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Latham06

Latham06

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Latham06
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  • Every killer has to charge their power before using it with an exception to Deathslinger, Clown, and Legion.

    - Clown's deals no damage and has a slow travel speed.

    - Legion only gains a speed boost, no damage or range advantage.

    - Deathslinger gets a ranged, fast traveling, and disabling projectile.

    Huntress, Executioner, Demogorgon, etc all have a small charge up before being able to use their power. This telegraph's the ability, giving skilled players a chance to react. Deathslinger should be no different. You give any of the other killers an instant ability and you'd complain too. Just make it take 1 second to actually pull the gun up and aim before you can fire and it would be fine.

    Both of your examples the Deathslinger easily telegraph's his shots and these shots are from a decent range. 9/10 of my Deathslinger matches are quick shots that have less than .25s of reaction time and almost zero chance to counter-play. If you put a Huntress or Executioner in the exact same situations there is a small window that I can use to to try and react to the ability because their intentions are telegraphed, and Ithis allows the survivor to possibly avoid the ability. In Deathslinger's current state you simply can't avoid it. The only thing in your favor is the fact that Deathslinger's Projectile has a smaller hotbox, making it harder for Deathslinger to land accurate shots. But again, this simply puts it all on the killer. The survivor still has zero impact on wether the shot hits or not as a good Deathslinger doesn't miss.

    Also note Deathslinger has a very small terror radius, meaning he can close that distance even easier in the right situation. Although I think this is fairly balanced due to his limited range.

  • I think it's back on. I'm a rank 1 killer and spent most of the day against green and grey rank survivors that clearly haven't been playing as long as I have. I truely felt bad for them, as I knew it wasn't fun for them.