IncaNova
IncaNova
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- IncaNova
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@UndeddJester said:
It sounds cool, great passion. For lore flavour I'd probably go for a more unique Tank, as in "there's something special about this one...", a variant that retains more intelligence or something.
Regards to powers, I actually think you've been a little too conservative...
Infected Strength
It feels like this is something that would have a long wind up. I think of the game and you have to sit still for a couple of seconds to pull up a boulder... thats an age in DbD.
I'd have this as a contender high risk for potentially high reward. If you're Hindered while carrying it (as you should be), it won't be like Huntress where you carry the iri in your hand then wait for a locked animation, quickly pull up a shot and go for the down. This seems a stop in place for 1 Hail Mary throw that will only work in open spaces (even if you make it large, close range loops will slaughter you).
I'd make it a large shattering projectile but have a long wind up as you pull the boulder out of the ground. If you get a direct hit, it's an instant down, if it's a shatter hit, it only wounds. This means you could hit the top of a low loop like in Autohaven and have it shatter around the loop to give some anti loop.
Infected Grab
I dont think this needs a charge tbh... I'd just have this as an ability to throw carried survivors. Give it a wiggle progress cost about the same as carrying them the same distance would be.
Throwing them will breaks gens, break dropped pallets snd walls, and will wound struck teammates. The cost is you have to pick up again, potentially allowing flash saves.
Boomers
Pretty much fine tbh. No worries here.
Amusingly you went the other way for the perks, these are pretty ridonkulously strong. ๐
Meathead - There are so many Killers this becomes really nasty on; Nurse, Blight, Wesker, Artist... I'd actually put Quick Tempter here as itvstill fors thematically, or I'd go with something like "when in bloodlust, you break walls, pallets and gens 20/30/40% faster. This increases by and additonal 5% perk additional tier of blood lust". Considering you lose bloodlust doing these things, this seems a fair trade off.
Quick Temper - The afformentioned change messes with this one. This killers power I feel is heavily restricted in indoor or high wall heavy maps, he'll struggle greatly and need help in his basic chase. I'd be tempted for something like "After breaking a wall or pallet, for the next 5 seconds you charge bloodlust 50% faster" or some equivalent.
Destructive Properties - You'd struggle to sell undoing a gen of your choosing to any Survivor, even if its a once use only and requiring a 1 tap, the fact you can camp that single gen in your own chosen 3 gen setup is really strong... snd you habe to be wary of gen regression perks in general in a 3 gen setup. This'd be one of those perks that really make it super hard to balance the regression values... because you are always gonna be on a knife edge between having the perk be kinda useless or absolutely busted.
I'd be tempted to go with something like "Every 10 uninterrupted seconds you are not in chase you gain a token up to a maximum of 6. This effect disables for 10s seconds when you down a survivor or kick a generator. For every token you gain a 3% instant regression when you kick a generator". This about half the potential strength of PGTW, as you gain it passively and can store it without actually having to achieve anything, but it does mean if your struggling to find survivors, you're building a benefit.
Appreciate the criticisms and thoughts. I like how I made it though. The only criticisms I have with your criticism is Meathead is half joke half serious, when I made it I basically thought like "Vigil but for killers" and thought it be kinda cool.
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@IncaNova said:
Lessened and some way to tell if someone willingly disconnected. Maybe even offer the ability to join back and take over the bot.
And to clarify I think it shouldn't be able to go past 10 hours. I think it should go to about 5 and if you keep leaving after 5 it bumps up to 10.
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Lessened and some way to tell if someone willingly disconnected. Maybe even offer the ability to join back and take over the bot.
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Honestly I think she could do with a nerf
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I voted no more on personal experience. I've never done it for toxicity. The few times I have slugged is mostly for toxic survivors. their constantly around trying to get flashlights or cheeky saves so if I can down 2 or 3 and make the rest run off so I can hook. I'ma do it.
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I guess it's technically fine the way it is on paper. But in practice it's completely unfair. Namely the speed boost and aura. Why should the killer get faster and insta kill after sucking the whole game this isn't cod. And the fact I can't even see the guys totem is insane. I don't even know he has it till it's all over. If I could at least see the totem from a good distance away to know what's up I'd be happy.