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GOAT9898

GOAT9898

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GOAT9898
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  • Anymore nerfs would destroy ph. His addons are all completely worthless excluding his few that increase the distance of his range attack. It's pretty ridiculous that his purple and pink addons are complete garbage, giving him possibly the worst addons of any killer. His main ability is also useless and here's why. Yes, he makes survivor hook perks worthless however you make killer hook perks worthless as well which are some of the best in the game. Pyramid head has no map pressure and playing him without pop goes the weasel is a nightmare. Let's get back to his main ability, it's next to impossible to get survivors to run through his trails on any outdoor maps assuming there was any reason to cage people in the first place. Think about it, pyramid struggles with map pressure so he needs to rely on hooked survivors for his pressure. Sending the downed survivor to the other side of the map to be immediately rescued and healed destroys all your pressure. Not to mention all the time you wasted trying to corrupt that survivor in the first place. Unless you're playing against rank 20-13 survivors his Main ability is only going to hurt you. So what does pyramid have left? His range attack of course. In low ranks and against unskilled survivors his rang attack is an absolute nightmare for the survivors. Once you hit about rank 8 and 95% of your matches are skilled solo survivors or swf his range attack is all but worthless. Every single survivor has caught on to the mind games and won't fall for them and his rang attack is extremely easy to dodge. In high ranks you'll just end up missing and extending the time of the chase even longer. Once in a while you'll land a lucky hit but that's about it. Worthless addons, worthless main ability, no map pressure, leaves pyramid head with a semi decent range attack and that's it. Pyramid head punishes low rank survivors hard but in the higher ranks he's almost worthless. I main killer and survivor pretty equally and I'm so fed up with survivors flat out sucking and ruining killers because they can't learn to adapt.

  • @Mastropiero said:

    Why is the pig so weak? The killers that are paid like Mayers can throw you in one hit, gosthface too, leatherface can also throw you in one hit and Freddy (in addition to having the arm of the elastic man of the fantastic 4) is a very strong killer. Again I ask: why is the pig so bad if it is also a killer that cannot be obtained for free? are plans to improve it? Is there any enmity between the developers and the owners of the rights of the film? I feel a bit cheated when paying for such a useless killer, the traps are not difficult to remove, they are only activated when an engine is completed... she has so much against it that I am really thinking of asking for a refund for her 🤨

    I will never understand why people think the pig is weak. She's one of my absolute favorite killers. If you use her traps right and run pop goes the weasel you absolutely destroy gen progress. Not to mention her stealth and dash let you end chases faster than most killers. Her dash is for ending loops! not surprising people! You're better off sneaking up to a gen and simply standing up rather than using her dash. Her traps give you Info pressure and a kill every once in awhile. She's a great counter to the gen rush issue.

  • @Kebek said:

    Since there's been such large amount of players claiming that deathslinger doesn't have counterplay I've decided to ask you all how would you change DS to fit your counterplay criterias. 

     I'd like to say that in my opinion deathslinger has counterplay which is based on predictions (a statement/action about what you think will happen in the future) just like for example nurse or spirit have, it's very difficult to predict but it is possible. Keep in mind that this thread is to discuss counterplay to his power and not his viability. 

    Also please refrain from any ideas that would change DS to 115% MM Killer. Those are lazy changes that suck all fun from killer's power. It's like suggesting to fix looping strong tile setups due to strong window spawns by increasing MM speed of all survivors by 3% but nerf all fast vaults into slow vaults. Such lazy changes are never good idea, keeping DS 110% with good power needs to stay.

    So please when you suggest some change do your best to explain what kind of counterplay you want DS to have and how would you reach it via your suggested changes. 

    I'd also like to ask if @ScottJund could spare a bit of his time and partake in this discussion since he's one of the best known opposers to deathslinger's gameplay. It would be extremely helpful if he could share more of his views on this topic and possibly even give some changes that he thinks would make DS balanced. As seasoned DS main I'd really love to give my feedback if he has some ideas in mind to change DS.

    Are you guys seriously suggesting a nerf to deathslinger? He's literally just huntress but weaker. I stg survivors are the biggest cry babies I've ever seen. Wanna know how to counter deathslinger dodge his shots. You're welcome.