Fraeduu
Fraeduu
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@DTJObe said:
https://forum.deadbydaylight.com/en/discussion/comment/1517979#Comment_1517979
You couldn't try and make your point without belittling someone, could you? I just can't imagine what went through your head that you thought being condescending was the right course of action here.
The devs regularly leave us in the dark. They acknowledged and fixed auras because their player count started dropping. But where are the fixes for flashlights? Plague's camera angle? All of the hundred other bugs that people are contending with? Where are the acknowledgements that these even exist?
It isn't just about their inability to respond to criticism when they could boast about player count or the money they're making. It's more about their inability to acknowledge all of their issues, not just the ones that are costing them money in the short term. I'm still surprised how much buggy gameplay people will put up with and how little these devs will address it.
I'm sorry if you felt demeaned or belittled, that wasn't my initial intent. I've seen so many complaints about things like this and it gets on my nerves as a developer and community manager myself. It wasn't called for, you're correct about that much.
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@johnmwarner said:
https://forum.deadbydaylight.com/en/discussion/comment/1517966#Comment_1517966
What is this “bit of time,” people keep using as an excuse? The mods and devs themselves said approximately 10 games to get balanced... and if you don’t wanna believe me that I’ve played more than that then watch a streamer who plays literally hours every day, yet still gets paired against cleverly new players who are still showing rank 19 with like 1 perk.
Truly tragic. Be patient.
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@DTJObe said:
https://forum.deadbydaylight.com/en/discussion/comment/1470031#Comment_1470031
I love how the devs will pop in to fight you about the game's player count, but they won't discuss what they're doing for the long-term health of the game.
That's an indication of their priorities.
Well no, little one... it's an indication to YOU of how game development works. Developers can not reasonably provide insight into the active development of games except for very particular subjects. This isn't because of any ulterior motives, but because of the nature of developing games.
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Developments and moderation isn't so much about shutting up your staff or gag orders. It's about making sure everyone has the right story, and that not too much is said. This is just the nature of development. Right now the goal seems to have been to start by defending the changes a bit, and then watching to see how things turn out after a bit of time. If things continue to be highly disliked by the community over an extended period of time, then THAT is when we may see a developer intervention to make some adjustments. But as of now, it's for the best for everyone to just be patient and play. There are bound to be some issues with the matchmaking from the start, but these SHOULD be sacrifices in the short term for the betterment of long term matchmaking once the system can better calculate where you stand. We'll have to wait and see, though. As for Roobnus, the same concept applies. Developers often remain silent because everything in game development is subject to extreme change. If players come to expect one thing but receive another, it's only cause for further unrest.