M1cha3l_00
M1cha3l_00
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- M1cha3l_00
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@M1cha3l_00 said:
https://forum.deadbydaylight.com/en/discussion/comment/3174486#Comment_3174486
With all the patches that have dropped fixing most of his bugs and other issues, I can safely say that Wesker is in a very good spot. Sure, he can definitely use some slight buffs and QOF changes that I’ve already mentioned in another comment, but overall he’s a fun and strong killer with good mobility and decent anti loop. Good job y’all! :)
QOL* my bad for the misspell.
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@Mandy said:
The change to the grab detection area on survivor was not a bug fix, that's an actual killer change, hence not listed on the bug fix section of the patch notes. So yes, that's considered to be a buff as it has increased the detection area from the release of the Chapter on Live.
And I'm happy that people are finding that the 30cm grab detection zone feels better - it's definitely something we changed based on the feedback we received.
With all the patches that have dropped fixing most of his bugs and other issues, I can safely say that Wesker is in a very good spot. Sure, he can definitely use some slight buffs and QOF changes that I’ve already mentioned in another comment, but overall he’s a fun and strong killer with good mobility and decent anti loop. Good job y’all! :)
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@M1cha3l_00 said:
After all the bug fixes, he feels so much better. Ya, maybe he can use a few buffs and QOL changes here and there, but overall he seems pretty strong currently.
His mobility is good and his anti loop is decent. Overall I’d say he’s a strong killer. The things that were holding him back were mostly bugs, but now that most of the bugs are fixed, he feels great.
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@M1cha3l_00 said:
https://forum.deadbydaylight.com/en/discussion/comment/3174486#Comment_3174486
Wesker’s a really fun killer and is pretty good. The hitbox buff made him feel so much better to play. The only issue i have with him as of right now is his windup time on his tentacle attack might be a little too long. If it was slightly reduced to have a faster charge time, he’d be perfect imo.
Now that a lot of bugs with Wesker have been fixed, I can safely say he’s a pretty good killer. Yes, he can use a few buffs and QOL changes, but overall I think he’s a strong killer with good mobility and decent anti loop.
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@NuKeD said:
Played one match in RPD, couldn't get a m2 at all, wasted 3 gens to just get 1 hook on the guy and then just he pre-dropped me everything.
power takes too much to charge and takes long to recharge his power stacks too.
this is a list of what wesker needs to be more viable in high MMR:
-reduce his power charge from 1.5 to 1s
-slightly reduce his cooldown animations
-reduce his power recharge
-slightly increase his movement speed while using his dash
-reduce his object collision from 20 to 15 cm.
-destroy pallets and breakable walls as basekit and not with an addon
-make him consistent like demogorgon is with his shred attack gameplay-wise
this should give him a wider window to make wesker viable in high MMR.
After all the bug fixes, he feels so much better. Ya, maybe he can use a few buffs and QOL changes here and there, but overall he seems pretty strong currently.
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@adam1233467 said:
Hello, I am here to tell you how wesker has the potential to be very good, but, it has several problems that make it more frustrating than enjoyable
First, I anna talk about his charge time, evertime I wanna use his power, I fell sooooooooo slow, and what also doesn't help is that the activation time of the power is too long, killers like demogorgon can press the button and intantly use it, I am not talking to make his power instantly to use, but at least, reduce it pls
Second is the power cooldown, remember when I was talking about he been so slow? His cooldown is so long for some reason, ok he has a addon thats makes 10% faster cooldown, for me, that changes nothing, I really wanna the devs to reduce his cooldown
The last thing is obviously his bugs, omg, how many time I catch a survivor and somehow, and wesker just lets them go
the beginning of this post is just to say how much potential wesker has
I do agree that the wind up time on Wesker’s power feels very sluggish and too slow at times. I feel like if they very slightly lower the charge time it would benefit him a lot.
@adam1233467 said:
Hello, I am here to tell you how wesker has the potential to be very good, but, it has several problems that make it more frustrating than enjoyable
First, I anna talk about his charge time, evertime I wanna use his power, I fell sooooooooo slow, and what also doesn't help is that the activation time of the power is too long, killers like demogorgon can press the button and intantly use it, I am not talking to make his power instantly to use, but at least, reduce it pls
Second is the power cooldown, remember when I was talking about he been so slow? His cooldown is so long for some reason, ok he has a addon thats makes 10% faster cooldown, for me, that changes nothing, I really wanna the devs to reduce his cooldown
The last thing is obviously his bugs, omg, how many time I catch a survivor and somehow, and wesker just lets them go
the beginning of this post is just to say how much potential wesker has
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@Mandy said:
The change to the grab detection area on survivor was not a bug fix, that's an actual killer change, hence not listed on the bug fix section of the patch notes. So yes, that's considered to be a buff as it has increased the detection area from the release of the Chapter on Live.
And I'm happy that people are finding that the 30cm grab detection zone feels better - it's definitely something we changed based on the feedback we received.
Wesker’s a really fun killer and is pretty good. The hitbox buff made him feel so much better to play. The only issue i have with him as of right now is his windup time on his tentacle attack might be a little too long. If it was slightly reduced to have a faster charge time, he’d be perfect imo.