Neos
Neos
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- Neos
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@TheObamacare said:
https://forum.deadbydaylight.com/en/discussion/comment/1085909#Comment_1085909
"Oh man cookie cutter answer, my way works because I did not do X" dude... Like sure you can have success in your games, great you're a god tier player or whatever. However, if you think that the issue with those perks is born from tunneling your kinda idk... tunnel vision ironically.
Its the fact that you are constantly forced to a play style is what makes those perks busted. Forcing anyone to have a particular play style to get results is limiting to the freedom of the game. I down a survivor who has A MINUTE timer mind you, after a hook? And reminder a min is 60 seconds and that's important in a game about seconds.
Now I have to leave them on the ground for another MINUTE just in case they may or may not be running it. So I have dedicated at least chase 1 + hook, Chase 2 and now DS cool down... So yes I'm going to slug because... Why not?
Don't be sheep.
Agreed. Every second counts. Sometimes you even get people being salty that you slugged. Sorry everyone and their mother runs DS, and I can't waste more of my precious time chasing you. I also love getting D striked 59 seconds later when I find that person on a gen after I hook the unhooker. Glad I didn't tunnel but still get punished. This excludes people who take hits for uninjured survivors just sone they can D strike you.
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@ClickyClicky said:
https://forum.deadbydaylight.com/en/discussion/comment/1081439#Comment_1081439
People feel entitled to win just for picking killer. They refuse to "git gud" so to speak and just want everything on the survivor side nerfed. Oh whats that I cant camp/tunnel a survivor out immediately? NERF DS/BT!!
You know it's true with how much they defend NOED. That reveals a lot as to what kind of players they are.
Just reminds me of every bad killer I come across who telegraphs all their moves in chases, commit to one survivor for 5 gens, then rely on NOED to carry them.
You say when it's a survivor sided game. Do you not see the abuse that killers put up with from survivors? Playing killer just isn't fun. Not to mention the absolutely horrid matchmaking right now and how polarizing it is to pip with killer. Pipping with survivor is a cake walk compared to killer these days. It's sad. Perhaps you don't get paired with the players that others do, or perhaps you have a completely different perspective?
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@Steve0333 said:
BT needs no nerf.
First of all if a survivor unhooks another survivor right in front of you GO AFTER THE UNHOOKER. After all they are the one with the BT not the hooked person. If you hate BT it only makes sense to go after the person who has the perk.
Secondly it's not the hooked survivors fault that their teammate is an idiot and wants to unhook them right in front of the you so why punish the person who got unhooked? GO AFTER THE UNHOOKER. They are your problem!!!
Now maybe you are a camping, tunneling toxic killer in which case BT is working exactly as it should.
Not always the case. Because it's based on terror radius, you can be no where near the hook but it still is active when you get there. Doc with distressing and TR add on does this.
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@DocFabron said:
Why is Dead Hard in the center for nerfs now? Bait it.
DS needs a nerf. BT needs to NOT work when the killer doesn't even have a chance to walk away. Give it a 10 second timer after somebody is hooked before it activates and remove the TR requirement.
Agreed. If you're running distressing with add on for larger terror radius from Doc it's ridiculous, and if you use stealth killers it's ridiculous. Make it more consistent.
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@toxicmegg said:
https://forum.deadbydaylight.com/en/discussion/comment/1079458#Comment_1079458
yes, i do. half killer half survivor. i have no issue with these perks and don't understand why some people do, they're all counterable.
Sure, they're counterable, but you sacrifice too much valuable time when you play as though everyone has those perks. I've legit had one chase happen after unhooking someone and then I found the person I unhooked. Guess what? They were working on a gen and I downed them after a long chase. Guess what? They still had DS from earlier, so the chase went from thirty seconds to at least a minute even though I didn't tunnel. 80 seconds is most of a generators time. With BT you either let them go or chase them, but I've had the unhooked person take a hit for the unhooker. That means you have three more health states to deal with between the two, and keep in mind that the surv gets a sprint burst after each hit while killer stands there hardly moving. (Takes a lot of valuable time) I think DH is fine compared to the other two. DH is annoying especially when they dash to a pallet where you otherwise would've gotten a hit. It too can extend a chase's time to double what it would be, just less often. The point being made here is time: Killers can often have a down by the time two to three gets are on in the higher ranks. It could be one in the lower ranks. Either way the math doesn't add up. Four people, one person in chase, hook them, someone saves. That's still two gens being worked on. Now you've gotta deal with either chase another full health state survivor while the unhooked gets on a gen, or you down the unhooked person and get them back on hook. The latter forces you to deal with BT or DS, which can stack, effectively tripling a chase time. (The other option is the person DC's because you tunneled and thus you don't pip and lose BP) Where's everyone else? On the remaining 3 gens. You, as a killer, need to make it a 3v1 ASAP. This is because four survivors can be doing too much at once. A 3v1 is deal able, and effectively cuts their gen progress in half. (Hooked person and unhooker are two of three instead of two of four. So one on gen instead of two.) This is why "tunneling" is understandable for the first person, especially if they were easy prey.
Side note: That idea for DS turning off once you interact with something (I say with a gen or healing) would make sense. The point is to counter tunneling and I'd say that when you get on a gen or are healing, you probably have someone else taking the heat and it's fulfilled its purpose. If someone wants to save it, they sacrifice progress in return. This may lead to people taking hits for others just to DS, however.
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*Complains about a killer being somewhat playable*
Doctor can still be looped. They finally gave a killer some kind of active counterplay, but it's counterable in and of itself.
They need to buff other killers or fix them, not nerf.
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"I literally just ran an oni for 5 minutes around 1 pallet, we all **** on this guys life, tbagging blinding pallet slamming lmaoo."
*Admits to being toxic in a survivors sided game*
"Then mister no skill killer has the audacity to be running NOED."
*Gets upset that the killer got his justice*
"lets be honest that you aren't even going to get far with that when 4 survivors are better than you."
*Supports it's a survivor sided game*
*Continues to complain most likely*
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@Waffleyumboy said:
Well all survivors are the same character, hag and billy are just one of many. Sounds are far from a simple solution and will likely require some form of engine fix. Thanks for admitting you only care about your biased narrative and you are not open to logical debate over the matter.
That last bit was really passive aggressive for no reason. The original poster has a point: There are countless killer bugs that have been in the game for months, and they haven't been fixed. If it's a bug that affects a survivors' ability to fight back, it is fixed very quickly; but if it's a bug that affects a killers' ability to hit stuff or fight, it is often fixed much later on. Sure some of it could be latency related, but there are fixes for that. The original poster was pointing out that doctor ds bug was fixed quickly: how people felt about it is irrelevant. The argument of "Survivors are all the same, so it's easier to fix them" is invalid because of this. They do find these "game breaking" bugs to be more important to fix for survivors. Can we get a killer overhaul patch: One that looks deep into what is causing these issues for hitting survivors?