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Habaneropeppah

Habaneropeppah

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Habaneropeppah
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  • Why aren't we seeing comments like this from survivors? "Oh, I am having so much fun playing against Jason. He jump scares me, hits me with his spear 90% of the time, regresses my gen that I cannot pop, and pressures us on both gates simultaneously. I hope my next match is against Jason again!"

  • I totally agree with the original post. I want a menu when I queue up for a match that lets me ban killers and maps from my matchmaking experience. As a newer player, it’s really frustrating to get destroyed by killer after killer just because I have no idea what the killer does and how to play around their unique abilities. Let me choose to start with a handful of killers, learn them, then expand to additional or more complex killers as I become familiar with how the game works.

  • @TragicSolitude said:

    https://forum.deadbydaylight.com/en/discussion/comment/2317278#Comment_2317278

    Play to have fun, play to win, do what suits you. My only suggestion is make sure to regularly play both sides: it helps you become better overall and it helps you have empathy for your opponents. Many people who come up with "rules" for the other side or who treat the other side with disrespect are people who don't play both sides regularly, and that's how their perspective gets so skewed.

    Yeah I am totally cool with that. At this point, I have approximately 25 hours on survivor, and maybe 90 minutes on killer.

  • I appreciate the comments, response, and insights. I totally realize that everyone's perspective on the issue is valid. Just want to reiterate that I have only played the game for 2 weeks total, and have only played the killer role 3x at this point at rank 20. Its not like I have 2 years of experience and de-ranked on purpose to wreck people at a lower skill level. As a new payer, I find it strange and confusing that this imbalance between whats OK and Not OK for survivors and killers exists in the game / community.

    My takeaway at this point is when I am a survivor, I am going to try to accomplish my objectives, help my teammates, and do my best to escape, for myself, and my team by using all of the abilities, techniques, and possibilities available to me in the game, and have fun running scared from the killer, and celebrating success when I can avoid getting caught, fix gens, rescue people from hooks, heal others, or when I escape the map. This can include taunting the killer to follow me, and through skill and awareness, run them around for as long as I can so my teammates can accomplish things. It also includes hiding, or repairing gens faster with skills or tools, being stealthy, dodging attacks, etc... These are fundamental aspects of the game that should not be considered bad behavior. If its strategic and part of the game mechanics, then I do not see how any of that behavior should be labeled as bad, toxic or not appropriate.

    When I am the killer, I am going to try to use the abilities, mechanics, techniques, and strategies to progress my objectives, be scary to the players, and fulfill my role to thwart their efforts to survive. I see t-baggin as an actual disrespectful action based on what you are representing with that action, but I do not see wacking a survivor on a hook as disrespectful, cause thats an action that is readily accepted in getting a survivor on that hook in the first place. Nor will I be troubled for strategically making it a 3v1 or 2v1 as quickly as possible if that is how I can strategically accomplish my objective in my role as a killer, or any other viable strategy that is possible in the game. If it is advantageous to prevent a player from being rescued on a hook, then its strategy to partol that area until they have a restricting outcome to their progress. I will also stun, chase, and catch survivors off guard, and do my best to limit their efforts to survive and escape. I will also have no regret if I prevent the last survivor from escaping using the games rules, dynamics, abilities, etc... I also don't see running a particular build as disrespectful, even if it is oppressive. That's what the survivors have to play around to win, and is what makes it fulfilling when, as a survivor, you know you outplayed a killer who maximized their potential to succeed with their objectives.

    I realize I am only 2 weeks into the game, however, I am not sure what I would have to experience to adopt the belief that the survivors get to do all of their survivor things, and the killer cannot do their killer things.

  • @[Deleted User] said:

    Welcome to most players not having the basic understandings of empathy, at the very least not playing both sides.

    See, that concept is a fundamental concern to my question. So I’m supposed to select a killer like Freddy and then have empathy and take it easy on the survivors so they don’t feel scared by one of the most terrifying horror characters of all time? Not trying to be salty, just don’t understand how a killer is suppose to be empathetic… Never seen Jason, Freddy, Michael, Leatherface be empathetic to characters.

    Do survivors express empathy to the killer if they get all gens without being hooked, then sacrifice themselves and let the killer get them instead of escaping to make the killer feel good about their game experience?

    Honestly, not trying to be salty, just trying to understand.

  • @Clevite said:

    Nice bait dude, two weeks and already making posts to divide the community.

    Not bait, just trying to understand the dynamics of this issue because it doesn’t make sense to me without understanding the origin of the concern.

  • @Phasmamain said:

    New players always find doctor hard to play against but hitting someone on the hook is considered a bad gesture so I’d advise against it

    Why is that considered a bad gesture? How did that become an offensive behavior in the game? As a new player, I have had killers do that to me, and I didn’t feel offended by it. Not doubting that people feel this way,just trying to make sense of it, since it doesn’t do anything to the survivor in game.

  • Wow, so many terrific responses. I really appreciate it. Here are some things I have already done:

    1. Changed my expectation from entirely ditching the killer to distracting the killer to buy time.
    2. Considering the perks that I have access to, which will help me be more aware of where the killer is, or to help me be more elusive.
    3. Become more active in getting gens or helping teammates when they take a fall or hook from the killer.
    4. Watch YouTube videos of how good survivors work, and what the game looks like from the killers perspective.

    Some things I havent done yet:

    1. Play as the killer. Its till pretty intimidating to consider playing this role honestly. I could probably get a couple survivors, but I really don't think I could try to prevent them from doing all the gens and escaping.
    2. Voice chat while playing. I feel like I am so panick'd and focus on doing skill checks or avoiding the killer, that its super hard for me to have useful communication while I am playing.