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N0rmanIn

N0rmanIn

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N0rmanIn
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  • If we are talking about a Steam hacker and if what he has done deserves a permanent ban, you can go to his Steam profile and if it appears at any time "1 (or more) recorded game ban, 0 day(s) since his last ban", it's because he has been permanently banned. It's the only way I've found to see if the hackers I report have been banned.

  • @ad19970 said:

    https://forum.deadbydaylight.com/en/discussion/comment/3163199#Comment_3163199

    How does that hit box explain that you sometimes phase right through survivors? Clearly in that case the survivor must be within the 20 cm hit box area. I mean, on the ptb just a very small part of the survivor had to be within the hitbox area for them to be grabbed.

    So I do think there is more to the issue than his hit box just being too small.

    Looking at the second 0:10 of the video that @xni6_ posted, you can see that Wesker doesn't go through the survivor with his whole body, only with his left side. With lag (by the killer, the survivor or just the server) it may be even more exaggerated.

    The current problem with the hitbox is that, even without lag, with your arms you can go through survivors because of having reduced the hitbox SO MUCH, that's why increasing it to 30cm would be perfect. It's not a bug, 20cm is simply too little.

  • @ad19970 said:

    https://forum.deadbydaylight.com/en/discussion/comment/3163183#Comment_3163183

    I mean, Wesker going through survivors shouldn't be a thing with 20 cm hitboxes either, or? That has to be some bug.

    I could see 25 cm work fine, but 30 cm might be fine as well.

    ptbw.png

    I've seen this image in another post on this forum (specifically here: https://forum.deadbydaylight.com/en/discussion/344165/weskers-collision-boxes-before-after-ptb), and looking at the current hitbox, the truth is that it doesn't surprise me that you can pass through survivors.

  • @Hensen2100 said:

    I think killers are too used to giant hitboxes and the "cracked" huntress mains are realizing maybe they are not as skilled as they thought. Killers like Demo you shred people clean around corners lmao. Can you imagine how busted easy this character would be if he had a demo hitbox?

    I understand that hitboxes are important and you can't put a very high value, but halving Wesker's hitbox compared to PTB seems too much to me.

    The hitbox used to be 40cm in the PTB and is now 20cm. I just think they should increase the hitbox to 30cm and slightly increase the speed at which the M2 charges.

  • The hitbox was on the PTB at 40cm and they lowered it to 20cm, right? In my opinion they should do 2 of the following things:

    • Increase the hitbox to 30cm.
    • Increase the charging speed of the M2.
    • Increase the speed at which the M2 recharges.

    I think that with the first and second changes, the killer would improve a lot and it would be decent and even good again.