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Morgeese

Morgeese

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Morgeese
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  • @gibblywibblywoo said:

    https://forum.deadbydaylight.com/en/discussion/128521/true-or-false-if-you-think-killers-need-ruin-you-arent-a-good-killer

    Low tier killers need it early on against a good team to get some pressure/waste some pallet loops and push players off gens towards rescues but I dont think top tiers need it unless they get royally screwed by the map choices.

    Yea low tier killers need the early game slow down but honestly ruin usually gets cleansed anyways. So in general those killers are bad by design and its harder to win with them but a perk that gets cleansed anyways isnt going to be that big of a difference unless the survivors are low rank and dont cleanse which would make the game easier anyways cause they are less experienced. See what im getting at?

  • @madsweeney84 said:

    You seem like you are complaining about something and I cant figure out if you are complaining for the bait? Or are just here to be an annoying survivor main.

    The dev's no longer focus on balancing the game for the killers.. because it's an asymmetrical game. They have to help the survivors because they are the ones who complain the most because they expect for the game to accommodate them. Even though... asymmetric data shows that it should not balanced for the survivor to have more advantages but balanced for the killer to be able to successfully have fun while playing and not be genrushed and tea bagged by a survivor because they believe knocking down a pallet is an achievement. But hey, I havent played in months. Because of sweaty survivors that complain about balance and forget that it is a 1v4.

    im litterally saying you dont need this perk to win. If you cant find what im complaining about hmmm maybe im not complaining. I simply asked a question. Way to try and look smart tho good job :)

  • @bubbasbasementchest said:

    I wanted to start this out by saying that I am not good at using Dead Hard, but I wanted to provide a couple of arguments for why Sprint Burst (to me) is a better exhaustion perk. Note: I also think that walking around the map to preserve your Sprint Burst is the dumbest thing you can do and wastes enormous amounts of time, screwing over your teammates in the long run. #1: A good Killer remembers that you have Dead Hard. I know that Dead Hard isn’t always used to dodge a direct hit from the Killer, and is sometimes used for ensuring the Survivor can make it to a window or a pallet, but its main purpose is the former and essentially makes it a one-time use perk when you are trying to dodge a hit out in the open. #2: It doesn’t always work (especially after dedicated servers). In the perk description, it is stated that you do not take damage during the dash, yet so many times I have seen players go down in the middle of their DH. #3: It doesn’t make that big of a difference. Does making the Killer whiff once during a chase really make that much of a difference? I really don’t think so. Then again, I’m very average in chases, so maybe for experts in chases it does really help. #4: Killers will avoid chasing you if you Sprint Burst away from them. Beginning of the match, you and another survivor are repairing a gen, and the Killer comes your way. You and your teammate run in the same direction, but the one who is running at 150% speed for 3 seconds will likely not be the one who gets chased. #5: You can easily get out of farming situations. Almost everybody knows that your exhaustion perk automatically comes back once you get hooked even if you have just used it. When your teammate farms you, the speed boost will almost always give you enough distance to get to a pallet or window before beginning a chase again.

    Thank you for reading and please give your opinions.

    Yea dh is super buggy lately and sprint burst is awesome when you get off the hook but i think dh is better because making the killer one tim can make a huge difference. It can be the difference from getting out the door that they are camping with noed, it can allow you to continue a monster loop if you make a mistake or simply cant make it to the next pallet without it. Higher skill floor and ceiling i think would be the argument for dh if im using the term correctly?

  • @ApeOfMazor said:

    Ruin is gone now, there is no reason that DS and other meta perks should exist anymore. If killers have to suffer through gen rush then survivors should have to deal with tunneling and camping. Suck it up survivor you got caught. Enough with the 2nd chance perks. Make this game actually fun again instead of a survivor playground.

    Im so sick of these negative posts about ruin. Buddy I play both ends we we're wrecking killers with ruin and I'm wrecking red rank swf without ruin. A game demanding you to step out of your comfort zone and learn how to play the game is only gonna make you better. Stop whining and try new builds or killers. If you honestly think killers "need" ruin you arent playing correctly.

  • @lynelmane said:

    As we all know, Hex:Ruin was completely changed in the last update. So far i've only played survivor since then in order to complete that half of the tome II challenges. But I decided to work on the killer side. I played a round as Spirit on Gas Heaven, and boy, let me tell ya.

    TL;DR at the bottom if you don't like reading. It wont hurt my feelings if you skip this, haha.

    The ruin change has really hurt my fun. I played normally, non-toxic, as if ruin were the same as it used to be, and I got dunked on by these survivors. They played well, but it felt so much worse for me than if old ruin were being used. It stayed up for a few minutes! But that meant nothing because even on a high mobility killer, I had trouble keeping them off gens. I couldn't imagine playing on a bigger map such as rotten fields.

    Sure, you can say that since i've only played one game since the update that I can't say anything yet about the change, but I don't think that's true. It took me only 1 game with a pretty good map and skill-matched survivors to realize that this ruin change was the wrong thing.

    People have been quite for the past while on the forums, but that is only because they know that the change will never be reverted. There's no point wasting energy on something futile right? i'm going to keep fighting for this - for all the killer mains and players who know that this was the wrong thing.

    I think this change couldve been good if it were either a) an entirely separate perk or b) changed after the gen speeds/swf advantage is addressed.

    BHVR changed the one solution to a big problem instead of looking at the cause of the actual problem. Ruin was not the cause, it was the only solution. Killers are now being destroyed by survivors with any level of skill just because the devs wanted new players to have more fun. Just because they couldnt hit skill checks. What's the point of spending 100s or 1000's of hours getting good at something just for it to be nerfed to the point that a rank 20 with 10 minutes of playtime could do it?

    This game is hard, and it's supposed to be hard. I could accept that when I first started. It was hard, but I got better and sucked it up. But now new players are being babied just because they aren't good at the game in the first 10 minutes.

    TL;DR: The ruin change was a bad idea and it has taken away the fun of killers because the fun of new survivors seems to be the dev's priority.

    Sorry for the long rant but I really think this change was poorly timed at the very least. This game is gonna lose its veteran and seasoned players because it's too easy for survivors to win now.

    @lynelmane said:

    As we all know, Hex:Ruin was completely changed in the last update. So far i've only played survivor since then in order to complete that half of the tome II challenges. But I decided to work on the killer side. I played a round as Spirit on Gas Heaven, and boy, let me tell ya.

    TL;DR at the bottom if you don't like reading. It wont hurt my feelings if you skip this, haha.

    The ruin change has really hurt my fun. I played normally, non-toxic, as if ruin were the same as it used to be, and I got dunked on by these survivors. They played well, but it felt so much worse for me than if old ruin were being used. It stayed up for a few minutes! But that meant nothing because even on a high mobility killer, I had trouble keeping them off gens. I couldn't imagine playing on a bigger map such as rotten fields.

    Sure, you can say that since i've only played one game since the update that I can't say anything yet about the change, but I don't think that's true. It took me only 1 game with a pretty good map and skill-matched survivors to realize that this ruin change was the wrong thing.

    People have been quite for the past while on the forums, but that is only because they know that the change will never be reverted. There's no point wasting energy on something futile right? i'm going to keep fighting for this - for all the killer mains and players who know that this was the wrong thing.

    I think this change couldve been good if it were either a) an entirely separate perk or b) changed after the gen speeds/swf advantage is addressed.

    BHVR changed the one solution to a big problem instead of looking at the cause of the actual problem. Ruin was not the cause, it was the only solution. Killers are now being destroyed by survivors with any level of skill just because the devs wanted new players to have more fun. Just because they couldnt hit skill checks. What's the point of spending 100s or 1000's of hours getting good at something just for it to be nerfed to the point that a rank 20 with 10 minutes of playtime could do it?

    This game is hard, and it's supposed to be hard. I could accept that when I first started. It was hard, but I got better and sucked it up. But now new players are being babied just because they aren't good at the game in the first 10 minutes.

    TL;DR: The ruin change was a bad idea and it has taken away the fun of killers because the fun of new survivors seems to be the dev's priority.

    Sorry for the long rant but I really think this change was poorly timed at the very least. This game is gonna lose its veteran and seasoned players because it's too easy for survivors to win now.

    Ive been doing fine without it and I've played against red ranks as freddy, spirit, and doctor. You just have to adapt and not base your entire gameplay on one perk. Try new perks dont just give up after one game. Lately I run devour, bbq, sloppy, and monitor

  • Matchmaking has been ridiculous lately. Me and my buddy always play together and are both rank 5 but somehow always end up with rank 12 survivors or higher and a high rank killer. Even after super long que times. Im about to just reverse boost so i can have fun again being high rank is litterally a punishment

  • Run small game. Ever since i started running it i get ruin out of the game pretty quickly. To be fair tho low rank survivors have no clue what ruin is or how to get rid of it and i can understand how painful those matches would be but ur just gonna have to grind through it to a better rank.

  • @TAG said:

    https://forum.deadbydaylight.com/en/discussion/comment/886841#Comment_886841

    For what it's worth, I've had a problem start up VERRRRY recently where Survivors are now just blinking short distances at random like I'm dealing with a squad of mini-Nurses.

    I can relate bro I have been missing so much because of them being so laggy it feels like theyre just impossible to hit especially when theyre all together it lags so hard.

  • I mean recently the servers feel wayyy worse. I cant tell u how many times my friend will get into a match and ill be left in the lobby or vice versa and it takes foreverrrrrrr to find a match. I swear it feels like i play one match per hour sometimes because of how slow it is and not to mention how consistent disconnects are. I absolutely LOVE this game but these server problems are such an inconvenience at this point I feel so unmotivated to play. Havnt played the new killer yet but I probably wont anyways because of the connection :/

  • Yea im a killer main and when i play survivor i will litterally stare at ghost face and it will make the noise that im exposing him and stop at the last second without either of us even moving and then I get exposed. Definitely extremely broken and unfun to play against.