ISaboUrLife
ISaboUrLife
About
- Username
- ISaboUrLife
- Joined
- Visits
- 17
- Last Active
Comments
-
Yeah, spend 15K bp on a single trial. Seems legit. Also, why tf would someone want to be in a sabo squad?azazer said:Coordinate with survivors to all run less hook offerings and sabo squad
-
@Orion said:
The Survivors' strength should come from not being seen by the Killer, and not in their ability to loop Killers indefinitely. In a straight chase, the Killer is supposed to have the advantage, since it's 1v1. You can still escape, mind you, but it should be difficult to do so. It should be easier to stealth than it is to loop.Stealth is already dead, so survivors don't have many choices in a chase. I agree that it should be easier to be stealthy and that it should be harder to get away from the killer though
-
@Tsulan said:
ISaboUrLife said:In the most recent PTB, some of the meta-perks got a severe nerf due to their powerful impact in a chase (I'm talking about the exhaustion perks). Also, Brand new part got changed because it would significantly boost the speed at which the generators were made, which made it a hated add-on. However, the new changes aren't a solution, because Nurse, Hillbilly and so on are still powerful killers, and it will be even HARDER to get away from them now with the exhaustion nerf. I totally agree that Hag and Trapper needed a buff, and I also think Freddy and Wraith need one too, but, at this point in time, killers are almost guaranteed to win the game if they know how to play the killers I mentioned before.
BNP got nerfed, because it's simply to.powerful. Survivors can finish all gens in under 3 minutes, without BNP. Now imagine how fast it would be with BNP. Not even a 2 minute match.
You don't seem to play on high ranks. Because right now, survivors can win almost every match. Only exception are nurse and billy.
All killers should be at the same power level as Billy.
You talk about high ranks like they matter the most or something (which they don't, every rank matters, wheter it's 15 or 1). I didn't even complain about the BNP nerf, I just that it's now weaker. You also didn't reply to my thoughts on the exhaustion nerf, you talked about how weaker killers should be more powerful (and I said that too). I was trying to say that Nurse is still an OP killer, and that survivor nerfs will make it even more challenging to get away from her, which is not okay.
-
Yep, Boil over has potential, but it's surely not so good
-
@Master said:
@ISaboUrLife said:
@Master said:
Actually its their job, thats why they are called killers
Dude, there is a difference between getting hooked 3 times and getting hooked 1 time and being killed after 2 minutes. If you think I'm wrong, go play survivor and take a flashlight (you don't need to know how to save) and you won't last longer than 5 minutes (if you get found. But why would you try to hide when you have an item that forces you to interact with the killer?). And it's not their 'job' to kill survivors, because it's a game and the point of playing a game is to have fun (and camping is not fun for anyone)
A flashlight forces you to interact with the killer? Dafuq? Dont listen to ochido, he might tell you that the only way to play survivor is by clicking at a killers face in order to annoy him as much as possible, but that is not how you need to play.
Sure, I can go play survivor, take a flashlight, and easily escape, because I can escape without a flashlight too and a flashlight just makes it easier
(If you believe that a flashlight makes it harder to escape, then you should probably stop using it)Now do some math and compare the objectives.
There are 4 survivors and 1 killer, survivors need to do 5 gens to complete their objective, the killer needs to do 12 hooks to complete their objective (assuming 3 hooks per survivor)
Now I challenge you to use your brain and think about how fast you can do a gen and how long it takes to get a hook. Is there something you notice?A flashlight doesn't have any other use than blinding the killer or(rarely) destroy Hag's traps. So it forces you to go to the killer and blind him if you want some value out of it. Sure, you're not FORCED to blind the killer, but then what are you going to do with the remaining battery of your flashlight?
Also, I said that, if you take a flashlight, you'll most likely be chased by the killer until you die (possibly 5 minutes if they play top tier killers). So taking a flashlight will not make your life easier, instead it will make it annoying for you AND the killer -
@Master said:
Actually its their job, thats why they are called killers
Dude, there is a difference between getting hooked 3 times and getting hooked 1 time and being killed after 2 minutes. If you think I'm wrong, go play survivor and take a flashlight (you don't need to know how to save) and you won't last longer than 5 minutes (if you get found. But why would you try to hide when you have an item that forces you to interact with the killer?). And it's not their 'job' to kill survivors, because it's a game and the point of playing a game is to have fun (and camping is not fun for anyone)
-
@BadMrFrosty said:
I have a question for you guys, a non-cheeky question. Some opinions on this matter would be appreciated!Is it the killer's job to babysit your fun? If yes, then is it your job to babysit theirs? Been running into a lot of survivors lately who seem to be obsessed with 'their fun' when they're running some.. questionable perks/items/add-ons. Give me a new perspective on this, if you'd be so kind.
Thanks for taking the time to read my query

I think it's more entertaining to chase a survivor than getting camped/camping. You say that survivors are toxic or something because they use items, but if you have something good that's worth using (like a purple flashlight), why not use it? Do you have it for nothing? If killers complain that survivors are cancerous, why are they using overpowered add-ons (mint rag, iridescent king/head) and tell survivors they are salty when they complain about those overpowered add-ons? Of course survivor isn't fun when you take good items and get camped, it's like the killers' add-ons could be nulified by survivors if they blind you 3 times or something. And by the way, taking a toolbox doesn't mean you have brand new part and taking a flashlight doesn't mean you know how to blind.
-
In the current update, the best perks are urban evasion, empathy/dark sense, self care and balanced landing/adrenaline. The worst are perks are lightweight, slippery meat, wake up! and no mither
-
I'm sorry for you, killers just think that they have a right to ruin your day because you play survivor or something XD