Hussein
Hussein
About
- Username
- Hussein
- Joined
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Comments
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@Th3Nightmare said:
https://forum.deadbydaylight.com/en/discussion/comment/3020999#Comment_3020999
In immobile killer it will be stopped using, for sure. Maybe go back to 45 seconds and make it 22.5% (without the 2,5% base) of total progress? Idk
Yeah, or just revert back to the original Pop Goes the Weasel, and just nerf it to 17.5% (plus 2.5% base) which equals 20% of total progress (not current progress). But then increase the timer from 45 seconds to 60 seconds.
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With Pop Goes the Weasel, if they are going to keep it at 45 seconds, I believe they should add a generator aura intensity while the perk is active. This makes it fair, since the perk is only effective on generators with a lot of progress.
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The concern I have with corrupt intervention changes is the fact that a SWF can abuse that. They can purposely get a survivor to enter a locker for killer to grab them, then another survivor to do a flashlight save. If that deactivates corrupt intervention, survivors will abuse this.
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How well were they playing in the match? They may have transferred from console to PC.
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Another example of 2 gens close to each other.
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Received this error too. Unable to find a match for a while.
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It's been happening to me too. Quite annoying really.
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Particularly at the moment, every match I'm in the killer has devour hope and/or NOED and blood warden. Disgusting and boring play.
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The way I see it is, tunnelling is fine in the late game. But at the start of the match, and I do 1/5 of a generator the entire match because the killer won't leave me alone, then I'd rather DC and ruin the killer's 4K streak and watch Youtube videos until I find another match.
It's so boring and a waste of time watching myself on the hook waiting to get rescued if the survivors are not cowards.
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Yeah what Jack said. Killer tends to tunnel someone out if they are not amazing at looping, so you're expected to sweat a lot. And sometimes when you do sweat, killers spend the entire match chasing after you in the hopes of killing you off. Like they take it personally.
There's no win win.
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As a red rank survivor, what annoys me is when a survivor unhooks me in front of a killer without BT, or when I do a 1-2 mins chase, and the other survivors are walking around like adventurers looking for treasure when they should be doing generators. Other than that, getting tunnelled isn't fun and is quite boring. But I don't waste my time waiting for match to end to insult the killer. They're not worth my time.
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@Ketrab2703 said:
That's not the bug. It is happening with challanges when you have to heal or do gens, progress is recorded based on charges that you spend doing said action. Doing single gen requires you doing 80 charges (at 1charge per second). If you happend to complete a match with 79 charges done by you (therefore not full generator) you still 0/12 despite the fact that the progress bar moved.
Oh okay, makes sense. Thanks!
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@NVerde said:
https://forum.deadbydaylight.com/en/discussion/comment/2031716#Comment_2031716
In that scenario though you are punishing the killer for the bad behaviour of your own team...how is that fair?
Because instead of the killer leaving me on the ground and going after my teammates, he decides to hook me. The killer knew my teammates screwed me over, and if he still chooses to hook me, then I might as well D/C. Also there is no way for me to punish my own team if I'm dead on hook.
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I usually play survivor and rarely ever DC. Other than internet connection loss, I've only DCed once and that was because my teammates screwed me over. I was on a gen, clown chased me and downed me. He then put me in the basement. I was left on the hook almost the entire time, where I was about to die on the second phase. When they finally unhooked me, clown was right behind them. I managed to just get outside the killer shack, but then the clown downed me again. I went underneath a pallet, then my teammate dropped the pallet on me and ran away. Clown was about to put me on death hook and so I DCed. I would've only gotten 3-4k BP anyway, so I'd rather DC than give the clown BP for hooking me.
But generally it is annoying when people DC just because they dislike a map or killer, because then it puts more pressure on the rest of the survivors. Once someone DCs, it's very rare that we are able to escape.
