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Fixthisgamebad

Fixthisgamebad

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  • @MoZo said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4061714#Comment_4061714

    it’s not 100% safe unhook. there are 2 other notifications that killers get when someone is unhooked (hud and visual cue). there shouldn’t be 3 notifications when someone gets off hook. also the loud noise is very unhealthy. it teaches new killers to always go back to the unhook which artificially increases the chances of killers instantly going back to the hook in all matches.

    the removal of the loud noise notification unhook and post-unhook Elusive really should’ve came to the game.

    u have to think logically tho, sometimes tunneling isnt the best option but usually it is, when gens pop fast and heal speeds are only a few secs the best way to win as killer isnt 12 hooking but tunneling, when one side gets all the benifits the other side needs to play a little dirty to keep up, nerf survivors and then tunneling will be less prone, if they make 12 hooking something killers want to do and encrouge them to hook differnt survivors with decent buffs the problrm wont be as bad as it is now. But because survivors dont want thier side of the game to change or killers to get buffs or changes, it will never change, the way to stop tunneling inst by punishing it but by giving killers reasons to not too.

  • @stegoch said:

    The stage is set in "The delusion world of a Young Korean Killer," but it is currently being criticized on the Korean Internet for its incredible Korean grammar errors, awkward fonts, and Chinese and Japanese-style cultural representations. Therefore, there is also criticism that it is the influence of Western-style Orientalism, which considers Korea as a chimera of China and Japan due to its lack of knowledge of Korean culture.

    https://us.v-cdn.net/6030815/uploads/TXSKL3HGYBNG/19c7965a5ae3d2208-282-29.jpg

    https://us.v-cdn.net/6030815/uploads/P13MUVD57FGG/19cbd815f1d1437f6.jpg

    The most noticeable thing is the round orange lanterns hanging randomly in the market. There is criticism that it imitates the cliche that media set in China which is full of Chinese lanterns hanging in houses or markets.

    https://us.v-cdn.net/6030815/uploads/IM0SDFCEXYSJ/201904018524-500.jpg

    https://us.v-cdn.net/6030815/uploads/ZAUNHQZ9IOGM/14310-23807-97-281-29.jpg

    Circular lanterns are also found in Korea. However, they are only used in Buddhist terms, in temples or street, or Cheonggyecheon stream, in national event liek Yeondeung-hoe to celebrate Buddha's birthday.

    https://us.v-cdn.net/6030815/uploads/C4QQAXDDKMO6/50046-37666-2517.jpg

    https://us.v-cdn.net/6030815/uploads/8IG4KHC6LTTE/50046-37668-2517.jpg

    https://us.v-cdn.net/6030815/uploads/M6B54TO0408U/50046-37665-2517.jpg

    And they are necessarily hung in many different colors, not only in circles, but also in squares, octagons, and more. They are not hung in the market at any season like in China. The lanterns are hung in markets or streets only during the holidays to commemorate the birth of the Buddha around April to May.

    Buddhist temples are the only places to see these lanterns all year round.

    But those round orange lanterns in map's market area, without this Buddhist context or variety of colors or forms, just seem to mimic the clichés that are full of lanterns in the media set in China.

    https://us.v-cdn.net/6030815/uploads/J7U6NLJGBTKU/nisi20230913-0001364133-web.jpg

    https://us.v-cdn.net/6030815/uploads/JVI7TTMAJO4Q/p1065596106420961-290-thum.jpg

    If they wanted to use lanterns that are often seen in Korean markets and daily life in every season, they should have used Cheongsachorong. Cheongsachorong has also many colors,(https://news.nate.com/view/20211017n13292), almost of all are red and blue.

    https://us.v-cdn.net/6030815/uploads/L7L2L5NUE3A5/19cbd82a0fa1437f6-281-29.jpg

    And out of the context, Japanese posters and ramen vending machines were also criticized as "not only insincere but also racist" in Korea. Ramyun vending machines are commonplace in Korea, ramen vending machines no exist. It was a mistake they wouldn't have made if they had searched K-pop Demon Hunters for what Huntrix ate. And there aren't Japanese posters everywhere in Korea, unless it's a Japanese restaurant or an otaku shop.

    https://us.v-cdn.net/6030815/uploads/HCFEQGKOPMK4/image.png

    '낡은'(Old) is an adjective. In English, adjectives are quite common used like title or noun, (for example, the movie Frozen, the title of the game Uncharted), but in Korean, it is very unnatural to use only adjectives without a ending or noun.

    It must be fixed to "낡아빠진 새끼"(a worn-out bastard), Or they should add nouns after adjectives to make them into noun phrases. It shows that the production team doesn't have a understanding of Korean grammar.

    https://us.v-cdn.net/6030815/uploads/98RWWYC2Q4JR/image.png

    '신선한 새 음료'(Fresh New Drinks)

    This word is an example of a truly boring, machine-translated Korean word. Sentences such as '신제품'"new product" or '새로 나왔어요'"new released" fit better.

    소다 산딸기(Soda Raspberry)-?????

    And "Soda" is never used exclusively as a product name. Consider it common sense. Is there a drink in the world that just has the name " Cola"?

    "산딸기 소다" or "라즈베리 소다(both means "Raspberry Soda") suits better for product name. Like 데미소다(Demisoda) of donga-otsuka.

    https://us.v-cdn.net/6030815/uploads/Q3XIVIPF3MQ9/image.png

    It's a basic font for Microsoft word documents, very boring to use as a city entertainment sign.

    https://us.v-cdn.net/6030815/uploads/9Z3Y6WEURHGO/image.png

    https://us.v-cdn.net/6030815/uploads/1D05PUGHTQWL/image.png

    '불에 타 죽다'(Burn of Death)

    It's just a verb that means 'to be burned to death'.

    Curse abusive sentences like '불타 죽어버려!''Burn to death!' are more appropriate.

    https://us.v-cdn.net/6030815/uploads/MUPR2EDR21YA/image.png

    '길의 끝'(End of Road) is also unnatural.

    '벼랑 끝에 섰어'("I stood at the edge of the cliff.") is more natural.

    https://youtu.be/h_imaehZcbM

    (KOREAN STREAMERS' REACTIONS)

    https://us.v-cdn.net/6030815/uploads/HWTIMSJFT838/image.png

    '맛있다'(It's delicious) '맛보세요'(Try it)

    "They guys didn't translate it properly. Please hire some Koreans for translation."(by streamers)

    One of the results of a typical 'mechanical translation'.

    최고의 별미! (the finest delicacies) 존맛!(Fuxxing Delicious) is more natural.

    https://us.v-cdn.net/6030815/uploads/8ULNUYDCM3YL/image.png

    "Who sells mackerel at a convenience store?

    https://us.v-cdn.net/6030815/uploads/LJ6CWJ3BJ6HE/image.png

    코-히(コーヒー) is japanese word means coffee.

    Korean world for coffee is "커피". It is one of the evidence that the makers of this map may not have distinguished Japanese and Korean as well.

    https://us.v-cdn.net/6030815/uploads/RUDRJSMQH3NQ/image.png

    "Who puts ketchup and mustard in Korean convenience stores?

    And which convenience store has iron chopsticks? Convenience stores are not restaurants.

    The convenience store doesn't look like Korea. It looks like an American convenience store."

    https://us.v-cdn.net/6030815/uploads/MAWK7J7VDW80/image.png

    "Why is mango the only fruit sold in the Korean market? Mangoes are grown in the south in Korea, but they are not this dominant fruit. Why are there no apples, persimmons, tangerines, oranges, chinese pears(nashi), or grapes, only mangoes?

    https://us.v-cdn.net/6030815/uploads/BUHFATZR9F28/image.png

    "에세이어(????) 노트르(???)비빔밥(Bibimbap) 시그니처(Signature)"

    a meaningless word that cannot be translated.

    https://preview.redd.it/tricksters-delusions-awkward-problems-part-2-v0-b0ta2fzsdfng1.png?width=1346&format=png&auto=webp&s=ad7c67a623a49cb26e5125d8bca88b5657dd5987

    "In everyday Korean restaurants, we don't include kimchi on the menu. It's just a free banchan(side dish) that we eat together at every meal, but we don't order it as an independent menu."

    "Who puts kimchi on the menu? It's not a dish, it's just a banchan. Who sells banchan independently in korean restaurants? Isn't it natural that all restaurants have to offer kimchi for free?"

    https://preview.redd.it/tricksters-delusions-awkward-problems-part-2-v0-9wrd02b6ffng1.png?width=1337&format=png&auto=webp&s=ff48d296149615b559da653973e841d2c81851fb

    "엄청난 할인""A huge discount"

    I'd rather recommend words like 대박세일"daebak sale" or 사장님이 미쳤어요"owner's crazy." That's too much of a mechanical translation.

    https://preview.redd.it/tricksters-delusions-awkward-problems-part-2-v0-2tmp4mdlffng1.png?width=1335&format=png&auto=webp&s=2dc4b1e66278cf866e2b45db07a51ed6411fd1d0

    "And who uses the word 불청객"uninvited guest" these days?"

    "Isn't 진상 "jinsang(customer from hell)" much more used in korean society?"

    https://preview.redd.it/tricksters-delusions-awkward-problems-part-2-v0-diwsnigzgfng1.png?width=1346&format=png&auto=webp&s=4e681eff0b1d6d49b579ee4c916e8c71c5a4a755

    https://preview.redd.it/tricksters-delusions-awkward-problems-part-2-v0-gx8wvaknifng1.jpg?width=786&format=pjpg&auto=webp&s=23681592f14bc4edd5dbc387a4c4206146434a3f

    "가성비 상품" "cost-effectiveness product" -> "최고의 가성비" "Best Cost Effectiveness"

    "주요 제품" "Major Product" -> "자사 최고 인기 제품" "maker's most popular product" or "핵심 제품""key product" or "대표 제품""representative product"

    "현지 제품" "Local Product" -> "국내 제품""domestic products" or "Made in korea" or "순창 생산 보증" guarantees of the production in Sunchang

    "전통 요리법" 'Traditional Recipe" -> "전통 그대로의 맛" "Traditional taste itself"

    https://preview.redd.it/tricksters-delusions-awkward-problems-part-2-v0-mg3nylsuhfng1.png?width=1338&format=png&auto=webp&s=97f72339c7283767464c8ede55ee9e643c185188

    "Convenience stores in Korea don't store lunch boxes in the this kind of freezer box. This is an ice cream machine or box for frozen foods such as chicken and mandu."

    https://preview.redd.it/tricksters-delusions-awkward-problems-part-2-v0-relb96azhfng1.png?width=1340&format=png&auto=webp&s=993ceec66679a24f5f7c5bd63e2fc14d090c6687

    "Street stalls(pojangmacha) don't have sales or discount event like this. "

    https://preview.redd.it/tricksters-delusions-awkward-problems-part-2-v0-2dwril2mifng1.jpg?width=496&format=pjpg&auto=webp&s=9b13edf3f413197271ed01b2872b98332b5ba7e0

    품점(x) -> 품절(sold out)(wrong hangul spelling)

    즐겨찾기(favorites, bookmark on web brower)(x) -> 인기 상품(popular products), 추천 상품(recommended product)

    https://preview.redd.it/tricksters-delusions-awkward-problems-part-2-v0-p9o1c71cjfng1.jpg?width=853&format=pjpg&auto=webp&s=2313da9012c37e754f24aa3c060beb0a72f0191f

    양면가치(double sided value) (x)

    양가감정(ambivalence) or 선과 악(good and evil)

    In addition, there are so many other problems such as awkward Korean translation and awkward fonts that young Korean singers would never like.

    The reason why this map is problematic is that it has been following many of the cultural incomprehension and orientalism issues that have appeared in the media depicting Korea abroad for decades so far.

    Selling Japanese and Japanese food out of the blue, especially in places that are not even Japanese restaurants. (If they wanted to include Japanese food found on the street in Korea, they should have added takoyaki food trucks instead. However, considering the bad feelings of the two countries, do they have to add Japanese food to the map that represents Korean culture?)

    And hanging red or yellow only round lanterns on the streets that do not go well with the daily landscape of Korea, but looks simillar more to china. Koreans are tired of this orientalist fallacy of portraying Korea as a chimera of China and Japan.(Age of Empires 2, Cloud Atlas, Agents of Mayhem, LOST, SOULCALIBUR, Batman Arkham Origin's Baekdu mountain's NInjas, Umbrella Academy's Hongkong-like seoul metro and Chinese soup spoon, etc….)

    And awkward Korean expressions without the help of professional Korean translators, and advertisement posters and signs written in Microsoft Word basic fonts. (Like Call of Duty Advanced warfare's hangul sign fonts, Korean dialogues and pronounciations in LOST, Black Panther's busan lady's bad korean pronounciation, blah blah blah…)

    It's all a problem that has been repeated for decades in countless, in foreign media lacking knowledge of the Korean language and Korea.

    A serious question for the production team. To repay the love and interest of Korean gamers for this game, could you please hire a consultant who is really good at Korean and has a lot of knowledge of Korean streets to modify the visual design of the map?

    References:

    https://www.reddit.com/r/deadbydaylight/comments/1rfe2pe/tricksters_delusion_contains_many_errors_in_korean/

    https://www.reddit.com/r/deadbydaylight/comments/1rhir07/korean_players_are_struggling_with_the_new_map_i/

    https://www.reddit.com/r/deadbydaylight/comments/1rlefzv/koreans_complaints_that_newly_added_korean_map_is/

    https://www.reddit.com/r/deadbydaylight/comments/1rmaic0/tricksters_delusions_orientalism_problemsmore/

    is rlly aint that deep, its a game no one cares

  • @Bubblzcold said:

    With the killers being so aggressive and camping and try hards its very very hard to even finish a game these days since you guys made them even stronger then what they was especially since Vecna is out now !!!! Just something i think you guys should think about :)

    do you not know how strong survivor is now? faster gen healing and unhookiung speeds, the game is so fast paced that the chase basically is useless because in high levle plays people just gen rush and know how to counter the killers right, its just a skill issue, you are just not good or not useing the right perks to win.

  • @SOULWARRIOR71K said:

    I understand that people will always camp and tunnel as long as it’s the most viable/low effort way to win, but can we please get rid of the unhook notification or at the very least get rid of it for mobility killers? I’ve watched so many people literally drop chase with an injured survivor, just to go back and tunnel when they hear the notification. Efficient? Yes. Very lame to play against tho.

    the fact 30 people upvoted shows how slow and biased these forms are. how dose such a bad take have so many upvotes, the game is already so ez as survivor why do you need more benififts and buffs, just learn the game.

  • @cogsturning said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4060741#Comment_4060741

    Bullying requires intent. Unless that group is getting together with the purpose of bullying, and not just playing forcefully to win, then it's not bullying. Maybe some people are so bad they think everyone who's aggressive is bullying them but I haven't felt helpless in this game since I was new. You can't bully someone who's more powerful than you.

    Works both ways here like you just now showing it.

    No, it doesn't. I'm not the one making the ridiculous accusations. Only mods can delete comments, and all my comments are visible on my profile. And as if I care enough about this rage baiting burner account to tag them in the first place.

    When i click on your comment is just says

    Comment Not Found

    The page you were looking for could not be found.

    Why would I lie? You rlly think this form means so much to me? All I see is a cesspool of illogical morons ngl. Maybe the whole form got deleted lol but idc.

    Ur point so baseless your acting like you each side should match each others swestyness or something which isn't a point, im saying anyone can play however they like at end of the day.

    It's just werid isn't it? To make people play a certain way? Like you just do you lil bro

  • You're wack or something it's in my notifications but ok bro.

  • @cogsturning said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4060620#Comment_4060620

    Then tag me. You're being awfully familar with me for someone whose account is two seconds old.

    You're question is too vague. It depends on the situation. Sabos are part of the game. If you fly into a rage because of one convenience sabo or flashlight save and slug everyone then you're acting like a child; if you identify full builds and coordination then aggressive plays logically result in aggressive reactions. But I get a lot of these sort of players (except with perks and prestige and high hours) and they never win against me, and I dont have to full-team slug to manage it. But I also run builds that focus on countering hook denials.

    I dont rlly care that you dont have to and from what i seems its like your more-so playing with these "wannabe" bully squads, full mither sabo squads r something else and decent flashbang headon ones can be annoying where slugging can help. I dont consider 4 trash players trying to flash light saves as bully squads, a bully squad for me are players with decent skill and coed and just decide to annoy the killer with blinds and sabos then do gens or they split it with people annoying you and some doing gens and some with you. either way I enjoy sluggin I find it fun and if I have a chance usually when the survivors mess up ill slug even if no gens have been done, its not because in childish ,most killers i know dont think that emtionally, thats werid to say even, its just because if i have a chance to snowball because they are being the avengers and get flash saves I know i can make them mess up and snowball, why not do it? U seem to have your own rulebook or morals in DBD, if that is true then you play like that, but stop trying like seep the way you play, your playstyle is ur own be a nice killer be a mean one it rlly dosent matter how you play as long as you win if thats your goal.

  • @cogsturning said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4060620#Comment_4060620

    Then tag me. You're being awfully familar with me for someone whose account is two seconds old.

    You're question is too vague. It depends on the situation. Sabos are part of the game. If you fly into a rage because of one convenience sabo or flashlight save and slug everyone then you're acting like a child; if you identify full builds and coordination then aggressive plays logically result in aggressive reactions. But I get a lot of these sort of players (except with perks and prestige and high hours) and they never win against me, and I dont have to full-team slug to manage it. But I also run builds that focus on countering hook denials.

    U keep tagging me in things lol. I'm not even on everyday cause I'm busy. I Just keep seeing you tagging me in things n deleting comments when I log on.

  • my best firend we meet again if you read what they say I presume they be meaning the collective of the team but,I agree with you tho that that bully squad was not rlly one they had green perks and low prestige and one dude was perkless. I got a question 4 u tho, would you say its ok for the killer to slug early if a swf for 4 is sabboing hooks?

  • @Inosennatoki said:

    https://us.v-cdn.net/6030815/uploads/3T3QMT2DRSTC/1000070783.jpg

    https://us.v-cdn.net/6030815/uploads/1WR5735QCY7V/1000070790.gif

    If there are no compensation buffs after the PTB version.

    Are you still play this character?

    he was already trash but I mean 5 knives needed is the only good thing i dont like the tiers and the reduceded movement speed. This whole rework was just ass. Idk if they reworked him this way because survivors complained or because he was a c tier killer but either way his even worse now and wesker is sadly getting no rebound too.

  • @FoxGhoul said:

    i love getting all these down votes because I mentioned that it should be increased slightly to help controller players.

    us vs them mindset they dont even think about what you're saying they just hate, bums.

  • @Dark_Vorahk1 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4059555#Comment_4059555

    It's just a trend of ridiculous killers and bizzare balancing changes. Good Guy was probably the start of the frustrations. Yet despite Scamper being publicly defamed as the worst mechanic ever put in DbD they continue to regurgitate it with killers like Ghoul and Krasue. The game we started 6 years ago is simply not the same one we play today.

    Yea its differnt now but also think at the killer pov. Half the roaster dosent have the mobility for the higher elos i think thats why we gor a mix of op killers and trash killers with only a few decently balanced ones like pyramid head

  • @angrychuck said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4059564#Comment_4059564

    I'm not talking about a leap cancel I mean you just aim and stop aiming immediately, just faking pulling up power.

    Oh yea the fake they that i can agree if they gonna buff out the lingering attack they should fix the cooldown it would make it fair for both

  • @angrychuck said:

    People keep on saying that Ghoul has to enter his charge state and so you can greed, but I don't think you guys understand you can just tap the aim button, it'll do the animation and noise but cancels immediately and you can m1.

    I remember that but patched that I'm pretty sure I think they also patched the cancel thing so if u cancel in mid air u still got the same cool down u used to not get one. Ghoul has been changing for so long now tho there's always a new patch cause his so buggy

  • @Dark_Vorahk1 said:

    Too many of my friends have already quit the game since Ghouls release. They are not going to imagine the timeline we are living in when Ghoul gets buffed and Trickster nerfed.

    he his hard to counter when you are new but if your firends are qutting becuase of one killer I dont think this is the game 4 them if they give up like that

  • @random1543 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4059536#Comment_4059536

    My issue is they have fixed this bug that buffs him, with no consideration of how it feels from the survivor pov to a killer that is already really disliked from the survivor side.

    Trust me bro BHVR treats the survivor side like a golden ticket yall give them the profits and buy the skins ahaha. but I get what you mean but, but if it was always apart of his kit fixing the bug isnt rlly an issue to me, and as I said there is a big counter for it, just look behind and see if his charging the leap and dont drop it and you get an easy extra loop. Its not rlly a huge buff tbh it just forces you to keep moving if he grabs you with a pallet instead of going behind him and still not getting it.

  • @Wirius said:

    I've played for a few years now and have loved almost all of the changes and improvements your team has brought to the game. I see you've been trying to balance around pallet density to balance out killer and survivor. I think one of the problems holding your balance team back is the S tier killers. Balance implementations tend to primarily affect old M1 killers, while the S tier simply do not care. The S tier seem pretty clear in the community. They are Blight and Nurse. Is it because they have the highest kill count? No. Its because they have very little counterplay in the hands of a good player.

    A killer can be strong as long as there is some counterplay involved. I have a few proposals to include counterplay without destroying the core of the killer.

    Blight - Bump his base move speed to 110%. That should fix almost all of his problems. Back when Blight was made, I'm sure the melee move speed was needed because bumping was both new and a little buggy. But that's been largely fixed. People can turn corners with blight on a dime. He's a ranged killer now. The 110% move speed will punish reckless use of his power, and allow one area of counter play by making small loops more effective against him. I doubt this love tap will do much to his popularity, but it hopefully bump him down to A tier while not diminishing his identity or skilled plays.

    Nurse - Nurse's major problem is a good teleport counters all viable mechanics survivors have. Windows, walls, pallets? Pointless. Further, the game has evolved a long way since she was implemented, and people who know how to use her are amazingly accurate with their teleports. So how to restore a bit of counter play while keeping her iconic abilities?

    A. A form of power cooldown - We still need Nurse's mobility, so keep the cooldown the same. Simply remove the ability to attack on teleport. When she M1's someone, which a skilled use of teleport should be able to do, then nurse unlocks her previous ability to also attack while teleporting for 30 seconds. This window of attack could also activate instead of or concurrent with bloodlust to prevent a 'don't heal against this killer' scenario.

    This brings back windows and pallets as important counter plays. The 50/50 can now be which side nurse is going to teleport to. And once the survivor has been m1'd one time, we're back to normal extremely powerful nurse gameplay for 30 or X seconds. This still retains that scary and oppressive nature of a good Nurse. This will require us to increase her move speed to…

    B. Base speed increase to 116

    With the above change to teleport, Nurse is no longer a ranged killer, but a unique melee killer. She'll need that 116 to land that first M1 hit, and we should also let her hook speed and map presence be a little scarier as well. I still think she'll be extremely strong, but the key here is that she'll be easier to balance and provide counterplay. I can't see her not being A tier.

    your changes dont address why people use S tier killers tho. good Survivors have so much perks and resources to use that playing m1 or low mobility killers is just nerfing yourself. Maybe can we can balance them after all the ######### with the weaker killers and maps are delt with but rn if you just balance them without anything else, your just asking killers to play an entertainer role rather than killer. its boring I can get that and these killers are op, but like whats the point of playing pig and goshie when they suck.

  • @random1543 said:

    The ghoul is literally the most hated killer in this game from the survivor pov but we have decided to shadow buff him and give him a free down at pallets now too.

    Yeah we can call it a bug fix until the word ends, but its clearly a buff to his kit when this killer was not in need of any buffs, if it really was a bug fix maybe you could of accounted for how this bug fix is going the make versing him feel even worse and do additional changes to cooldown after pulling up power and speed while holding power to at least make it feel slightly fair.

    tbh it was always apart of his kit but sometimes id dodge it when it would be a hit so I dont think its a neccessairy bad thing. The one thing about ghoul also is that he makes a sound and animation when his charging the leap so if his about to leap dont drop the pallet and you get another free 1-2 loops cause he has to cancel the leap. ghoul is annoying with the free injury but I dont think he is S tier like blight just because his power cant down and he has counters.

  • I personally hate 2v8 so it being extended shocked and this was one of the worst 2v8 modes we got, the only reason they are extending i think is to keep somemore casual players around 4 longer

  • @Pulsar said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4057998#Comment_4057998

    Yes, quite a bit different, actually.

    See, even if you nitpick or disagree, there's genuine empirical evidence showing SWF and Solo Q escape about the same amount. Slight difference in favor of SWF, but not too much. Even if you think that's misguided or out of context, there IS evidence for it. There's no evidence for your opinion, besides completely anecdotal experiences. You have zero hard data.

    Considering you name anyone who disagrees with you liar, I think I'll be fine. You never even debunked anything, you just asked for information that even BHVR doesn't have access too. If they did, it'd be Spyware.

    No. Unless you want to install Spyware on DBD players systems, listen in on their comms and make a opinion-based judgement call on how serious they are playing. You can nitpick all you want, only one of our stances has any ground to stand on and it isn't the one with zero evidence, data or possibility of proof.

    But go off, ig. Hit me with another non sequitur. Might as well get all the logical fallacies too.

    Yea 100%. But until the whole narrative comes out it's rlly anyone's guess. It's just andoical evidence at this point. But I feel like the skill gap in the game is also very brutal and nuanced. We all can counter some killers better than others there might be a universal trend like m1s just being being easy to counter but every survivor interacts with every killer differently too. But yea I'm come to see it isn't rlly an us vs them thing rlly for me both survivor and killer seems repetitive but that's also ig because the metas are kinda stagnet.

  • @cogsturning said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4058047#Comment_4058047

    Talking trash about me in my face and expecting me to engage with you in any meaningful way is certainly something.

    I play killer just about every day. I have 120 killer matches for the month, which is low for me because of 2v8, but is still probably higher than many forum members. Dredge is my second most played killer and is an M1, so don't tell people what I do and do not play, random stranger. You're claiming reductionism while making blanket statements about comms that just aren't true to the whole picture of party dynamics, and on which there is zero data, only vibes.

    Periods are free now btw. So is spell check.

    I mean i can show you my survivor stats if you want. I'm just making fun of you because it's funny, you're so disconnected from every other aspect of the game, you forgot about everyone else's fun apart from yours as well. No nuance in what you say.

  • @runningguy said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4058033#Comment_4058033

    personally i would like see the stats broken down, escape rates for SWF that use comms and escape rates for SWF that dont use comms. It would still lead to potential holes in using these figures as we never know if the comms are people playing like a swat team or if they are dancing around the map singing kumbaya on mics…. but it would be far better than using SWF as a whole which includes everything from comms to no comms, people memeing and people actually trying to win.

    As this will never happen, i just go by my own experience and in a way its nice to know others see a similar thing in their matches….that being comms used highly effectively which can pretty much destroy m1 killers, stealth killers in particular if they dont tunnel and play survivors rules. we are not alone lol there are many killers that see this too. As myers main, SWF with comms used like a swat team completely negated the entire killer. if 1 saw me, they all knew where i was, if i sneak up on someone they were long gone by the time i get there because of comms. Tunneling is pretty handy for evening out the odds.

    better then the wesker just taking screenshots of useless stats that mean nothing

  • @Pulsar said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4057996#Comment_4057996

    Yes, I agree. I think a communication wheel is pretty much just a great idea. Not really any downsides.

    I agree too it seems we found the common ground a comm wheel is the best option for the game

  • @cogsturning said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4058026#Comment_4058026

    So you're saying people posting actual BHVR data and personal match histories holds less water than saying "maybe they're doing a totem challenge"? You say a whole lot of nonsense to support playing in a gross manner and never back it up with anything and everyone is just supposed to swallow it?

    And what about the parties I play in, on three different platforms, no matching names, no matching characters? When we get stomped, the killer assumes we're soloqers, or they just don't care, because it's only a problem when you loose. The wins that don't fit the narrative are quickly forgotten.

    ngl im 50/50 survivor and killer, i play survivor only in SWFs we rarely get stomped lmao its too free 4 us, maybe its because we are better than you or because we just bring the meta perks but we dont lose that often unless they are useing high moblity or a actually good at thier killer, in solo q when I used to play it was a nightmare, most survivors dont know basic fundalmental of the game lets be honest it shocks me how many survivors grinded to p100 but cant loop shack correctly. maybe we live in differnt worlds of the game im alot more competitve and wanna win maybe you just play for fun but TBH if you are actually like actually good at the game with ur boys as your teammates unless you got quitekills in your lobby or the killer is tryna tunnel a teammate out fast, you should win I have a 75% escape rate as survivor with my Lara and 500 hours on her I only play SWFS compared to ur 40% escape rate it rlly shows the power of a SWF and having good teamamtes.

  • @runningguy said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4058027#Comment_4058027

    basically claimed they have 41% escape rate to try prove that SWF with comms dont destroy killers….i questioned the validity of this claim and possible reasons for that figure…such as dying to aid the team…which a 3 man out 1 dead is a loss for the killer….so 41% escape rate doesnt mean the killer won.

    This has now evolved into screen shots being sent to prove the validity of this 41% escape rate.

    after i point out potential flaws in the screen shots this goes on to "prove killers get destroyed" because they failed to prove they dont.

    pretty much

    Reductionism at its finest, they are just saying everything is fine due to one stat without useing nunace to see the deeper issues, they don't know how they m1 perfrom because they either dont play the killer and due to BHVR not giving offical stats of each killers and well they dont wanna use nightlabs because it is not reliabel, however if we use there logic, then the game is fine now, killers and killermain youtubers making videos on why you should tunnel proxy camp and slug to get the W is become the norm well it already is i tunnel most my games as M1. Things survivors get emtional about 24/7 but they dont want to change how the game is being played due to the stats showing that everything is fine. I hope this brakes the logic but idk.

  • @Pulsar said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4057947#Comment_4057947

    So then prove it destroys Killers.

    Where's your evidence? Your stats?

    Also, you didn't post an opinion, you immediately jumped to attacking another poster. The same poster you always attack. Weird.

    the thing about stats is that they mean nothing sadly, I remember a guy showed me the japense escape rate was 40% which is what BHVR wants, but the thing is there is a massive step from solo q and SWF no stat can rlly encompass the problem I feel like. Furthermore, stats rlly dont mean anything I feel like due to the vairirty of killers and many people just playing kaneki or s tier killers supress how m1 killers are treatred because they arnt as picked. if we keep useing stats Im pretty sure the game will evovle to everyone just useing blight nurse and ghoul because while that stats make everything look fine the deeper you get you see probelms, a ghostface vs 4 man comms is very diffcult and no stat can present this. Stop useing stats as an arugment they mean nothing in a game so nuanced as dbd. you are ingoring the smaller issues and tryna make seem not seem like an issue due to one stat. Adding on comms will increase the survivalibity in soloques as they can actally plan and coordiante if they wanted too. But yea no more stat talk, until we get a reiliabal stat that shows all the killers killer rate like a better nightlab I dont wanna hear this stat BS.

  • @runningguy said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4058024#Comment_4058024

    If there is no way to prove it thats fine, but dont throw out stats that hold no baring at all and say "well i shown somthing" now your turn to prove yourself".

    Yes we do know who is in SWF with comms when survivors have the equivalent of wall hacks to know the stealth killer is coming. or when names are identical. When all 4 survivors have names of well known fastfood places it doesnt take a genius to work out they are in SWF. People on ttv….just a click away from witnessing the comms first hand. Your using this "cant prove it" thing to dismiss blatant cases that are obvious while trying to prove these things dont happen.

    i dont ask them where their proof is because i dont expect them to prove it. i didnt ask you to prove it….i simply debunked the evidence you provided….i didnt ask you to prove it tho. if they tried to prove it with meaningless evidence that dont hold up i would probably call them out on it too.

    wait give me the TLDR of the aurgument becuase i cant be asked reading that weskers posts

  • @Terror_Misu said:

    https://forums.bhvr.com/dead-by-daylight/discussion/464352/comms-and-ranked-system-for-balancing

    As this isn't new, I'd start by asking why adding comms to the game changes the mindset killers have about… using comms at all?

    If its just apart of the game, its magically accepted and alright? I wouldn't think so, as that would mean all of this crap about discord and comms is merely something to complain about. Not real substance, just complain to complain.

    So, I'm not sure how adding comms to the game changes anything. If this discord age thing falls flat, I'd wager people will still use discord. If comms are apart of the game, will discord users still be flamed for using it?

    Genuinely curious. No one answers these things and I'm hoping you'd be the one that stands apart! Thank you :)

    I cant lie the question you gave me confused me so much LMAO. I come from csgo when I solo que I used to comms in game when im wit the boys we use discord but thats only cause like we know each other and we have each other added. Same thing for dbd id think? its just having comms in the game atleast builds ligitmency for balancing the game around it and also makes solo q eaiser. If people are getting mad at a "stack" comp so a team of survivors that qued together and useing discord they would be more mad at the skill and chemistry of the players they might blame discord but its kinda baseless. when comms becomes universal it allows you to make plays with the team easier, so at that point this is when skill and game sense matter more than the comms itself. people will still be mad maybe? but honestly it would be baseless

  • @Mannyz925 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4056312#Comment_4056312

    Bro, it’s not that easy to just “use one of the may perks”. Like perks will only get you so far and most perks that let you get up either work only once or have a down side to them. For example, unbreakable has 1 use, conviction you need to heal someone fully to get it, meaning if you don’t get to heal anyone it’s useless, no mither sure you can get up indefinitely until you bleed out but you are injured all game. Like Boone wants to have to run a build that solely has those kinds of perks. It’s boring and annoying and honestly if you have to tunnel or camp or slug at all you’re just bad I’ve played with killers who didn’t need to do any of that to get a 4k using a semi good killer. Killers excuse for tunneling and camping and slugging is always the same from killer to killer. Like if you aren’t good enough to put enough pressure on the team during the match just say that.

    I get what you are saying, but it dose not change anything. if your team gets slugged early game, thats really on you if 4 of you guys fumbled the bag that badly, during the game you should get heals in and the slugging rlly only happens during later in the game when the killer needs extra time or presure, so at that point if the killer leaves you the slug more you can get up and reset easily. your acting like the condtions of the perks make if diffcult to use when it rlly isnt. all of them have decent ways to activate and i think you can lose them again when the gates power, if you get 4k slugged twice after using a 2nd chance perk, thats really your own fault ngl.

  • @Philscooper said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4056338#Comment_4056338

    yes, and it lasts for like 30s.(?)
    and its gone, forever, it doesnt regenrate.

    even better if you get the cage-tonic, for a dual haste with ur killer mate for 30s.

    and it does make a massive difference, especially on high mobility killer like oni or wraith.

    nah its nothing. 10% haste and removing the totem inst rlly that powerful you need at least 20-24 hooks plus lets say you find a group of survivors one slient rush and the distance made plus the pallets will atleast make few gens pop with haste or not. the way ur thinking about the game is like 8 1v1s you just dont understand that 10% haste has very little impact compared to clearing a hook state forcing another chase when you look how the full game runs. also highmoblity killers dont need haste, oni and blight are fast enough without it that 10% dose nothing blight rush is already like 210% speed. its funny tho the way you think, makes me laugh.

  • @Philscooper said:

    https://forums.bhvr.com/dead-by-daylight/discussion/464123/2v8-kinda-boring

    Almost no one is doing insta-heals because medic is boring and requires heavy coperation.

    Dont ask me why they made it on command. I dont like it either.

    I didnt want guide to be gutted to be a troll class, the killer mains complained about genspeed and then reworked it.

    The tonic can also buff killer, idk why everyone pretends like only survivors can use them. You can use it too, with your team and get rid of it.

    Its not supposed to be killer sided, if you wanna torture yourself, to go 1v4. Theres plenty of sweats there.

    Playing 1v4 barely requires any skill to win besides "run better perks/killer".

    10% haste??

  • Could be cause I play in OCE

  • @killer_hugs said:

    Like I get it, killers can slug to create pressure - but to make it your entire strategy of "i'm just not going to hook anyone the entire game and grind the team down" feels really stupid and not in the spirit of the game. Like why even have hooks if this strategy is going to be seemingly more effective? You see it with streamers especially going on these prolonged winstreaks doing the same nonsense where they refuse to hook, slug the entire game, grind down team after team this way. And the developer seems to either think this is great for the game (it's not), or to simply not care about the survivor experience.

    tbh there are so many things you can use to counter this, Im presuming you dont play alot of killer but picking up and hooking someone takes time and sometimes you just dont have the time to hook so its better you snowball, usually later in the game tho. Slugging when done wrong can give you guys a free reset and the killer loses all the pressure they made. bring just one anti slug perk like unbrakele conviction or the other 10 you can use, and punish the killer for sluggin if he messes up and you can pick each other up. last thing player killer, the more you understand the killers side of the game the easier it is for you to read them. overall dont cry about slugging when you can counter it with one perk

  • @Nazzzak said:

    Probably better off just playing 1v4 instead if you're not enjoying it

    i would but the que times r so long no one is really playing 1v4

  • @Brightened said:

    I get it- There's not that many killers to choose from, but game after game is Oni after Oni.

    It makes it seem boring.

    They also gave Oni a RIDICULOUS turn rate so now he is pretty much an easy stomp if he gets a map he can free-run in, which is most of them.

    Do not include him in the next 2v8.

    true but he also gets out of his power if he hooks so the other person is forced to get the pickups you guys have free unbrakeable too so maybe just player better? onis in my games end up the game as any other killer they can only get 1-2 kills and everyone else leaves. You have so many tools to use its very easy to escape a chase with oni or get the hookstate overturned. also his so bad without power to if u just SB which you get for free you can force him to loop with only m1 if your actually good you should get alot of gens flying.

  • do you play you're own game, thats the main question lmao, whoever Balanced the gamemode needs to be fired. too many free get out of jail cards and not enough control or pressure for killers

  • survivors dont understand that ligit tunneling is one of the only tools that can actually help win a game, one player gone makes the game alot more winnabel. survivors are spolied with so many perks for gen rush and 2nd chances while all of the killer metas get nerfed you have so many tool to use lmao, and you where in a SWF you had every advantage you cant complain out tunneling my guy play some killer with some actual good survivors and you'd get it, don't get emtional over it just understand it was the best option at the time thats all and go next.