Jwolf24x
Jwolf24x
About
- Username
- Jwolf24x
- Joined
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Comments
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@LiveBritishReaction said:
The same way people on PC play those killers—by clicking on them in the killer select screen and then hitting “Ready”.
Your IQ must be in the toilet if you don’t understand the difference between console & PC…
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@Brassoace said:
ik its fnaf but does this not sound crazy:
a killer with aliens portal ability, when he appears he god dam invisible like WHAT
a killer with a axe (not like huntresses) and a aura which addons can give it specific effects, also i really don't mind this feature
but the speed the killer gets when throwing the axe into a survivor or with specific build is stupid and defo need to be checked because no loop is looperable as soon as the axe is in you its basically death but i convinsed this was intentional
ps(the photo is stupid)
axe with no cooldown pretty much I hate it
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@Azarath415_YT said:
Springtrap is literally Huntress with extra steps and can teleport. If you can't play against a Huntress that can only throw a hatchet every 7ish seconds, that says something.
does it. Huntress doesn’t get faster after throwing her axe and suffers more of a cooldown and is slowed down way more. And also faces you when she’s aiming so you can tell. Huntress also can’t proxy camp a hook from all the way across the map because she can just chase someone off a gen, injure them and then teleport back when the person is unhooked.
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I just played a Springtrap who did a little hit and run so we were injured and pretty much puppy guarded the hooks the entire time.
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@Rikki said:
To be honest I don't like this update, he is in fact OP but that isn't the only issue. My friend and I have played against him so many times, every night we get at least 5-7 matches with him. Which would be fine if there was a chance at survival. Literally in all the matches we've played, we've only made it out 3 times. That's 3 out of roughly 20ish matches with Springtrap.
What's worse is YES this update has promoted more toxicity in games. The amount of times we have been slugged or tunneled is extremely ridiculous. Now killers are saying "This is how you play the game". I am survivor main but I'll tell you when I DO play killer, I don't need to tunnel, camp, or slug to get a 4k. Nor do I need to do it for a mori. Let's take this in parts shall we?
The doors itself promote toxic game play. The camping while in door is as sucky as Wraith camping inviso at hook and Xeno camping inside the their things. Let the bar go up for ALL camping forms would help a bit because that sucks they can hide and camp and be literally right next to you but you still can't get yourself off hook? So Springtrap camping is one but it also gives survivors some toxicity as well. Literally had a match where they were doing what I was afraid they'd do. Mess around with the door and deplete the battery rather than getting on a gen. Hid after that, then did the door again. It was a repeat of them not touching a gen and not getting a crow because they just hid playing with the door.
Next point, the crows are a huge issue. If I'm running around the map to find totems for my challenge, why am I getting a crow? If the killer finds me that's on me because I'm leaving scratch marks. Running shouldn't count to get a crow??? That's absolutely stupid. Let's add to that, you get a crow after 10 seconds (such a short time) when SOMETIMES you start the game and the killer is near you and won't GO AWAY. Sorry I don't wanna be found first because my experience lately when I'm found first, I get tunneled and killed off first. Also doesn't help when you're hiding because there's a toxic teammate who wants to live by leading the killer directly to you. So you try to hide only for a crow to give you away.
Next point. The tunneling increase is RIDICULOUSLY HIGHER! They tunnel more because guess what? They now have that WONDERFUL ability to mori with two survivors left. I think that was not needed to be adjusted. Because they let us bleed out for that final mori anyway. At that point making someone bleed out to get a mori while someone struggles on hook is taking the game hostage for a mori. So why did killers get rewarded for that toxic gameplay with a "well now while one is in struggle phase you can mori"? That is beyond stupid. It only adds to their desire to slug because 3 survivors left? Slug three, hook two and mori the last when on the ground. It's especially sucky if they the person they choose to mori has O HOOKS so they leave them down and hook the one that's on death hook and the other that's on second hook granting them the ability of an EASY 4k for a mori on a survivor without having to work for it.
Killers are so lazy in their game play. Matches are rarely fun anymore. I'm sticking the game out for my friend otherwise I'd quit playing.
Third point? I don't know, I lost count but let's talk about being tunneled at the start of the game. Killer finds me, hooks me, I get rescued, they hit my friend but go right back to me, hooks me again. I don't get to heal or touch a gen. She saves me again, I get tunneled to be put back on hook. I didn't go next yet I get punished for my bad luck of the killer finding me first and hooking me back to back to back because they can't play the game fairly.
As I said, I'm a survivor main but I can still get a 4k on all the toxic killers without needing to tunnel, slug or camp. So you do the math. I think a lot of things need fixing, from Springtrap to the crows / go next prevention. But also fix the map offers? What is the point in the map offerings if it takes 5 offers to try and get the map I want? At that point the map offerings are useless. If you're gonna keep those which I'd prefer, at least make it stackable again because taking out the stack is kind stupid. IDK why the map offerings were "fixed" in the first place. Don't fix what's not broken.
And maybe give us back our 4% because with the toxic game play becoming WORSE we deserve to keep the things killers complain about rather than them being favored. I wanna point out, without people playing survivors, killers won't get matches. Who wants to play against tunnelers, campers and sluggers? You need 5 people to play the game, I would think you'd want people to want to keep playing survivor so that killers don't have an hour queue just to get into a match, just saying because of right now, there is nothing balanced about the game with this latest update. I appreciate the attempt to thwart the toxic survivors who like to hide at the end of the map all game and not touch a gen, but there has to be another way to deal with that than to drop the crow time to 10 seconds.
I know this was mainly about Springtrap but I had to get the rest of that out there.
If you get your MMR high enough as killer soemtimes you do need to slug soemtimes. Some killers also have abilities or powers than can lead to a snowball even with 1 gen left.
@lillybear said:
Unfortunately, I just played this killer 10 damn matches in a row. Everyone who played springtrap tunneled, slugged and played like an absolute douche. Not many survivors wanted to even get on a gen and they were too chicken to even do a save. This has been so frustrating and I can’t stand the sweaty play style. This killer is way too OP and I hope the devs listen to all the complaints everyone has and do something about it. I don’t expect to escape, but I would hope I have a fair chance playing each map when I’m not tunneled, slugged, killer is puppy guarding the hook and other survivors are focusing on gens, saves and heals. So disappointed in this killer and the affect he’s having
Springtrap is built for tunneling effortlessly
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@Nun_So_Vile said:
I couldn't imagine being a new player in 9.0.0 because I wouldn't even want to stick around after experiencing this ######### gameplay. Dogwater update.
never thought about what it be like as a new killer. I didn’t have a console years ago and found dbd mobile when there was mostly only original killers as well Bubba & Pig. I cannot imagine joining with this many killers especially facing a Springtrap as a new player 😭. When you’re trying to learn the game and that. I’d probably hide the whole match back when I didn’t know that was bad 😭
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@dbdbdbd said:
by having a killer who can come out of a doorframe invincible with little counterplay to it at any second creates an environment that encourages new players not to do gens.
It will teach players that doing gens will get you killed and more people will be afraid to do objectives.
Change the door placements or start on a rework already because this is the most unfun patch i've ever been in and im taking a break until things change.I mean what’s the point. Half the spring traps I get will either hide in the door right by the hook so they can jump out immediately once they are unhooked or they hear footsteps.
Or have an almost 99% chance to be able to proxy camp the hook even if he’s chasing someone across the map. -
@HALOGEN said:
The combo makes you move at 110%, comparable to ranged killers and Hag base movement speeds. Yeah, it is broken in endgame and idk what the devs were thinking when adding a perk like this. Subtle cheaters can also use this fact to make their cheats better to hide.
I mean it’s a nique perk and I say it’s fair especially if a killer can have No Ed and bloodwardern and all those other perks.
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@Orvarihusklumpen said:
Find weak link, Proxy camp to get that survivor out of the game as soon as possible, find another weak link to get that survivor out of the game and hope by the time endgame starts, you get the other 2 survivors.
He doesn’t even have to proxy camp. He can be all the way across the map pressuring a gen, chasing someone and then teleport back when unhooked
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Platform XBOX/Console
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@[Deleted User] said:
SUMMARY OF THE ISSUE: Springtrap's axe will be thrown in the opposite direction from how he's facing.
PLATFORM: PC
https://us.v-cdn.net/6030815/uploads/NILMBBT3QMO4/deadbydaylight.log
https://us.v-cdn.net/6030815/uploads/UIVE66JGBJEC/unfair-springtrap.jpg
STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURED:
Springtrap players will be facing away from survivors, but the axes that they throw will head straight opposite of the animation that is playing for springtrap.
VIDEO:
PLAYER LOGS:
- Player logs are required from PC players only.
YES. I didn’t think it was a bug just thought this how they designed Springtrap. I hope this gets fixed soon
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They should just leave maps in while they rework them. It seems like they take maps out for an eternity when they do that or add them back in with a low chance to go there. We only have 1 Red Forest map rn. Thompson has an any other Coldwin Farm map seems to be non existence except the one we always get with shack in the middle.
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I miss a lot of older maps we used to go to. Thompson House is one that has been out for a while. It be nice to rotate to a lot more maps than seemingly getting the same ones every session. It’s almost predictable rather than random. Feel like improving map chances and bringing some others back would be nice. Who cares if their broken. Would rather have them. Miss when Colodwin was darker. Really added to the mood of DBD. Now it’s just bright and whatever. Why not bring back the moon offering to darken the map in that case