King9971
King9971
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- King9971
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The only thing I want to change about the deathslinger is just to give him a lullaby that extends past his normal terror radius similar to what huntress or Freddy have. The reason I say this is because his normal terror radius is 24 meters and with his gun having a 18 meter range maximum, it is very easy to sneak up on survivors and shoot them, ensuring a free hit or down on the survivor. It can also be even easier with monitor and abuse lowering his terror radius to a whopping 16 meter range. Other than that, I feel the deathslinger is very balanced in terms of his power. Any good survivors can dodge his attacks like huntress and if the survivors move a different direction from where the deathslinger is pointing his gun, he would need to cancel his power and re aim his shot once more, which wastes lots of time. These are just my thoughts and I want to know what u guys think.
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@ZaPe said:
A few days ago I was really thinking about how strong it is for a survivor to have the ability to pick themselves up off the ground. Currently there's two perks (that I know of) that give you that ability, No Mither and Unbreakable. For the longest time No Mither has been seen as one of the worst perks in the game because it's one downside is too harsh for the upsides to really take effect while Unbreakable is the exact opposite, no downsides at all for such a strong ability other than only being able to use it once.
To make No Mither more viable and Unbreakable less powerful, here's what I've come up with, someone else might have had the same idea so I apologize if I'm just regurgitating what others may have said.
No Mither- Instead of starting the trail injured and broken, you start the trail healthy. Once downed, you have the ability to pick yourself up at the normal recovery rate. Once you pick yourself up, then you are broken and can't heal for the rest of the match, but you still have the ability to pick yourself up again unlike Unbreakable where it disables. You still keep the "no blood pools" thing but with that I'd also add a 50% quieter moaning to compliment the non existent blood pools and actually help with that slight bit of stealth. Another thing would be to have the broken status effect symbol appear only on the survivor's side so smart killers won't automatically know this person has the ability to pick themselves up again.
Unbreakable- Now, this perk is much simpler than No Mither, which makes it easier to nerf too. A simple change I'd make to this is to get rid of the ability to pick yourself up all together while retaining the faster recovery rate, for two reasons.
Reason 1, Bill is from L4D, I have played L4D and you do not have the ability to pick yourself up off the ground when you get downed in that game, so why can he do it in DBD?
Reason 2, you cannot tell me that having the ability to pick yourself up off the ground at a 25% faster recovery rate and still being able to heal for the rest of the match is in any way fair. The only thing that people can argue is that you can only use unbreakable once, but with the ability to heal and play normally right after really makes it so only need to use it once. And don't get me started on it's stupidly powerful synergy with Decisive Strike and Soul Guard.
This community has a hard time accepting change, whenever a new chapter comes out everyone automatically calls the killer OP because they haven't figured out how to play against them yet. So for something as powerful as Unbreakable to get nerfed as hard as I'm saying it should isn't gonna be met with a positive response, I just want to hear everyone else's opinion, because that's all this is, my opinion.
I dont like the the Unbreakable change u proposed, it would be too big of a nerf to a perk that can only be used once. I have an alternative idea for No Mither. How about instead of having the Broken effect all game, u get the Exhausted effect all game instead. Then, whenever u are injured, u gain the Mangled effect until u are healed by another survivor. Also, if the devs can, they could make it so that people with No Mither can't heal themselves and have to rely on another survivor for help. Then you could keep the current No Mither effects like the no blood pools and 50% reduction in grunts of pain (I want this to be buffed to 100% but it probably wont happen). This I believe would make the perk more viable and more interesting to use.
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@Kbot22 said:
When I'm survivor every doc does this without fail. I bring them to a pretty safe pallet, I drop early to avoid a shock and they bloodlust while shocking me to get a hit, it's very annoying and bloodlust is a stupid mechanic to help killers succeed on poor map design anyway.
Try and move to a different loop. This works because doctor as limited movement speed while charging shock therapy, just run away from it to a different loop (safe or unsafe, doesn't matter) and just waste his time. Even if he gets u, ur team would have gotten at least 1 or 2 gens done
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@24Life said:
Can't stand the shock therapy /strike ability combo. Just allows the doctor the ability to Disrupt and end chases quicker and move on to disrupting and starting new chases sooner.
Ability to stop you from vaulting or pallet dropping is too unbalanced.
@ppo8820 said:
https://forum.deadbydaylight.com/en/discussion/126134/new-doctor-is-just-as-annoying
I agree. Killer mains frequent this forum so be prepped to be told how wrong you are, to “git gud”, and this is all from same people who rioted in the streets when they nerfed ruin. Ironic huh?
Anyway doc sucks and is just as annoying if not more than he was before.
Doctor is not in any way, shape, or form overpowered or "annoying." You just haven't learned how to counter his power. But, instead of trying to find a counter to his power, you're complaining to the forms and claiming he is too powerful, EVEN THO THE KILLER IS MEANT TO HAVE POWER OVER SURVIVORS. Also, ruin being nerfed was a terrible idea at the moment since objectives get completed so fast that survivors can finish 2-3 gems after one chase is over. I get u can find him annoying now, but learn how to counter him and you will be fine. And, just so u know, doc was more annoying before because of the stance change and static field, but I digress. Throw pallets and vault early, move to different loops when he shocks, just LEARN to counter him. Also, ITS FOUR SURVIVORS AGAINST ONE KILLER, so don't be stupid and u will win.
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@senki527 said:
omg how can i finish this challenge as a solo survivor? it's impossible to touch 4 gens and get all of them repaired as a solo survivor. i need to have luck and maybe get a farm killer. even there its difficult to get 4 gens lol.
reduce challenge to max 3 gens, already that is enough hard.
You can try using Better Together and/or Bond to coordinate with randos to get the gens done. You can also run prove myself to make the generator get done even faster. And if you keep getting found on or near gens, dark sense combined with poised can allow you to escape the killer without being seen. Its hard, but with the right perks, you can do it.
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With the new pin addons, they only work after you hit the first survivor with feral frenzy. So my question is, will you update feral frenzy so that once it is activated, the killer instinct of survivors will be shown so that the pin addons can work on all survivors.