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Krispe

Krispe

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Krispe
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  • Ah yes, diversity for the sake of diversity. Gotta check the woke boxes off amirite. ######### off with this #########. Who cares. Play the game and enjoy it, or don't, I don't care.

  • @Veen said:

    Horror movie cliché : every minute within a chase you trigger a skillcheck missing it cause you to trip and fell temporarily putting you in the dying state for 5 seconds.

    I actually love this idea and am surprised more people aren't talking about it.

  • My opinion on all the streamers I watch/watched:

    Otzdarva: Super entertaining and great resource for learning killers. His predictions are unmatched and he just comes off as a genuinely fun guy. Really enjoy his content. My favorite DbD content creator.

    Tru3talent: I love watching his content even though I disagree with him on a few things. I do agree sometimes he complains about nothing but literally all of us do that so I don't think it's fair to criticize him for that. He's very entertaining and he puts out like 5 videos a day, so I'm never short on content from him. One of my favorites.

    Scott Jund: Very entertaining, brings up a lot of valid concerns and thoughts from the community. Very level headed and produces great content.

    Jaee: I enjoy watching him but the dude complains a lot, like, a ridiculous amount. If it was minimal, similar to Tru3 I wouldn't really be bothered but sometimes it's literally every second and he comes off as super sarcastic and full of himself sometimes. I still enjoy his content, he's a good killer but sometimes I'll have to stop watching a video because of his attitude.

    Fungoose: Another one of my favorites, he is without a doubt the most informative and educational DbD streamer out there, no contest. If I wanna learn a killer, or how to counter something, I will watch him. He talks very fast and I understand if some people find him hard to follow along with, but I have no problems with it and once again I learn so much from watching him. He deserves more viewers.

    Scorpionz: Makes good YouTube content but I can't watch his streams. He comes off as a total jerk and arrogant individual. My first stream I was watching of him he insulted a few viewers and it really turned me off, especially cause I didn't feel what they said or did was worthy of an insult. I don't watch him anymore because of this, but his YouTube content is good, especially his Pig guide.

    Ardetha: Good fun content to watch, I am someone who finds loud = funny so his Ugandan Bubba series is hilarious to me. Overall really funny creator who puts out good content.

    Aryun: He can be a little toxic as a survivor and when he does toxic stuff it kinda turns me off from watching him, but for the majority he's fine and puts out decent stuff. I don't go out of my way to watch him but if a video of his is recommended to me I'll probably watch it.

  • @ABannedCat said:

    https://forum.deadbydaylight.com/en/discussion/comment/1460838#Comment_1460838

    This begs the question: Why is the killer expected to work for their perks, but survivor are not? Decisive Strike (the skillcheck is laughable easy if your framerate exceeds 30), Borrowed Time, Unbreakable all work automatically. Basically for survivor the strongest perks require the least effort and input from the player.

    What a phenomenal question and input. I hope Peanits answers this, I couldn't agree more.

  • This post by OP is incredibly pathetic. BHVR actually listens to us and you STILL complain? Be grateful that Billy didn't release the way they initially made him. I do think based on these changes Billy will now actually be fine to play. I do hope they fix the crappy addons though.

  • @Respectfulnancymain said:

    Its really sad that 2 of the first map created (autohaven and macmillian) are better and more balanced then recent maps (hawkins, saloon, and midwich)

    Saloon is fun imo, I enjoy it as a killer and survivor. But Hawkins, Meat Factory, and especially Midwich are awful and I want to DC every time I play on them.

  • c0b4c6c2556d51be9c701fc7e69a4b19.png d612dd7bdc202719883b7111bd5f1e32.png ebbfbfb46f1c58ca3ceab0f7941957b1.png

    This is a game I just had. I agree with you, sometimes playing killer is the most frustrating thing there is. The entire game this guy was teabagging and trying to bait me. Then he goes and posts all of this. But I also agree with CheersTC, this doesn't happening a whole lot, but it does happen frequently. From now on I'm just going to never say gg, just close the chat, and continue on my day. People like this ruin the game, but I'm not gonna let them ruin it for me.

  • Yeah pipping is definitely WAY to easy. I like to think I'm decent but I'm rank 9 right now and definitely don't feel I deserve it. Maybe 12 or something. Same thing with killer, I'm pretty decent but I shouldn't be rank 7, maybe 9-10.

  • I disagree heavily with this suggestion. Removing a perk slot, while may sound good in writing, would be a terrible balance decision for the game. Firstly, you're punishing the player for leveling up their character, which is a direct requirement of the game. Secondly, it takes away possible gameplay styles/mechanics from the survivor, thus leaving them to most likely experience more boring gameplay. Finally, it just isn't really ethical, it's too impactful and forces you to build too much around it. My simple suggestion, which I posted about on this thread, is that 3-4 man SWF groups get a generator repair speed debuff. An X% per player. So 5% of a 3 man SWF would be 15% repair speed debuff for those 3 players, while 4 man would be 20%. I think 7-8% is the perfect sweet spot number for this, but it would need to be tested before a definite decision is made. It would definitely have to be over 5% in my opinion though.

  • @LetsPlayTogether said:

    And again generalizing SWF into always tryhards on voicecomms. This is getting lame. How long will people tell those lies til they understand how wrong this is?

    Except that's what most SWF groups are? Especially in the higher ranks. Every SWF group I've encountered as a Killer ran insanely tryhardy builds and played excruciatingly try-hardy. It's not generalizing if a good amount of people among the community agree. Just because you and your group may not tryhard, doesn't mean that it isn't a problem for the majority. I'm guilty of it too when I play SWF, we all tryhard and win, cause it's easy as a SWF group.

    in Nerf SWF. Comment by Krispe
  • @Speshul_Kitten said:

    In before survivor mains “sToP puNisHiNg mE fOr pLaYiNg wItH fReNds”

    It's a risk I'm willing to take.

    in Nerf SWF. Comment by Krispe
  • @Dead_by_Gadfly said:

    Yeah this game highlights wonderfulky the issue with gen speeds. But what they did here can be done without a swf group if you have survivors running kindred and committed to getting gens done. Ive been on teams where weve gen rushed the ######### out of the killer and we were solos

    I'm not saying it doesn't happen in soloq. But it's FAR less consistent compared to SWF groups where they will gen rush 95% of games. The idea highlighted here is to make gen rushing considerably less consistent among SWF groups.

    in Nerf SWF. Comment by Krispe
  • I would like to clarify what I meant by toxicity since many individuals here keep commenting about it. While I do think Flashlight spam and teabagging is toxic, I don't think there should be any punishment for it. It just makes you look like a crappy person but if BHVR starts punishing for that they could effectively punish you for anything, so I don't think it's necessary.

    Toxicity as defined by me is players who suicide, get their teammates killed, don't try, and of course, are toxic in the post game chat. For post game chat, I define toxic as just being a rude hateful person. "You're a terrible killer. You're trash at the game. You're a [Insert offensive slur here]." Stuff like that. Don't treat people like crap is my point really. Hopefully that clarifies it, if you want any additional details about how I define toxicity be sure to ask specifics and I'll do my best to clarify. Thanks for all the comments guys!

  • @ShrekTheThird69 said:

    https://forum.deadbydaylight.com/en/discussion/165978/an-open-letter-to-the-dead-by-daylight-developers-long-post

    Don't worry the devs will most likely never respond, and if they do it will be some smartass comment.

    As I've said previously, I like to remain optimistic. I'm being realistic, but I'd like to hope the developers have some shred of decency in them to respond or acknowledge some of these points.

  • @Chrisx98z said:

    I agree but sadly I already know nothing will change, all they want is money, they will never do that, just watch at their streams, when they do a q&a they answer with "we don't know yet/we can't say anything yet, whats the point then? It doesn't make any sense.

    @Peanits can u send this thread to the team?

    I sent it to him on his profile but I doubt he'll read it.... Thank you all for your kind words, I'm glad I was able to represent the community somewhat and list our grievances :)

  • @Kall said:

    Spot on with Operation Health and Operation Rework. I'd rather skip a dlc or two, or three just to focus on ironing out those things.

    I would also add that the game has too many perks now, and it just feels like they're being added in just for the sake of it, which means more code to manage and susceptible to causing new bugs and break other things. I think the game needs both a perk rework and a purge, and I would consider each killer/survivor dlc to come with 1 good perk each, not 3. Make each perk really count and thus making very different (but all viable) builds instead of all the cookie cutter builds we have now.

    This game already has a massive repertoire of characters, it would do wonders to the longevity of the game to focus on fixing it for 3 to 6 months. Unfortunately I don't think the devs think long term...

    The game also needs a casual unranked more for people to goof around, if there's no pressure to pip or frustration for depipping, than I'm willing to bet a lot of people would play that mode.

    Honestly I love the expectation of finding out who the next killer will be, but I'm full of perks up to my eyeballs. Just stop.

    If the developers want to implement 3 perks for each character that's fine, but all I ask is that they stop making them so crappy. I don't necessarily agree with a purge or perks, but I wouldn't be entirely against it either. I also don't necessarily think it's bad if future chapters we do as you said and just get 1 good perk for each character instead of 3. I don't think the devs will do it, but it'll probably be a nice change. Thank you for your comment!

  • @Reaver_Raziel said:

    https://forum.deadbydaylight.com/en/discussion/165978/an-open-letter-to-the-dead-by-daylight-developers-long-post

    I more or less agree with most of what you are saying. Although point 5. is where I have most of my disagreements. Although I have a lot to say in regards to point 4.

    1. I basically agree 100% here. Please take time, hire help anything to get the bugs under control or get an overview of the underlying problem to some of the bugs. I would take some game health over a new addition although I know they are different departments I still fear for new additions that will break the game in new ways before the old things got fixed. If you need cash to keep the servers running then keep the rift going. But I would like to say (although this hasn't been communicated) I would wager, that the reason they havent hotfixed the cake isn't because they cant fix it. But rather because they have a other bugs they would like to fix alongside it. And one of the unfortunate things about having a pc + console game, is that consoles have to confirm each update/patch that they receive through microsoft/sony/nintendo/etc. Again this is not confirmed at all, which is a big mistake if this is the case. But its not the first time that console is the reason for a needed patch to be delayed in other multi-platform games.
    2. Again basically 100% agree. While some will still ######### about what you are talking about/not doing enough, these people can never be satisfied. And in regards to some of the questions, that you cant answer. I personally would prefer you just say something along the lines "Ah this is a thing we have talked a lot about but we cant find a way to get it to work" or "This is a neat idea and if possible we would like to implement it but as it stands now there are no plans for this" or just saying something along the lines of "Personally I would like to see this, and so would a lot of people. But we cant make any promises or guarantees that it will ever be done". Sure its technically saying a lot while promising nothing but some sort of "false hope". But to me its better than saying litterally nothing but "cant go into any details". You dont have to go into details but an idea or something with a miniscule of substance would be much appreciated and go a long way with a lot of the community.
    3. Just seemed to be a weird mix of 1 and 2 to me. But again not nescesarily something I disagree with.
    4. I agree with reworking a lot of perks and addons. I would add some of the top tier killers and bot tier killers. When I say top and bot I just mean those who are generally assumed to be the best and worst. I go over the best below, Nurse, spirit, freddy, maybe billy and oni, and worst would be, clown, legion, bubba maybe trapper and pig. Although I think some addon reworks could fix most of their problems. As for some of my minor disagreements. I just didnt understand the perks you selected (just to show my bias, killer main here). I more or less understand Pop although I would say that gen speed still feels insane in a lot of cases, but maybe some of the survivor perk nerfs would help with shorter chases and therefor making gen speed, more or less fine. Dont understand STBFL, Corrupt, or for survivors sprint burst and iron will. Maybe iron will should be removed since it keeps ######### with their sound tho, but that seems like a bandai fix and a bad idea. As for the crappy perks, the content creator you linked to (Otz) has a theory that its because of the insane power of some of the best killers, Nurse, spirit, billy, freddy and oni (probably the 5 best atm, but especially freddy nurse and spirit). If Behaviour made good perks or even great perks they would make the game unplayable for survivors if they went against these guys. Whats needed most if that is the case is actually that these killers are brought down closer to a level near some "mediocre" killers like I dunno hag or plague?. Not sure how low, but brought down a notch to make room for better perks so our trash can isn't filled up with 90% of all perks. Sure you can make fun builds or high risk builds (mostly playable on survivors btw) but outside of like impossible skill check doc or using iri addons on some mediocre killers. They are hardly viable builds. So depending on the reason behind making these mediocre/uninteresting perks we wont see any changes there. Maybe behaviour is just scared of making a perk that they consider to be ok, or fun and it turns out to be the new game breakingly op perk if mixed and matched with other perks or certain addons on some killers. Who knows. I just wish their addon creation wasnt so boring. I am fine with brown, yellow and green basically just being buffs to the killers power. But purple and iri should be almost exclusively gameplay changing. There is a bit of that in the iridescent of the rescent killers. But most purple addons are also just boring buffs. Such a shame. I miss meyers, hag and even pig has some of this in their kit. Some purples should be buffs but others should be game play changing. Doesnt matter if they are slightly underwhelming or just not damaging to the kit. But as long as they are interesting then im all for it.
    5. Here we go, actually on review my disagreements arent that big. I agree with the general toxicity statement. Although I dont think the game needs a bigger punishment for dc since it already stacks fairly effectively. I tried it myself a few times and got to 15 minute wait times real quick. I believe it was second dc. If third then make it go faster but otherwise I am fine with it since the time between my dcs there were a couple of games which means they dont have to be consecutive. I dont disagree with giving the killer a full sacrifice/hooking score for players that dc, but if its early in the match I believe survivors should get some compensation for it. Whether thats in bp, action speed or a short burst of gen repair speed I dont know, but when I play survivor and someone dcs I ######### hate every second of the match I am now stuck in. Only if its early tho, otherwise swf could easily abuse it. Sure they could still abuse it with this but since the killer still got a full kill for it I think its ok. As for my biggest disagreement its in regards to rank and to game modes. Ranked doesnt matter. If you play red ranks long enough you see people that are actually terrible at the game on both sides, to surprising degrees sometimes. Sure some are just ######### around but a lot of times people are actually just bad and just played the game long enough to get into red ranks. Since you can only depip 1 placement but its possible to double pip, and depipping is fairly hard to do unless you ######### around a lot, in most cases you will safety pip or single pip. So thats why most people say and imo are right to say that rank basically dont matter already. This game doesnt have a ranked mode. It has a glorified matchmaking system that, tries, to match you with people in similar skill level. This might change with the upcoming mmr changes so I will hold off a bit here. But in general splitting the player base up over 2 game modes would actually just kill the game. Dbd doesnt have millions of players playing at all hours. And queue times are already iffy. As for the mute end game chat. You do know there is a button for that right? Sure you might have to press it each time but that will become a habbit real soon if you really dont want to watch what people say.

    So to summarize: In general I agree although I feel like some of your points arent feasible.

    I wrote an entire response to this and when I tried to edit out a typo it deleted itself. It's rather long so I'm not going to rewrite it so I'll give a brief synopsis, just know that I love your comment and thank you for taking the time to write it.

    Point 4 was more about nerfing perks that are picked often, not really about just nerfing OP perks. PGTW isn't OP by any means, but it's picked a stupidly high amount. I think meta perks should be nerfed ALONGSIDE buffing weak/mediocre perks so that players are given more freedom to choose rather than being soft-forced into using certain perks.

    Point 5 I agree that casual would be terrible to have right now, but once full crossplay is added it might be a viable option. I agree entirely about also compensating survivors in some way for an early DC alongside full compensation to the killer as mentioned in my post. I do believe rank doesn't matter but the point I was making was that a lot of stupid tryhard players put a lot of value on their rank. BHVR should either make rank seem less important, or something along those lines.

    I did not know you could mute chat each time, it's not obvious so I apologize. I do still wish for a permanent setting to disable it, but that's just me. Again sorry for the brief response, my main one was much longer but just like the game, this forum doesn't seem to want to work properly. Thank you for your comment and time!

  • @Reaver_Raziel said:

    https://forum.deadbydaylight.com/en/discussion/165978/an-open-letter-to-the-dead-by-daylight-developers-long-post

    I more or less agree with most of what you are saying. Although point 5. is where I have most of my disagreements. Although I have a lot to say in regards to point 4.

    1. I basically agree 100% here. Please take time, hire help anything to get the bugs under control or get an overview of the underlying problem to some of the bugs. I would take some game health over a new addition although I know they are different departments I still fear for new additions that will break the game in new ways before the old things got fixed. If you need cash to keep the servers running then keep the rift going. But I would like to say (although this hasn't been communicated) I would wager, that the reason they havent hotfixed the cake isn't because they cant fix it. But rather because they have a other bugs they would like to fix alongside it. And one of the unfortunate things about having a pc + console game, is that consoles have to confirm each update/patch that they receive through microsoft/sony/nintendo/etc. Again this is not confirmed at all, which is a big mistake if this is the case. But its not the first time that console is the reason for a needed patch to be delayed in other multi-platform games.
    2. Again basically 100% agree. While some will still ######### about what you are talking about/not doing enough, these people can never be satisfied. And in regards to some of the questions, that you cant answer. I personally would prefer you just say something along the lines "Ah this is a thing we have talked a lot about but we cant find a way to get it to work" or "This is a neat idea and if possible we would like to implement it but as it stands now there are no plans for this" or just saying something along the lines of "Personally I would like to see this, and so would a lot of people. But we cant make any promises or guarantees that it will ever be done". Sure its technically saying a lot while promising nothing but some sort of "false hope". But to me its better than saying litterally nothing but "cant go into any details". You dont have to go into details but an idea or something with a miniscule of substance would be much appreciated and go a long way with a lot of the community.
    3. Just seemed to be a weird mix of 1 and 2 to me. But again not nescesarily something I disagree with.
    4. I agree with reworking a lot of perks and addons. I would add some of the top tier killers and bot tier killers. When I say top and bot I just mean those who are generally assumed to be the best and worst. I go over the best below, Nurse, spirit, freddy, maybe billy and oni, and worst would be, clown, legion, bubba maybe trapper and pig. Although I think some addon reworks could fix most of their problems. As for some of my minor disagreements. I just didnt understand the perks you selected (just to show my bias, killer main here). I more or less understand Pop although I would say that gen speed still feels insane in a lot of cases, but maybe some of the survivor perk nerfs would help with shorter chases and therefor making gen speed, more or less fine. Dont understand STBFL, Corrupt, or for survivors sprint burst and iron will. Maybe iron will should be removed since it keeps ######### with their sound tho, but that seems like a bandai fix and a bad idea. As for the crappy perks, the content creator you linked to (Otz) has a theory that its because of the insane power of some of the best killers, Nurse, spirit, billy, freddy and oni (probably the 5 best atm, but especially freddy nurse and spirit). If Behaviour made good perks or even great perks they would make the game unplayable for survivors if they went against these guys. Whats needed most if that is the case is actually that these killers are brought down closer to a level near some "mediocre" killers like I dunno hag or plague?. Not sure how low, but brought down a notch to make room for better perks so our trash can isn't filled up with 90% of all perks. Sure you can make fun builds or high risk builds (mostly playable on survivors btw) but outside of like impossible skill check doc or using iri addons on some mediocre killers. They are hardly viable builds. So depending on the reason behind making these mediocre/uninteresting perks we wont see any changes there. Maybe behaviour is just scared of making a perk that they consider to be ok, or fun and it turns out to be the new game breakingly op perk if mixed and matched with other perks or certain addons on some killers. Who knows. I just wish their addon creation wasnt so boring. I am fine with brown, yellow and green basically just being buffs to the killers power. But purple and iri should be almost exclusively gameplay changing. There is a bit of that in the iridescent of the rescent killers. But most purple addons are also just boring buffs. Such a shame. I miss meyers, hag and even pig has some of this in their kit. Some purples should be buffs but others should be game play changing. Doesnt matter if they are slightly underwhelming or just not damaging to the kit. But as long as they are interesting then im all for it.
    5. Here we go, actually on review my disagreements arent that big. I agree with the general toxicity statement. Although I dont think the game needs a bigger punishment for dc since it already stacks fairly effectively. I tried it myself a few times and got to 15 minute wait times real quick. I believe it was second dc. If third then make it go faster but otherwise I am fine with it since the time between my dcs there were a couple of games which means they dont have to be consecutive. I dont disagree with giving the killer a full sacrifice/hooking score for players that dc, but if its early in the match I believe survivors should get some compensation for it. Whether thats in bp, action speed or a short burst of gen repair speed I dont know, but when I play survivor and someone dcs I ######### hate every second of the match I am now stuck in. Only if its early tho, otherwise swf could easily abuse it. Sure they could still abuse it with this but since the killer still got a full kill for it I think its ok. As for my biggest disagreement its in regards to rank and to game modes. Ranked doesnt matter. If you play red ranks long enough you see people that are actually terrible at the game on both sides, to surprising degrees sometimes. Sure some are just ######### around but a lot of times people are actually just bad and just played the game long enough to get into red ranks. Since you can only depip 1 placement but its possible to double pip, and depipping is fairly hard to do unless you ######### around a lot, in most cases you will safety pip or single pip. So thats why most people say and imo are right to say that rank basically dont matter already. This game doesnt have a ranked mode. It has a glorified matchmaking system that, tries, to match you with people in similar skill level. This might change with the upcoming mmr changes so I will hold off a bit here. But in general splitting the player base up over 2 game modes would actually just kill the game. Dbd doesnt have millions of players playing at all hours. And queue times are already iffy. As for the mute end game chat. You do know there is a button for that right? Sure you might have to press it each time but that will become a habbit real soon if you really dont want to watch what people say.

    So to summarize: In general I agree although I feel like some of your points arent feasible.

    Fantastic comment. Thank you for taking the time to write out a thorough response to my post and including both what you agreed and disagreed with. I will now take this time to address several of your points, as I agree with some but also disagree with a few.

    Starting off with the perks, I picked perks that aren't necessarily OP per say, but ones that are just picked very often by players. Pop isn't necessarily an OP perk by any means, it's strong but not broken, but it's picked in a TON of builds for all killers just because it's a consistently strong perk. The point of Point 4 was that some of these "always pick" perks should be toned down a bit ALONGSIDE buffing a lot of weak/mediocre perks, so that players can think more about what perks they should run and about what perks they should switch out. I also heavily agree with you that some killers could just become really good if their addons got reworked, or at least if some addons were implemented into the base kit of certain killers. But yes I agree that addons play a huge role in determining if a killer is strong or not.

    Secondly onto your statements on Point 5. I agree that it's probably not the best to implement a casual mode right now, however I believe that once cross-play is fully integrated (Console-PC-Switch), the playerbase will be somewhat sustainable to be able to host a casual mode. However I do believe it's definitely not a priority and shouldn't be anywhere near the top of the list of things to do in relation to what's needed for the game. I do disagree with you about your statements regarding that the Ranked gamemode isn't necessarily "ranked". If this game was more lax and casual and wasn't seething to the brim with tryhards I would agree with you, but because a lot of players put a heavy emphasis on rank, even though I agree it doesn't matter, the rank has value, which means in my opinion that some sort of alternate gamemode should come or at least the developers should try to make Rank seem less important to those types of players. Regarding the DC compensation, I actually think that's a really good idea! I think any survivor, including myself, can agree that when someone DCs early on in the game, you kind of lose all hope/motivation to finish the game. I think a boost to survivors alongside full killer compensation as stated on my post would be a fantastic idea, and I hope the developers see it!

    Again I absolutely love your comment, and thank you for taking the time to write it. I also did not know there was a button to mute chat, I'll take a look next time I play. What I mean though is just a setting in the options that when pressed, the chat just doesn't appear post-game. I would like to just flat out ignore it, but that's just me. Once again, thank you for your comment!

  • @m0rtalk0mbat said:

    https://forum.deadbydaylight.com/en/discussion/comment/1391632#Comment_1391632

    I hear you and i made a few threads about suggestions because you know, that 1 in a million maybe chance.

    The thing to understand though is that when you are operating in a state of fear like they are, its kind of a one way road taken at the exclusion of everything else, like tunnel vision. But good luck with the thread.

    Thanks! I know it's a long shot but you gotta try :)

  • @m0rtalk0mbat said:

    https://forum.deadbydaylight.com/en/discussion/comment/1391612#Comment_1391612

    Their going to do whatever is best for short-term profits i would say. As far as changes getting implemented go, i wouldn't hold your breath. If its been this way for years and years, it's not going to change until you get different people in their positions.

    These forums are a good place to vent but the developers don't IMO have any integrity, you really are wasting your time if you're thinking they are just going to change.

    Well as I said in a previous comment, I'm an optimist. I like to believe the best in people and some companies and I hope my letter will even have the tiniest effect on the game. I'm also a realist, so I don't expect anything to come out of it, but I will always try.

  • @m0rtalk0mbat said:

    https://forum.deadbydaylight.com/en/discussion/comment/1390511#Comment_1390511

    They don't favor the minority over the majority, they just do whatever is best for profits because thats their only endgame. It doesn't matter if they sold 10 million copies tomorrow, nothing would change in DBD because 1) its a dumpster-fire 2) they feel threatened.

    This is a really easy conclusion to come to if this community were able to add 2 and 2.

    You're right in that its not a reason to black-out the community, but IMO the developers themselves are not honest or responsible people. They aren't going to tell you they care nothing about how you feel playing this game (they dont) and they aren't going to take responsibility for the toxic environment they create.

    I don't think they are fully to blame for this. I just think their weak, irresponsible and dishonest. And i also think nothing will change until the people either quit or are replaced because the job obviously isn't for them.

    Well my comment was saying they USED to do that. They would listen to only red survivors complain about perks and then nerf them. They don't do that anymore because of the backlash but it was something they did all the time. But yes, from my perspective I agree with you about the devs, that's the reason I wrote this open letter in hopes for some change.

  • @SewerSwans said:

    As well as notification for when reports are acted upon, being given Props should be visible for the player getting them. I do not know why this isn't already the case.

    This is definitely a nice QoL feature I would love to see implemented, but it's definitely low priority compared to a lot of other issues, but I would like to see it eventually added. Great comment!

  • @MadArtillery said:

    Dunno what I was expecting when I saw the title. I agree on everything but casual mode because splitting the community is a bad idea, que times can be painful depending on time of day already. In the mornings sometimes I'm simply forced to give up and end up wasting all my time before work waiting for a match that never happens.

    Imo toxicity is another impossible task, probably not worth developer time. Honestly it's not too bad anyway as you can't chat with teammates or your opponents so it doesn't impact game outcomes. Post match you just leave for another que and bam no toxicity. Sufficient tools to curb toxicity already available.

    I definitely agree with you about splitting the community. I suppose a casual mode would only be viable once the game is completely cross-play friendly, so at the time yeah, perhaps casual is not the best idea. Once cross-play is fully integrated it is something I would like to see added to the game though.

    As for the toxicity, as I mentioned in my post I would like to be able to read my stats and stuff without seeing in the corner of my eye "tunneling f-word", you know? Being able to have the option to just disable post-game chat would be a really easy and nice QoL change to implement. But I think the devs do need to do something at least about the DCs. Killers lose so many points from DCs, the leave bonus is not nearly enough, I definitely think it's worth their time to look into adjusting it. Thank you for your comment!

  • @shanny_boi said:

    You forgot to say "Thank you for coming to my Ted-Talk." Lol but that's beside the point.

    I definitely agree with all that you're saying, especially with the Operation Health and Rework. The way I see it, the problems stem from BHVR's greed to constantly put out chapter after chapter to maintain a constant influx of revenue. If they were to sacrifice one or two chapters to focus on other issues within the game like bugs and imbalances, then those issues would get fixed.

    I would also like to add one more problem to your list:

    Content creators within the DBD community influence players to buy the DLCs every time a new one is released. Otzvarda and Truetalent, for example, are Fog Whisperers so BHVR provides them with special benefits. This results in them rarely criticizing BHVR for anything as they want to maintain those benefits. If the people watching these influencers are being told that the game is fine, they'll most likely believe it. Content creators have a huge impact.

    I love this game. But I want it to be better.

    Didn't know about the Fog Whisperers thing, however I will counter with referencing the video again. The video he criticizes BHVR a lot. He called them lazy when it came to Bubba, stupid when it came to some of the addons on a few of the killers. I'm not sure about other videos, maybe he doesn't, I'm not sure, but I definitely don't think that's true when it at least comes to that specific video in general. Tru3 I don't often see criticize them so perhaps you're right about that. Thank you for the comment!

  • @m0rtalk0mbat said:

    https://forum.deadbydaylight.com/en/discussion/165978/an-open-letter-to-the-dead-by-daylight-developers-long-post

    Im just gonna lay out what i think is the truth behind why BHVR doesnt fix bugs or listen to the community at all generally. I like to think i have a good sense of intuition and this does seem like an easy read.

    I imagine the developers get a lot of threats and hatred from the community because of how toxic and unbalanced the game is, mainly to do with killer imbalance and an almost complete lack of control in a losing match (believe me people get threats in the real world for a lot less). This is probably the biggest reason they dont listen to the community at all and instead implement stupid and unwanted perks, changes, etc.

    Most the survivor teams are most likely made up of spoiled bratty children who flock to DBD with their equally spoiled bratty friends because of how easy it is to be good at (no skill ceiling for survivor).

    And the developers at this point have probably had it with caring about the community. Even though they are in part responsible for all the stupid mistakes and experiences people have playing the game, they are probably at this point just focused only on the profit aspect of thier jobs now; i doubt anything else matters to them at this point. I dont think they started out greedy or really are, but the games basically a dumpsterfire in terms of THE GAME ITSELF and the COMMUNITY, so they probably dont care.

    Its not really important but it is a unique situation i think and probably nothing else like it.

    I wouldnt hold your breath on the developers listening to anything because i really think their disconnected from the community outside of performing thier jobs to make money because of the above mentioned reason.

    TLDR: You have, horrible game imbalances, ungodly amounts of bugs, rampant un-addressed cheating, a toxic community, and mind bogglingly careless/oblivious developers who only care about profit at this point. But at the end of the day its just a game.

    You are correct about the community. The devs themselves at one point admitted that they don't listen to the community for that exact reason, favoring the minority over the majority. However, I don't think that justifies a total blackout of the community. That video I linked brings up excellent points, and the YouTuber plays relatively equally both survivor/killer (he does favor Killer a bit). I don't think he should be ignored, he's got thousands of hours on this game and knows everything like the back of his hand. Lots of people besides myself agree with him on a lot of these changes, and it's hard to argue against many of his points. In that video, he's taking both the killer's experience and the survivor's experience to make playing as/against a killer as fun and balanced as possible. While I agree the devs shouldn't ONLY listen to that video and make a decision, what they're doing now is making their own foolish decisions with no insight/suggestions from the community. That needs to change. Thank you for your comment!

  • @TheOptimiser said:

    I read it top to bottom and thoroughly enjoyed everything what you wrote there.

    Unfortunately, my friend, this is BHVR, so you wasted one and a half hours for nothing... I feel sorry for you and for that happening, but it is kinda the truth. I'd just hope someone from the BHVR staff actually read all of this and replies here with thanks for your kind words and suggestions, we'll take a deep look into that and see what we can do etc. etc.

    Actually what am I talking about? You know this will never happen, although I'd like it so much if all those changes were actually put to plan, but with the current staff that is so incompetent to the point you give up I lose all my hopes from second one. I mean look at their streams, laugh fest, it's a joke, Q&A's where they answer a bunch of useless questions and not mention the actual important ones...3/4 of the staff should just resign and appologize for being incompetent and bring fresh people who actually care about this game, are able to fix problems faster, and actually make this game a much enjoyable one!

    #DbDDevsSuck!

    I absolutely agree with you that their streams are a joke, hence why I brought it up in my post. I myself am an optimist, so even if there's the slight chance they see this post and it impacts their decision making it'll be worth it. This post took a long time, yes, but I love this game and want the best for it, and seeing the devs treat it like garbage hurts me. I'm just hoping for the best here.

  • @Mew said:

    the sad thing is, BHVR doesnt have any sort of competition with DBD- so they dont have to go above and beyond for bug fixes and quality of life.

    If someone wants to play an asymmetrical horror game, dbd is legit the only one you can really play, so i doubt any gigantic optimization patch would ever come out until BHVR starts losing money to a game similar to dbd

    This is something I was aware of but forgot to address on this post. I absolutely agree with you here. I think the reason the developers can get away with stuff like this is because there's no viable good competition to DbD. I think the best thing to happen to this game would be for another great game similar to this to come out. Fantastic comment, I thank you for it.

  • It was so long ago I forget, been playing since Beta, my point still stands though lol

  • @Smashen said:

    Welcome to this subreddit, please enjoy your stay.. what

    Sorry, this is a copy/paste from my original post on reddit.