Infectious1X
Infectious1X
About
- Username
- Infectious1X
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Comments
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@Fictionalname said:
- You release a killer on the beta that everyone agrees was crap.
- You buff said killer to perform better on the PTB due to overwhelming negative reaction.
- You then make a poll asking your player base if they're satisfied with the changes which they are.
- Then all of a sudden you nerf him, despite over 80% of your community liking the buffs to him.
Nuff said.
“Nerf” he says. Wow, so a few minor and necessary changes constitutes as a serious nerf now? Grow up.
Most of you mf’s are overreacting so hard. I’ve come to the conclusion that most of you jokers don’t even want a balanced game like you claim. If something is unintended, such as GF’s ability to stalk already marked targets, you change it. There’s no requirement for compensation since it was never meant to be a thing in the first place.
Whining and incessant complaining happens on both sides, but an incredibly small, yet necessary, change such as this one throws you obvious killers into the most pathetic temper tantrums.
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This goes both ways my friend. Seen plenty of survivors whose connections were subpar with mine, but like Orion said, ping more or less has little to do with internet quality and more about distance.
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“Only punishment is a lack of BP” LOL! Is that not the main reward? Lack of BP doesn’t constitute as a win since that also generally means a depip or black pip as well. Even if the survivor escapes, they get nothing out of the match.
Killers have a MUCH higher potential to earn much more BP than survivors, yet you supposedly also want to kill easily. You don’t even need to kill survivors to earn a ridiculous amount. Normalize BP for both sides and then we’ll talk.
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@Acromio said:
If you, as a survivor, have bonobos as teammates, that unhook you in front of the killer, well, it sucks to be you, but why should I, the killer, be punished for it? Why should I be punished for the survivors' stupid plays? If a survivor gets unhooked and the killer is near the hook for whatever reason, it makes sense for them to go for the injured person. It's not toxic, it's the most efficient way to actually kill someone. If you keep switching targets the whole match, you will get to the point where there's only 1 gen left and all 4 survivors are still alive. If the killer gets punished for doing their job efficiently, then the same should apply to the survivors: if a gen pops within 2 minutes from the start of the game, all the survivors get slowed to 0% movement speed, their auras revealed for 5 minutes and suffer from the exposed status effect, rinse and repeat every time a generator is completed within 4 minutes from the last. What? It doesn't make sense, you say? Well, neither BT, i-frames during the unhook animation and DS do.
And why should the unhooked survivor be automatically punished with zero chance of retaliation just because his “teammate” is an idiot? If this game was balanced for 100% team-based play (swf), then I’d agree, but it’s not. In solo play, you don’t get to choose when to be saved and rely completely on foreign morons.
You’re also not being “punished” by the new DS. Simply slug the injured and chase the unhooker and you’re good. Or take a DS to the face, quit bitching, and continue on the chase. You currently are forced to take a DS with no counterplay (no, dribbling is not actual counterplay). At least this change lets you choose what happens.
I think you killer mains ought to play both sides and then you’d figure out why tunneling (and other things on both sides) is an issue.
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Wow, he called you a whole monkey? That’s absolutely terrible!!!
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@thekiller490490 said:
Who's thiccer, Kate or Jane?
Definitely Jane, but being “thiccer” isn’t necessarily a good thing. Kate is more “well defined” and “curvy.” Jane’s just thick. Depends on your type I guess.
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I actually agree wholeheartedly with this. I’ve always wanted the game to be less “1v1” chase-oriented as survivors realistically shouldn’t be allowed to do what they currently can. Survivors should be running and hiding from the killer, not antagonizing them.NuclearBurrito said:I'd say it would be best if chases were short with the main problem for killer not being losing time but rather losing the chase as a whole.
Or in otherwords, less ways for survivors to buy time in a chase. More ways for survivors to break line of sight in order to actually END chases. In theory both sides should be trying to end the chase as fast as possible. With survivor doing it so he can go back to doing gens, guarantee he won't get hooked ect and Killer so he can secure the hook
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I actually think this is a neat idea. I have absolutely no idea how it would play out, but I definitely wouldn’t mind a PTB with these changes just to test it.