don't have any directional sound leading to easy detaches.
Yeah sucks don't it
Especially on a killer that revolves around accurate sound information in their power XD spirit is doing EXACTLY what survivor audio does when they round a corner or on the other side lf a wall, but it's only a problem when sound is bugged for 1 killer but when universally for all survivor noises and foot steps it's not a high priority issue.
Sure yeah awesome.
Spirit bug is a conversation for a different thread, she will probably get given a cow bell or something and a neon sign saying "SPIRIT HERE" Like the new killers radar but for survivors to track spirit in another rework(nerf) at some point.(jk obviously)
But hey if it means I can finally use one of my favourite killers and not get bullied in end game chat for it awesome Gut her, nerf her into unviability I'll be right there using her all the same because shes a badazz ghostly vengeful ethereal force with an awesome aesthetic that I can relate to more
Same reason why I like Spirt, sadako, legion. As my 3 mains
I'm am Asian, female, who loves rock music, gaming and anime hence my main 3 killers of choice and why my legion is sussie all cladded up in neon and constantly using franks and sussies mix tapes (still use them all but float around 8 of them mostly)
I don't see bugs or tier lists I see style and expression and all my killer choices are based off of that. Could care less If i lose to a 4 man out if I feel good doing it as a killer I enjoy
Just wanna play the damn game without being harassed.
Just wanna play the game without the game ending prematurely if I'm doing well.
If for some miracle I get to end you get rage comments and abuse or the games just prematurely end because someone or two disconnected and just basically finished the game for everyone as its unsavageable
I know this is not an isolated ME issue and it's definitely not a spirit ONLY issue.
Hell let survivor see what killer they are vs, if they lobby dodge great get the hell out of here, at least people here to play a good old round of dbd can play in peace without the fear of some salty man child who don't like a character throwing their dummy out the pram.
Back in the day if you couldn't go against the killer or they annoy you, people would just practice vs them until you could, nowadays people just quit instead of trying to better themselves
characters exist they could be stronger they could be weaker they could be viable they could be absolute dog water but you will always get people who will play this certain characters you may or may not like and you just have to deal with it, killers don't like waiting behind survivors sniffing farts yet dead hard still exists and makes you do just that stilll all the these years later, and am I going to quit the game if I hit somebody who uses dead hard on me? NOOOOO, I am goong to roll my eyes and deal with it, hell even use that frustration to elevate my game play.
Strategies, play styles, meta, they have one thing in common and it's all good,
GAMEPLAY
I would rather go up against the subtle hacker who's actually going to do something in my game make me question their gameplay and actually think if they are a hacking or if it's just an odd string of circumstances versus someone who's just going to stand there do nothing or just quit the game. At least there is GAMEPLAY of some capacity
hackers are terrible suck yes but honestly at this point in my opinion and people who just quit suck more because they damage the gameplay more than any subtle hacker do
you can't have gameplay against the person that doesn't exist.
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("Spirit with NO phase use" do try read before you insult people, less sounding like a clown yourself)
This can be LITERALLY ANY KILLER. I put spirit in my example cos thats who I was using last. And no forget that that noise people can use who they want out of here with that nonsense
And like I said NO POWER USE and people still quit at that point ain't a spirit issue at all. If people can't vs a 4.4 killer without DCing idk what to tell u dude
Can literally play a legion with no power and that probably gets me even more DCs than a spirit with a power to be honest
But your argument is because I mentioned 1 (Not even using their power) out of the 8 killers I rotate and have the same experience with my argument is null and void?
Great logic
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Lol I abandoned eruption in any of my builds the moment it got buffed because I can almost see the future with meta at this point.
No point even entertaining something I know will get deleted a few months down the line.
Eruption? More like, Tiny bubble lol to the trash heap ya go my old friend
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@Regulus47 said:
All I'm seeing is he's already plenty strong, he just needs the teensiest little bit of skill. If he's already 4King every game then I fear what will happen when the developers cave to the whining and fatten his hitbox to make it a guaranteed hit every time.
Yikes.
Idk dude.
Survivors bodies never felt so hollow and empty till I started going through them with wesker 🤣
I guess it's a skill issue when I hit them and he lets them go
I guess it's a skill issue when my dash get stuck on air next to a straight wall or bumps into a survivor like they are a wall..
I guess it's a skill issue when I throw a survivor into a wall and they are falling back in place in the air next to it and take no damage
At the same time people complain about DS not working against his power, intended or unintended still another thing to look at
Bet that will be fixed before his power is lol if it's not intended.
Lets not mention how many bugs can get you stuck in place as him ruining your game
No one is asking for a PTB 40CM hit box that sucks you from around corners everyone can agree that was ridiculous.
They should try something like 30 cm and see how that goes, half the nerf to it. As it stands now you slide off of survivors more than you do the environment
There is many documented cases and video evidence of his power flatout not working as intended 100% of the time.
Killers are not making this stuff up with no evidence to back it up.....
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Damn unlearning to see it as anything but her stare is hard but I can see the bamboo now 🤣
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Simply because a killer does more in a game.
Breakable walls breakable pallets breakable generators points for every single hit
Points for hooking points for someone getting healed points for using their powers literally every single thing
survivors naturally have a tone of stuff to do as well but individually they are not usually doing as much as the killer is juggling the 4 people
killer is pretty much in an office buried in paperwork while the survivor is filling a few forms and some times if they just wanna hold M1 fill 1 form the whole game thats doable too
You need a good balance of chases and gens saving and healing to get a good score. Most survivors tho just do 1 or 2 things all game and just about get to 25k if they lucky
because killer is pretty much forced to juggle everything at once they unintentionally do a healthy balance of everything without even trying. Hence more points
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Honestly I just put her at the top of A
The power Between Blight and nurse is in a different league to Spirit only her MDR DCB combo puts her in S as you may as well be a bot in that situation
The higher up mmr you go the worse shes gets (like all killers appart from really nurse and blighta bit less for him)
if a spirit is good she can get very results in most cases maybe a 1 or 2k, 3k if you are very on point at that uber sweat level, but if the spirit is bad or just average survivors will clown on her hard
The argument goes. "She is super easy to use you just need a pog headset to outplay survivors"
Hmmm interesting
So in that same vain, the way to counter her as survivor is ALSO having a pog headset no?
Survivors always have more info than spirit has since the nerf but just most of the time refuse to except you can't vs her the same as others.
Camping small loops
Camping pallets in general
Holding W
These 3 things any good spirit will punish a survivor for
A bad one will not be an issue as all of these things will work
Problem is there is just more bad spirits than good and the only people remaining as spirits seem to be at low mmr and Supah boosted spirits using MDR DCB at high mmr or camping spirits with only a few good diamonds in the rough spirits that can keep her viable in the mega sweat mmr without her strongest purples or iris
In that level she typically falls off as you correct play from survivor or missed phase can cause her to basically lose a game due to shift W being a 4.4 with somewhat long power cool down. (things nurse and blight don't do)
But yeah I would definitely Personally put her top 3 If you are literally a perfect playing god making all the right reads but top 5 if played average
But for me personally I say she takes the A tier crown
Top 3 but not S tier by a long shot
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I always giggle at this kinda topic.
I never understand why people believe that Iron will is fine. For one it literally permanently deletes a mechanic from the game in the form of, no x when x is met (sounds of pain when injured)
If it was for a X amount if seconds then it deactivates, it would be fine being 100% vs all killers.
If they wanted to spirit not being able to hear survivors when she phases they would just simply add it to her basic kit as something that happens when she phases, it's not impossible
There has been many different times in the past where footsteps audio has been deleted due to bugs where breathing and just general grunts of pain have been deleted by bugs so it's not something they can't do uf they wanted.
Another point is since her rework nerf, the roles have been reversed and in a 1v4 thats fine some how?
It is now spirit making the guesses spirit making the reads when iron will (even without iron will at some tiles) in meanwhile survivors are looking at thin air almost like shes not even invisible making sound at her exact location.
The thing people need to remember is
When spirit uses her power she is not the onlyone going invisible. Survivors do too.
Yes she can hear foot steps/see marks IF they choose to run
(unavoidable if you are out positioned obviously thats not a spirit issue tho this would be the same for every killer with not line of sight, thats just being in a dead zone, something you should avoid from the get go especially vs spirit)
Hear vaults IF they choose to fast or medium vault
Can see you in grass IF you choose to walk in grass
You know whats not an if?
Hearing you IF injured (the only thing forced by the killer)
On the flip side
Survivors hear her at allll times and thats NOT a choice. it's forced
So after all that and the lack of stealth choices spirit has vs survivor she has no way to counter? She can pretend to go around an object and double back in phase.
Truly the hardest thing to counter ever.....
Even without iron will pallet games are a 50/50 as survivors can drop a pallet to the opposite side baiting a spirits go around or drop and slow vault listening for the direction if travel, or just drop and casually walk away with your shades on.
As a spirit main myself shes easier than ever to play around even when injured without iron will.
Just don't leave favorable loops untill she has used her power. Shes naturally gunna hit you eventually if you greed a tile to long, shes forced to use her power at them more often than not at 4.4 she ain't running a half decent looper at 70% of loops m1 only
Eventually people will realise spirit is not this all powerful beast anymore and thats all due to her audio. No perk changes are going to change that.
On the flip side shes not weak shes above average in the high tiers but with spirit knowledge you can make her look like D tier trash lol X3
All it is going to do is give spirit some gameplay back in the second health state instead of being completely blind deaf and dumb the second she presses M2. But at the same time this nerf is nothing to do with her specifically.
(she's still going to have to be basically cherry blossom levels if distance to hear you tho the IW nerf is super subtle)
IRON WILL does the exact same thing on all killers with the ability to leave a loop while they don't hear you making chases potentially completely be lost while killers waste even more time mind-gaming themselfs.
Definitely funny to. Watch every time I do it 🤣 but at the same time perk got me that escape not my skill so feels cheesey too.
The nerf to iron will is a universal buff to killer although the nerf to iron will puts it in just about breathing sounds just more variation to the sounds so it's a little easier to hear than breathing.
Iron will ain't dead by any means it just requires more a tiny bit of distance and better management of your exhaustion to be fully effective
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Thanks for the answers :3
Just wanted ti make sure I'm not crazy and it is basically a pointless addon she can't even utilise properly.
Hopefully in the future they do something that actually lets her use her passive in chase cos as it stands now it's just another random spirit thing that gets your random questionable downs at times vs being something you actually purposely did to secure a down.
Just don't feel good knowing some of my downs I think I worked for was due to a conveniently placed passive phase rather than we actually using the passive phase purposely.
Hopefully BHR let her see it in the future, because as it stands spirit herself is definitely aware of it happening with the violent contortions of her body whenever it happens
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Map is a snooze fest concussion simulator for killer and a exercise in endurance of how strong your middle finger is as Survivor
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The only add on changes I wanna see from spirit is DCB+MDR addon nerf or complete reworks of them 2 addons and some buffs to the new greens that are borderline useless unless you literally pay survivors before the match to be in a situation where you can use them 🤣
The only basekit changes I wanna see is letting her see her passive phasing like sadako does so she can actually viability add it to her looping mind games cos as it stands her passive phasing downs are completely out of the spirit users hands and more random to the point where you are left scratching your head/don't know if you downed them cos they messed up or if passive phasing tripped them up without you knowing.
you literally have an addon to make passive phasing last longer and happen more frequently YET have no way of taking actual advantage of it🤣