MartiH
MartiH
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- MartiH
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David has the hottest survivor body, but his face... isn't one of the best. As for the face I don't find any of the males particularly hot, but because I'm a #DadFricker, I think Ash is pretty charming.
My favourite female survivor is 100% Jane, but I also find Kate and Meg attractive. All the girls in the game are cute (maybe except Laurie... they did Jamie Lee Curtis dirty).
For killers I'd say Michael. Stalk me daddy.
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The best killer will always be Nurse, but with the terrible FPS, controller sensitivity and all that stuff it's gonna take waaay longer to get good with her than on PC.
I'd say the best killers on console are Spirit, Billy and Hag. But every killer can do well if you have mastered them.
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Yeah, I've always thought Left Behind was useless, but now it's even more useless. If you're the last survivor remaining, you're gonna look for the hatch, that the killer can close and the generators will be blocked. So in what kind of situation are we supposed to use it? Before EGC, you could've used it if the killer was camping the hatch and so you decided to work on gens. But even then in was incredibly niche, that could be used during that specific event.
I wish Left Behind was changed completely. Maybe you could see the aura of the hatch in a certain radius. All your actions are sped up by x% (like healing yourself). I don't know, anything that could make it somehow viable.
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Not every SWF is a group of toxic people who want to ruin the killer's day. There are groups like that, sure, but it's a very small percentage of all the SWF groups. Most of the time it's just friends who want to have fun together and play games.
Voice chat doesn't really do much to be honest. If the killer isn't chasing you, it's obvious that he's somewhere else in the map looking for someone else. You don't need the voice chat hacks to know that.
You can have a lot of awareness of where the killer is or where other stuff is located thanks to items and perks already in the game. So the whole game is a cheat because there are perks and items that do the same thing as voice chat.
Someone is telling their teammates which killer it is? You could see it thanks to items on the map, looking at the icons on the bottom left or simply by looking around.
A survivor is teabagging? Laugh at them because they think they're hot stuff and they're wasting time doing that instead of trying to run away from you.
They're clicking their flashlight? Good, they're wasting batteries that they could've used to save their teammates or themselves.
They're acting toxic to make you mad. Show them that you're better than them and that their actions don't influence you.
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For survivor: Jane, Jeff and sometimes Nea.
My main killer is the Spirit, but I also like Trapper, Plague and Hag.
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Tunneling (and camping) is just SO unfun to go against. Especially when it's for literally no reason. If you don't have DS in these cases it's just GG.
I wish something was done about tunneling instead of doing the "let's fix this with a perk" that the devs do for any problem.
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They gen tap to not trigger the skill check when there's Ruin. I'd say it's better to get good at hitting greats, lol.
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Even killers complain about NOED, lol.
A lot of killer players say that NOED is used only by people who are bad at playing that character or at the game in general, and I agree with that. The only killer who *could* use NOED is trapper, but just because he loses a lot of pressure early game.
When playing survivor, I've seen many bad killers get a 4k only because they got carried by NOED at the end of the game.
But still, NOED has a counter: cleasing the totems.
Honestly, as a killer main, I wish NOED was reworked. It's a perk that rewards you for playing poorly. Just like DS and MoM were changed to not be incredibly broken.
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It's probably gone by now. It was available for just 24 hours I think, and they already expired.
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Luck is just for unhooking yourself, not chests. I wish the luck mechanic was changed so that it would affect chests too: perks like Up The Ante and all the luck offerings would be used more.
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100%, but I didn't do it in the first hour so nothing for me I guess lol.
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Here are my tips:
- Don't use Predator because you won't be able to see scratch marks on walls or other structures and they will be pretty hard to see in tall grass.
- I personally don't like Stridor because it makes me get out of phase waaay before I can hit the survivor and so I don't recommend it.
- When phase walking look out for moving grass/corn, crows and most importantly: LISTEN. Steps, breathing, moans of pain, grass moving, all that stuff. Because of this, I suggest you get a pair of headphones. I can do just fine with some pretty cheap ones so don't worry about getting something too crazy.
- Nurse's Calling is SO GOOD on her, you can get a lot of momentum with it. At Tier 2, the range is just as big as her terror radius and so survivors won't hear the whooshing.
- BBQ is great too because you can phase walk to the next survivor and keep applying pressure.
- Other perks: Ruin, Thanatophobia, Thrill of The Hunt, Haunted Grounds, Devour Hope, Sloppy Butcher, Save The Best For Last, Make Your Choice, Surveillance, Enduring (if you get hit by a lot of pallets), Corrupt Intervention and Discordance.
- My build at the moment: BBQ, Ruin, Nurse's Calling and Sloppy Butcher.
- Recommended Add-ons (in order): Prayer Beads, Yakuyoke Amulet, charge speed, recovery speed, movement speed, duration increase, out-of-phase speed and duration and lastly, passive phasing. Mother Daughter Ring is only good for Gen Grabber builds in my opinion. I have mixed feelings about Father's Glasses, but I'd say it's pretty good.
- The first games are gonna be hard; be patient and learn how and when to use her power. She's hard to learn, so don't get mad if you don't do great immediately.
- With the Spirit, it's more about predictions than chasing. Instead of always following the scratch marks, think of where the survivor will go to cut them off quickly.
-Iron Will is a big counter to Spirit so, if you don't hear any sounds when someone's injured, follow the scratch marks or chase the survivor normally.
- During phase you can walk into a survivor. If you feel like you've bumped into something invisible, get out of phase because it's most likely a survivor. (I caught a Claudette hiding in corn with this, so it's pretty useful lol).
- At pallets, phase under the pallet: survivors can't pull it down when you're catching up to them because your husk is blocking it.
Right now I can't think of anything else lol. I hope I helped, even just a bit.
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I don't think generator speed is really the issue. The biggest problem with survivor gameplay is that fixing generators is the only main objective that they have. Yeah, you can destroy totems, but does that take much time? It doesn't. It would take like a minute to cleanse all of them.
By adding more objectives survivor gameplay would be more interesting and matches would be longer. -
This would only make Legion worse.
5 hits to down with the power? Are you serious?
The devs said they're never going to give them 115% movement speed. With 5 hits Frenzy would only be useful to be faster and vault pallets and windows.
p.s. you can juke and mindgame Legion -
No one mentioned camping?? Are you just assuming that everyone who plays killer camps?The_Crusader said:Lmao killer mains crying because they cant camp with him.
God forbid any of you play the game properly.
Is it bad that we want a killer that is fun and isn't complete garbage? Oh no, you're right, because then survivors would complain that the game is killer biased, they can't have ez wins and so they would uninstall.
The Legion is terrible at the moment, we are just suggesting some tweaks to make them at least viable. God forbid us for wanting to have fun with killers. -
DS has never really been a problem for me either and I'm currently rank 12 as killer (my highest was 8), and there is at least one DS every match. I don't really think it's OP, it's more "annoying" in my opinion, because it's one of the many "second chance perks" that the survivors have, but there are ways to counter it.
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SC has always been meta anyway, lol.M2Fream said:I agree with everything except needing a medkit/SC to mend.
We don't want to force perks on people
(Even though Ruin and Enduring are forced on killers)
I didn't want to force perks, I actually wanted to encourage team work and altruism (and using SC or a medkit if you really can't make it to anyone), but I see how not being able to mend if you don't have those things could cause trouble and complaints. -
Killers who have abilities that help them to shorten chases are usually slower (except for hillbilly??).
I think the devs made it this way to make the killer balanced and also to encourage the player to master the killer's ability.
Huntress is fine in my opinion, the lullaby range is way too big though. -
Let's not forget Yamaoka Estate: I'd say it's hard for killers but strong for survivors (because of the bamboo and the house loop).
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Well, more points are always good, aren't they? Who knows, maybe with those extra points they can reach a pip. If I was good enough as a survivor to be able to escape, I don't know what else I could do other than giving the killer some good brutality points. Would you complain if a survivor lets you get 500 points for free?Sadposting_Ruby said:@MartiH said:
In my personal experience, I get slapped at the exit gates because I want to help the killer by giving them more points, and I get to escape, so we both gain something.
But that won't change anything for them...
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Black pants. They look good with the jacket + camouflage :sarcastic:
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In my personal experience, I get slapped at the exit gates because I want to help the killer by giving them more points, and I get to escape, so we both gain something.

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I'd put Feng Min higher because she's probably the most versatile (for perks). She should be S with Nea and Meg.
Technician is a good perk for stealthy and efficient plays (you can repair gens next to a killer and they won't hear it), Lithe is great in chases (imo it's the best exhaustion perk) and Alert, thanks to the buff, is now useful for "always" being aware of where the killer is.
Or maybe I'm just biased because I love Feng and I barely see people using her T_T. -
Probably the Clown and Micheal, because they served the Entity willingly.
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I think pallets were created by the Entity to make chases more interesting, so that it could feed off of more emotions: the anxiety that the survivors feel during a chase, the feeling of hope and success when they stun the killer, the anger and pain that killers feel when a pallet gets dropped on them, the satisfaction of the killer after ending a long and difficult chase. If there weren't pallets, chases would end almost immediately, thus making them boring and unsatisfying (for the Entity).
As for the hooks, they are not made of broken pallets. They are just tools that the Entity uses to sacrifice survivors and feed off of their emotions. -
On sawseries.wikia it says that he is 50, so I decided to go with that, lol. If you want to use the actor's age that's okay too.Eight said:@MartiH said:
Tapp= 50 (I know he's in his 50's but I'm not sure about the exact age)Don't remember if Tapp's age was ever revealed, but Danny Glover was 57/58 (can't be bothered to work out the months etc.) when Saw was released.
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I tried to give the survivors ages based on their look and lore, but for some it was pretty difficult.
Dwight=26
Meg=20
Claudette=25
Jake=24
Feng Min= 19
Nea= 19
Laurie= 17 (canon age)
Quentin= 17 (I think this one is also canon? He's in HS so he's around that age)
David= 27
Ace= late 40's (48 maybe?)
Bill= in his 60's (I'd say like... 62/63? I haven't played L4D so I don't know if his age was ever revealed)
Adam= 34
Tapp= 50 (I know he's in his 50's but I'm not sure about the exact age)
Kate= 25For the killers (originals especially) it was hard. Here's my take:
Starting from the licensed killers
Micheal= 21 (based on the first Halloween film)
Freddy= 26 (I looked it up and it said that he died at 26, so I'm going with that. Those burn scars make him look a lot older, damn)
Leatherface= 35 (he was born in 1939 and the first film was released in 1974, so I'd go with 35)
Pig= 33
Then, the original killers
Spirit= 20 (she's in uni so from 18/19 to 23/24)
Huntress= between 24 and 27 (in my opinion she's 24)
Nurse= in her late 30's or 40's (she spent like 2 decades in the asylum and she was married before working there so I'd say like 42)
Clown= in his 60's (his face and his hands seem pretty old to me)
Doctor= 38
Hag= 26
Hillbilly= 23 (I don't know why but I think he's pretty young? Well, 23 years locked up in a room will surely make you crazy)
Wraith= 31
Trapper= 39And that's it thank you for reading this wall of text lol
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I love the Huntress, she's one of my main killers. Her backstory is probably the best out of all the killers, her design is great, her power (if mastered) is deadly and let's not forget about the lullaby: I love how it changes as time passes and the VA has a very good voice overall. Anna is my big butch Russian wife and I'll always love her.