FusselTeddy
FusselTeddy
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@Atsuka_Anarchy said:
So lemme get this straight, you're suggesting that Pig has her undetectable status when crouching removed because some pig players like to throw the entirety of their games and crouch to someone the whole or most of the match to prevent box searches? Yeah, that's called a nerf, especially on a m1 killer with already little map presence or pressure to begin with. The best solution is to get her out of crouch mode by searching boxes and forcing the down, making your timer go on standby mode, as stated by a few forum members; buys you more time and wastes the Pig player's time even more than they're already wasting by following you around.
I never said, taht her undetectable should get removed. Just, that a chase should start. You can still initiate chases while undetectable by whatever other means.
The timer going into standby doesn't pause the bleedout timer, Sherlock. So you are dead 100% of the time, which is unavoidable.
Forcing a grab off a box leads to a hook, because you cannot guarantee, that random people save you all the time from being hooked (flashlight/pallet save or sabotage).
So you are dead 100% of the time, no matter what you do. That is the EXACT same as camping a box. -
@FusselTeddy said:
https://us.v-cdn.net/6030815/uploads/GFWCK00E4XB9/20250728013705-1.jpg
I'm stuck too with 59/64 quests done, while the pass says 45/48.
I was trying to do some more quests today to complete everything. I managed to do 3 quests in 1 match, but all of them didn't count. All the quests I did were pinned. Maybe the quests you pin are the problem? I can't test further since the remaining quests are too tedious to do for me.Seems like BHVR lowered the numbers. The quest seems to be fillfilled, but I still don't habe the banner, even after relogging.
Edit: As I did another quest from the pass, I got the banner. -
I'm stuck too with 59/64 quests done, while the pass says 45/48.
I was trying to do some more quests today to complete everything. I managed to do 3 quests in 1 match, but all of them didn't count. All the quests I did were pinned. Maybe the quests you pin are the problem? I can't test further since the remaining quests are too tedious to do for me. -
@jesterkind said:
I don't see how anyone can answer this without knowing why it was nerfed.
It clearly didn't need it from a strength perspective, and because of that, we'd have to know what did prompt this change before we can say either way whether it was necessary.
Well, the Devs already answered some other Perk related posts (for example that Wire Tap and Open Handed aren't supposed to stack), but won't talk about Blast Mine, despite there being so many threads about it
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@Devil_hit11 said:
https://forum.deadbydaylight.com/en/discussion/comment/3158864#Comment_3158864
blast mine stuns killer for 5 seconds. that's like old decisive strike. it interrupts the killer from kicking gen as well. so killer spends like 10 seconds doing nothing from trying to kick gen, the gen stunning killer for 5 seconds then killer kicking the gen. it's pretty strong. often I would work with teammates on gens then plant the mine, the killer kicks it and get stunned and my teammate gets a ton of distance for me planting that mine.
i used it when the perk came out with sb/flashbang/blastmine/bt. it was a meme-type build where 99% my sprint burst to flashbang save people from shoulder and waste killer's time with blastmine by giving my teammates a 5 sec stun on killer kicking gens.
The perk isn't ultra instant-winning by any means but I would give the perk a 4/5 in term of usability. I'd probably rank it somewhere between 10-20 perks you could use as survivor because of how much time it wastes from the killer especially back when pop goes weasel was a meta perk.
Blastmine is now risk vs reward perk though I don't think anyone will use it post-change since risk vs reward perks are usually total garbage in dbd.
dragon grip on other hand is completely useless because it has 90 second cooldown and 30 second activation window. In order to use this perk effectively, you need kick gen then sit near a gen for 30 seconds to get instant down with 2 minute cooldown. If it fails, you accomplished nothing. Its mostly meme perk that some people use with Insidious where you kick gen then you go insidious. I've seen the perk once where the wraith kicked gen and stood still for 30 seconds. Other than that, I have never seen this perk do anything.
You have to be complete rank 20 new survivor to go down by this perk. I'm sure if you look at stats for how many instant downs this perk gives in a match, its probably averages like less 1 down per match like 0.20% instant down ratio.
OMG maths isn't one of your strenghs, huh?
Blast mine stunns Killers for 4 seconds and kicking a Generator takes 1.8 seconds (2 seconds before the general Killer Buff). SO 4 + 1.8 = 5.8 or about 6 seconds. If you never kick Generators, you probably don't know how to play Killer (you sound like you play Killer, but you probably don't get many Kills due to being Gen rushed)... Yeah Ruin and other Regression Perks exist, but kicking is essential to win the game - now it's even more viable due to the instant 2.5% regression.
Dragon's Grip is not ment for Killers without mobility. You need to get back to the Gen ASAP, so it works great on Demogorgon, Wraith, Sadako, Billy, ... But not as good on Doctor, Huntress, Trapper, ... Some perks work well with some killers and some don't.
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@S0ckenSchuss schrieb:
Also ich würde die zeitsperre staffelnd machen. Erst 5 minuten lobbysperre, dann 10, dann 20 dann direkt 45 und danach 90 minuten usw. In der zeit müsste lobby gesperrt sein. Swf, kyf müsste man überlegen, aber vermutlich würde das nicht gesperrt werden. Natürlich müssten Hintertüren wie Zb in Gruppe eine randoms lobby suchen natürlich auch dicht gemacht werden. Die sperre kann ja in der höchsten Stufe 2h betragen und sich erst mit dem monatlichen Rang reset wieder aufheben.Die Idee finde ich gut, Survival With Friends muss dann natürlcih auch gesperrt sein, sonst bringt die Strafe nichts (sofern man Freund hat). Sie könnte sich ja auch zusammenschließen und zu dritt in den Nebel ziehen und alle 3 einfach quitten, das wäre ziehmlich besch!ssen für den letzten...
Kill Your Friends kann offen bleiben, so kann man sich ggf. die Wartezeit vertreiben
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@simbär schrieb:
Was hast du von Rängen? Genau: nichts.Doch: längere Wartezeiten, je weiter oben du bist :P
Dann soll es eben Zeitstrafen geben

