LSJeff
LSJeff
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- LSJeff
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Comments
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@Peanits said:
https://forum.deadbydaylight.com/en/discussion/comment/645663#Comment_645663
It does not. You'll need to kick the generator to activate those (currently, at least). Since those perks activate when you kick a generator, you need to actually kick a generator, not just cause it to explode with a perk.
If someone is on the generator at the time, it will cancel the regression and you'll be able to kick it for PGTW afterwards, though.
How about surveillance? Will that have any synergy?
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@Link said:
https://forum.deadbydaylight.com/en/discussion/comment/644032#Comment_644032
Yeah but as i said wouldnt it just be better if you just went afk without hitting disconnect? Since you're making yourself bait and giving your team time, as well as preventing a double pip loss
To answer your question, yes it’s probably better to just afk as you avoid the double Depip and loss off all your points. Plus the killer has to waste time removing you from the game and the killer also gets points as well.
DC’ing is there as an option for example if the game was being held hostage so you’re not forced to stay there.
Unfortunately it gets a bit abused at times which is why the devs are planning on looking into it more in the future once dedicated servers come out.
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Pffffft.
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@Satelit said:
Bad news is that Distortion is also there
Thems fightin’ words, son
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This should honestly just be Monstrous Shrine
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If I ever see someone playing Jeff I let them live and protect them. They are majestic qtpies who are (almost) always extremely wholesome. It’s just a shame how rare they are. If anyone harms a Jeff, they become my obsession.
Only once have I been against a 4-man Jeff team. I reached peak dopamine that game.
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Jeff
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Jeff (if that wasn’t obvious) & Myers/Ghostface/Freddy
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I believe killers already have the ability to remove the survivors in-game through sacrifice and mori’s. By sacrificing the survivors this in turn solves the so-called “looping” problem and the survivor will have been removed and unable to loop further.
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The issue was that everybody was trying to buy them at the same time and the store couldn’t keep up.
got them now, issue solved.
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@Maelstrom10 if another surv has the perk too then I’d agree to it being quicker and to do a dual action (no more than two since two sides and all. but it’s not a situation you ideally want to be in two survs off gens but no problem why it can’t be done. I see the perk as a oh there’s a downed pallet whilst I’m on my way to a gen, guess I’ll pick it up.
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@ClogWench love the name and the idea too. Would obvs be a different perk to my suggested but I like it too 🥳.
@Maelstrom10 exactly, it would exhaust you so good luck if you’ve got another perk like balanced or dead hard. Since it wouldn’t be common to find unbroken dropped pallets there’s no need for exhaustion to stop you or to have a cool down. Definitely think the action to pick it up should be 2-3 seconds similar to getting a surv out of a trap or something
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Jeff is sexy. You can’t change my mind 😍
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The tunnel idea seems a bit similar to Freddy’s new ability where he can teleport to generators. I do think the perk ideas are cool.
