FreakyFranke
FreakyFranke
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I think it’s about time I give my feedback as well — not just from a Trickster player’s perspective, but also from a survivor perspective:
What were you thinking when you reduced Trickster’s movement speed back to 4.4? If your goal was to completely ruin him, then congratulations — you succeeded, and I can explain exactly why.
His power — the knives — is unfortunately useless on most maps. If a survivor is even somewhat decent at looping, Trickster is forced to rely on his M1. And trying to catch up to a survivor at 4.4 is just miserable. It’s incredibly frustrating. On top of that, there’s the constant reloading, especially now that his knife count has been reduced. During that time, survivors just get away, heal up, and the whole chase starts over — while generators are popping one after another.
Against gen rushing, nothing ever gets done — but that’s not even the main point here. The fact is: Trickster has almost no chance unless the survivor team is completely inexperienced. Survivors don’t even take him seriously anymore — I’ve noticed that too. They just keep doing gens right in front of you while you’re trying to down someone nearby. Why would they be afraid? He can barely keep up anyway.
Even the new map is terrible for him. There are so many strong loop options and ways to break line of sight. What are you supposed to do there besides M1? And even that is hard enough to pull off. This can’t be serious.
I don’t know who thought it was a good idea to bring Trickster back to 4.4, and I probably never will. Yes, I know he’s a ranged killer — but there’s a huge difference between him and other ranged killers at 4.4. Those killers can remove a health state with a single hit or have strong mobility across the map. Trickster needs six hits and has zero map pressure. And like I said, against even halfway decent survivors, it’s incredibly easy to avoid his knives, which turns every chase into a drawn-out struggle just to get a single down.
Please, BHVR — PLEASE bring Trickster back to 4.6. This cannot stay like this. You wanted to make him more fun and increase his play rate, but you’ve achieved the exact opposite. So many Trickster players told you that 4.4 wouldn’t work for him, but instead you ignored them and listened to survivors who already struggle the moment they have to do more than just hold W.
You should be listening to the killer players who actually understand how he works — the ones who are now frustrated and barely enjoy playing him anymore. And why would they? There are plenty of other ranged killers who are stronger than him, some of them even at 4.6.
Take Plague for example: also a ranged killer, but her effect continues after a hit. If a survivor doesn’t cleanse, they stay permanently injured and broken. That’s pressure Trickster simply cannot apply, since his laceration meter decays on its own. On top of that, she has her special ability, which is also ranged — and again, one hit equals one health state. In other words, she’s clearly stronger than Trickster, yet she’s allowed to be 4.6. WHY, BHVR? How is that fair?
At this point, it really feels like most people in the community who insist Trickster should stay at 4.4 — especially survivor players — just hate him and don’t want to face him. So they want him nerfed into the ground until nobody plays him anymore. And honestly, you’ve almost achieved that.
I already know several players who used to enjoy playing him but have now dropped him because he’s simply too weak and no longer fun. And yes, his base movement speed is one of the main reasons. A killer who needs six hits just to remove one health state and has to rely heavily on M1 should NEVER be 4.4.
So please, rethink this decision and revert his base movement speed so he at least has a chance to keep up again.
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@ad19970 said:
I couldn't disagree more with this. I have been playing Kaneki almost non stop ever since the nerfs and he feels actually fair and balanced now, but still strong. It's just that he now actually has some counterplay for survivors.
HIm losing two power tokens after breaking a pallet was the best nerf they could have given him in my opinion because it simply allows survivors to have a fairer chance at getting to some resource that they can use against Kaneki, which is only fair. Survivors should have counterplay against a killer.
His vault ability also needed a nerf and now it feels like it's in the perfect spot. It no longer gives you free hits at pallets and instead positions you to mindgame the pallet against the survivor you are chasing. As long as the pallet loop is mindgameable of course.
I also fail to see how Legion is stronger than him. He still easily has some of the best mobility in the game, and his downing potential is also better than that of Legion.
Then please record a round where you play as Ken, against survivors who aren't just standing around AFK or giving up, who actually play normally and you still get something out of it besides maybe two or three hooks. Then just show me that it's “fair”, because it's definitely not at the moment.
I've also been playing Ken constant since his release, and as mentioned the first nerf was justified, but the second nerf just doesn't feel good. More waiting time for abilities than you can imagine. So far, every round where a generator comes on one by one, within a few minutes, while you have to fight to keep up with a survivor who is constantly running from palette to palette and knows that if you crush it, he can immediately go to the next one because you can't get after him right away.
The buggy kagune is next. Instead of jumping in the direction you're aiming, you're suddenly somewhere completely different.
My point here is not that he should be “stronger than others”. No, it's about the fact that he was taken down in such a short time and that they will probably always listen to the crying survivor mains who only want to win by pressing the W button. So why is he so nerfed within a month but other, stronger killers aren't even touched after months/years? -
@DeBecker said:
"Even survivors know that he is weak now" … I stopped reading here.
It's okay, i guess you are one of this survivors who is bullying and mocking this killer now, so i'm not interested in your opinion either. More nerfs and not adapting and improving...this is your motto!