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Kinguin_

Kinguin_

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Kinguin_
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  • @Seltas0208 said:

    https://m.youtube.com/watch?v=BO-3W4hj4vc

    27 seconds for one gen. 27. With only one toolbox and one prove thyself .

    How the heck did that manage to get into the game? Is the concept of having an early game just gone to rot in a dumpster fire ?

    When it happened otz even he sounded worried, otz. One of the best killer players. In the end if he hadn't had stblf , if the person on the shoulder was struggling. He might've only gotten 2 kills. When he's trying his best. Otz.

    How's your average Joe or Josephine supposed to deal with this?

    "JuSt GeN pReSsUrE mOrE"

  • @gatsby said:

    No ED doesn't have that much counter-play because of the random nature of the totem spawns. There might be 20+ possible totem spawns on the map, some are easy, some are hard, some are common, others more rare.

    Nancy was my first survivor I leveled up and I've always run Inner Strength. Trust me I'm a good totem hunter, but in my almost 200 hours played I don't even think I've seen all the totem spawns in game yet. I know where to look and usually cleanse two to three totems per match, but every once and awhile I get a game where I can't even find one for the life of me because teammates cleanse the easy ones and there's like 1 or 2 super hard ones left. (Lerys, Hawkins and the Game are a nightmare sometimes).

    You really shouldn't expect survivors to know the totem spawns on every map, every time. It's not realistic and it's not intuitive. Also, it always has a randomness factor, because you could get an easy map with easy spawns or a hard map with hard spawns. And the killer has no control over what they get.

    Imagine complaining about NOED in the current state of the game. ๐Ÿ˜‚๐Ÿ˜‚๐Ÿ˜‚

  • Leave killers the f*ck alone, why survivors are not getting any nerfs? First balance the game, that's the top priority.

  • @thesuicidefox said:

    If the killer body blocks a survivor such that the survivor cannot move at all call it SOFT LOCKING.

    This is a term used in other games to describe a situation where the player is stuck indefinitely in one place and the only way to get out of it is to quit the game (see Mario Maker). This would help to differentiate it between normal body blocking, where a survivor takes a hit while the killer is carrying or when the killer blocks the survivor to get a free hit (eg. chainsaw).

    Honestly getting tired of seeing threads about "body blocking" where the person does not understand the concept of what is actually bannable and what is allowed. This way there is no confusion. Both actions have different terms.

    BODY BLOCKING is allowed.

    SOFT LOCKING is bannable.

    Simple.

    I think it is a good idea.