LonerNova
LonerNova
About
- Username
- LonerNova
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Comments
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@redsopine01 said:
Ok well your addonsCommoner’s Ashes pale tongue and and every thing apart from sigil in uncommondark souls items the eldrich power is from bloodborn on 2 enemies that use raipersI've never played Dark Souls, so I didn't realize that the Add-ons shared names with some of the in-game items. I'll change those around sometime. As for the Bloodborne comparison, it's a false claim. There are indeed attacks in the game that use tentacles, however the circumstances around the attacks are entirely different. Neither Micolash nor Iosefka use rapiers, and their tentacle attacks serve no purpose other than to damage the player. Other than the fact that there are tentacles, there are no similarities.
Regardless, I appreciate you bringing the name thing to my attention. Thanks. :chuffed:
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@redsopine01 said:
Erm dude you kinda realize your idea would get bhvr sued by dark souls and bloodbornNo, I don't. Can you please elaborate?
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@GeminiCrow said:
As I started reading the Killer Power... UGH. I really want this to be a thing nowThanks! I'm really glad to hear you enjoyed the concept. :chuffed:
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@mizey13 said:
Dude this is the goodThanks dood! :chuffed:
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The new chapter, The Trembling Flame, was just posted. Sorry for the delay!
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@CheersTC said:
10/10To start off, I love the Mori, when ever you think about a Mori, you think about knife to the chest, but this...this is just unique and amazing.
He's basically a Nurse, sometimes better sometimes worst. Like them both, one false move and you've lost.
I also love the fact that you took time to discuss add ons, as many people don't take the time to do that.
The lore and the references to Blood borne are also both pleasent, and I hope I see more of you in the future!

Wow! Thank you so much for your kind words! I tried to make a killer who really uses the environment to their advantage, that isn't a trap killer. I also really enjoy playing the Nurse, and wanted to try reformatting her. I'm really glad that it's gathered such positive responses! I'm actually working on the draft of my next killer right now! You can expect to see The Woodsman sometime later this week. Thanks!

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@Macho said:
BloodBorne?Definitely.

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@Mrrgle_the_Mediocre said:
"This is not a thing effected by Sole Survivor."
Oh come on, Sole Survivor needs at least ONE use, lmao.I BELIEVE, that Sole Survivor is to receive a rework at some point, making it actually useful. If that's the case, then I think it's fine this way. If I'm wrong on that, well, you're right. That perk sucks. It might as well have one use, even if it's against a fan killer that isn't in the game, haha!
Thanks for checking the page out dude!

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@Doccy said:
What in the world - turns out we came up with the exact same Mori! Ah, well I suppose you came up with it first. I'll rethink mine, in that case.Otherwise, the Killer in itself looks fine. However, I feel like the Crow's unique perks are a little... tame? They just seem very uninteresting and not very unique - plus I see some bad balance issues in them. Grisly Gallery seems very ineffective in general, while Master of Manipulation I fear will be far, far too strong.
Oh really? I knew there were similarities between our killers, but not the Mori too! Haha! It's a good idea, so I'm not surprised you came up with it too. You're right about Master of Manipulation. I think the time of the status effect would need to be decreased, or maybe the range, or maybe even both. As it stands, it's a terrifying prospect to think of a Nurse with Overcharge blinking through a wall and one-shotting you. Or a Huntress bopping you into oblivion from the fog's embrace.
Grisly Gallery is hard to balance, and I share some of your thoughts on it. At the beginning of the game it's pretty useless, granting only a few piddly percent of movement speed. But late game, when everyone is pretty much on their last hook, is when it really starts to add up. What makes it hard to balance was the math part, wherein the effects were multiplied based on how many survivors were hooked.
As is, if you were to have eight stacks, and two hooked survivors, you'd be zooming around the map 16% faster. Also, it'd only take a couple stacks to make killers like the Nurse, or Stage I Myers move fast enough to catch survivors outright.
If I were to change it from 1% to 2%, to have more immediate effects, at max stacks you are now moving 16% faster, and that's without the multiplication factor! I like the idea, and believe me, I've put some thought into the balancing of it, but I think something like this would be better left to the pros over at the HQ. It's very minor adjustments that would either break the game, or make the perk obsolete. It's hard. I'm open to suggestions though!
Fervent Feathers was the result of my wanting to make the Ultra Rare add-on more scary, by having an extra way to trigger the exposed status. That, and I don't really like how the current Spies From The Shadows functions.
With all that said, I think with some tuning and adjustments, the perks could be pretty neat. Of course, that's my opinion. I've still got plenty to share, too.
Thanks for the interest dude! Keep on keepin' on.

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This is a need, not a wish. Please make it happen.
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Thanks man! I'm really flattered by all this support! I'm aiming to upload the other chapters I have in the coming days, ideally when my exams are over. Stay tuned! :chuffed:Kyogetsu said:love the concept! Keep those ideas rolling
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Xray525 said:
Wow that’s amazing, you should apply for a job and make this happen😂
I'm not sure how useful I would be, not having much knowledge in regards to programming. But if they decided they wanted me, I wouldn't say no.
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I like this. I like it a lot, actually. It's an interesting concept. I am worried about how the skillcheck with the hook would work out, that and the name. The Fisherman sounds too long-winded. Something like The Hook, or The Shark might be better. Vaguely along those lines. Just my opinion though. Good work nonetheless!
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Bloodborne is one of the greatest games of this generation, and easily one of my favorites too. I'm glad to hear you're liking the idea! Thanks!MuteNewt said:I was thinking the same thing. That's Eileen from Bloodborne concept art. But I really love the idea and concept. I would love to see this type of Hunter in the game
Bloodborne is one of my favourite games ever!! -
Thanks man! I'd have a stroke if the devs looked over this thing. I've got high hopes, but low expectations for it. I'll post another chapter sometime soon!Otar said:Wow, what a detailed description, I'm impressed. I hope too, that the devs look at this! Keep up your work

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The name startled me. I thought someone had stolen my own killer idea, and slightly changed it. The name is where the similarities end though. Sounds interesting enough, but I hate the idea of a skillcheck while moving. It's weird.
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You're 100% correct. The Crow is inspired by Bloodborne. That, a bit of Jhin from League of Legends, and my own spice as well. If directly mentioning Old Yarnham didn't give it away, I don't know what would, ha!KiraElijah said:The crow’s totally based on bloodborne -
I would probably die of a stroke if they actually did decide to pursue this, whether they just like a perk idea, or the whole thing, I'd be super flattered. Most importantly though, I'd kist hope that everyone else liked it too. Thanks dude!mizey13 said:The devs should seriously consider taking this on. I love it. Keep it up man. -
I think it would probably play out like a slower version of the Nurse, since her blinks aren't instant. That, and Crow can't use them whenever he wants, he needs to be set up correctly for it. The upside of course is that his base speed allows for chase, and his blinks don't punish him. Maybe a beginner level nurse? Potentially eveneven be than her in some situations. That's my take at least. Thanks for the support and interest!PolarAppleCaps said:This is pretty cool! I hope they consider this. I wonder how gameplay would be.