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Linkbond

Linkbond

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Linkbond
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  • The main problem is that some killers basically feel like you have no counter to them(looking at you Unknown), people getting tunneled(and thus not allowed to play that match) or even getting betrayed by another survivor(either by them being a potato or even leading the killer right to you and/or letting you die on the hook). It honestly feels real annoying to not only be the first survivor found but that SO MANY KILLERS decide to tunnel said survivor out of the match(which I tend to be the victim of more times then I can count). The main problem is that even if your the only survivor gotten, guess what, your mmr still goes up a bit if the other three leave now. The main problem is that us survivor mains tend to want to get a match over with if we aren't getting many points anyway and find a new match as quickly as possible if we are the first caught since about 60 percent of the killer players tend to tunnel people and the anti camping thing has only even filled the gauge about three times that I have even seen(and the fact it does nothing once gates are powered so you know killers with NOED will just camp the survivor as a result). Add on the fact that medkits, flashlights, and keys have all been nerfed in some way over the years(getting only one self heal from most medkits, can't lightburn the Wraith and Nurse anymore, hatch only shows up if one player is still alive) and you can tell why survivors feel they have so few ways to counter killers these days, which leads to higher kill rates as a result(which tends to annoy survivors since they don't want to leave a session of playing on a loss either). It is why I have started only playing the game off and on recently(mainly for my own sanity). I don't find it fun to constantly lose and with a recent thing of hooks coming back(which I don't agree with), I am not as likely to even come back to the game(though it at least has less tryhards then another game I play I guess).

  • @Spare_Them_Mori_Me said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3685145#Comment_3685145

    Just not fun, tuned well, or with any incentive to continue playing survivor.

    Amen. And it got worse with the Unknown with how rough even remotely countering him is. I can't even count how many matches where the killer tunneled, slugged, or otherwise was toxic. I literally block those killers on sight and I keep bloody finding more and more of them still. I am completely sick and tried of it. If I want to deal with tryhards, I could just play a squid game from another game maker and STILL have more fun then the average match as survivor lately which is kinda sad.

  • @UndeddJester said:

    1. He can hit through walls and even if he doesn't, the fact he can hinders survivor looping efficiency,
    2. He can hit multiple survivors at once, and weakness can only be removed by looking at him. If he hits and runs, his next encounter with a survivor will be vs. UVX off cooldown.
    3. UVX can be shot quite far, and good aim can ricochet around walls and through gaps at angles that other killers can't hit, especially when combined with the previous 2 points.
    4. He has good map mobility with his Hallucinations, which can also double up as an anti loop ability in a similar vein to Dredge.

    I don't know where you get D tier from my guy... this killer is way more effective than Trapper, Freddy or Myers, I'd put him at least comparable to the likes of Dredge or Pinhead, and more likely lingering in the realms of Demogorgon for his map presence and loop zoning power alone... let alone the skill shots he can pull off.

    He is also the ONLY killer who can hit through walls and do damage(Doctor can only make your character more crazy through walls and the only other killer who can even interact (outside of technically Artist and if you are good, Pinhead) through walls). And while Artist technically CAN hit through walls, she either has to stack crows(when at range) or be at a rather close range(for an actual hit). As for Unknown, the fact that they get to the other side of the map in an instant (which no other killer comes close to outside of Nightfall state Dredge) and basically for sure wins chases unless they are really bad at the game. As a note, out of the FOUR matches I had against Unknown, only ONE match resulted in all four survivors getting out(they got greedy trying to stop me from escaping and I broke free as a result(which I found out that they had Hubris as a result of), two matches were COMPLETE stomps and the fourth we ended up at a hatch match real quick and thankfully had one get out as a result. As someone who rarely plays killer, even I think I could easily win a match with Unknown and that's saying something. Anyone who thinks that he is D teir is VERY wrong honestly. D teir implys that the survivors basically have to throw to lose against the killer and only Legion and Doctor meet that imo given how easy it is to counter their powers(being spread out with Legion and running Calm Spirit against Doctor). As for Unknown, he is at least B+ to me.

  • @GeneralV said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3613788#Comment_3613788

    I disagree with the Shrine and Daily Rituals needing changes. Maybe rituals could award more points than they currently, but otherwise I think they are fine.

    And I don't get why not having a reward for P100 is a disrespect of a player's time. You could have thousands of hours into this game back then and not have prestiged once because you didn't want to lose your stuff. Hell, my first prestige cost me my last Splinter offering.

    If anything I think the system should be reverted. Just go back to P1, 2 and 3. Unlock the perks and the bloody cosmetics at the same time. I think this is definitely better than the alternative we currently have.

    It would be better if the daily thing wasn't always asked you to play as a killer role in the game, given how many people might not want to play as killers/get dailies for the killers they either don't play or don't want to play(looking at you Dredge). As for the prestige thing, back in the day, you lost EVERYTHING in terms of items, add-ons, and perks for choosing to get a part of a prestige outfit which is just the base outfit, but either lit up with scorch marks or darkened with blood for being stuck with one perk again and no items to help you. As for the appreciation thing, it honestly feels like playing as survivor isn't really fun anymore given they have gone so far out of the way to nerf them(changing a status to cause you to lose heal progress, Sloppy Butcher change, dunking on Med-kits, forcing you to have to let another survivor die so that the hatch spawned since you were the last survivor alive) and then add a killer(no offense to Chucky) that is basically the only killer seen now(outside of the rare other killer). I even have had times where I stopped playing the game because I no longer found it fun honestly because it feels like us survivor mains get no love by the devs at times.

  • It's even worse when they are running Jolt/Surge as well which gives them even more insentive to do that sort of thing. I really miss when that perk actually had a cooldown so a killer didn't just keep causing the same gen to explode over and over again because there is nothing stopping them from doing so.