GoldenShadow384
GoldenShadow384
About
- Username
- GoldenShadow384
- Joined
- Visits
- 16
- Last Active
Comments
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@TheeclumsyNinja said:
KILLER IS JUST TUNNELING, CAMPING, AND SLUGGING BY THE HOOK CAUSE THEY DONT CARE CAUSE THEY GET A TON ON BP ANYWAY... only thing keeping me playing is double bp.
Im sick of the “just do gens”, ITS NOT FUN GAMEPLAY FOR ANYONE.
I dont play killer anymore cause its dumb af at high ranks and survivor i only play cause of friends... we didnt need graphical updates, or minor changes to useless perks making them still useless.... make the game play good, change the meta, add somethings to the game to add some variety to the game play for survivor cause its the same boring gameplay once you get good at looping and time management.
Maybe, just maybe, stop ya yappin. Its a work in progress game that is asymmetrical. Do you know what that means mate? It means teams are unbalanced in purpose for the sake of a rush. Cool ya jets. The game is good if you actually learn and change up your perks a little. Trust me. Start a new surv and play only them. Its challenging and fun.
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@DaKnight said:
They are a relic of a past time when survivors recovered exhaustion while moving. They need to be removed. Same with clown's gas bottles but clown is so meh that it's not really an issue for him.
.... So remove the power of a killer entirely? G o t i t
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@WalkedMoss92 said:
Unless I'm being camped, there's no reason to not get me before my second phase. Even while running kindred, I still almost died on first hook?? It makes the game super unfun when I'm dead on hook only a few minutes into a game.
Call me a bad teammate I don't care, the real bad teammates are the ones who let this happen to their other teammates every SINGLE trial. After my second phase on my FIRST hook, I'm 100% out of there. There's a big difference between getting caught a second time and then going into your second phase on hook than getting caught a second time and then immediately dying.
Unless the killer is face camping then I see no reason at all to let your teammates become dead on hook.
Homie, if my gen is almost done against a killer with ruin you are staying on that hook. Plus it doesnt matter, camped or not i dont do altruism and i tell that to every survivor who thinks im gonna. Altruism is optional, meaning i dont have to save or heal anyone all game. Plus people like you who let go second hook never rank up because you let go, meaning you are staying stuck with those people who dont unhook. Think ahead. People who let go 2nd phase make me mad as killer and surv cause it just makes everything that bit harder for teamates. As surv i will be right there for the unhook and someone will let go in my face. Like i was going to save you i was right here. Hold your horses.
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I think console should have a post game chat regardless. It makes it less confrontational for survs and killers to give a quick GG or (for the toxics sake) swear at a killer for something that wasnt done (i dont condone this behaviour at all, but it exists and we just have to move on.)
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I think its a great idea for players to see the MMR "rank". It would give players who like to be top teir a reason to really grind and practice, and would let me know where i personally stand as a survivor and as killer. As a rank 12/13 getting paired with rank ones makes it impossible for me to even pip at all, never mind a safety pip. I would like to know what skill level the game perceives me to be so i know how i need to adapt or switch my perks and tactics.