Firestar1230
Firestar1230
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- Firestar1230
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Comments
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@randonly said:
I'll just copy and paste, because I've actually posted my ideas several times on the forum. CoH just has to work as a self-care without stacking with anything else nor increase coop heal by allies to affect high swf mmr where it's still a strong perk. So, devs can keep the 21 seconds to self-heal.
https://forum.deadbydaylight.com/en/discussion/comment/2880224#Comment_2880224
I think I’ve seen your post before. I do like it, just brainstorming my own idea that I think would be good. Anything’s better than just nerfing it. I believe it needs a change not to be weakened necessarily, it’s just too strong with it covering the area that it does and functioning the way it does
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@Zeidoktor said:
My normal objection would be that it makes Circle of Healing work differently from other boons, but in this case I could see the logic. This just involves CoH's actual effect without affecting the Boon directly.
Yeah I would also think that’d be good but I know they really want a flush boon range in case of multiple boons so there aren’t more than one boon area of affects from one totem.
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@Nurgling7 said:
https://forum.deadbydaylight.com/en/discussion/comment/1505738#Comment_1505738
Because they have purposefully given us LITERALLY NOTHING else to base on whether or not matchmaking is actually working.
They said in their post they don’t like tge rank system and are working on alternatives but instead of making everyone wait on the visuals as well as the new system they decided to run tests on the new system itself first
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Just played a game with BBQ and I thought it was broken completely. The auras help a little for survivors with auras like bond where it’s bright and yellow, but anything even remotely dark and it’s impossible to see. BBQ was already difficult-ish if the survivor was on the other side of a gen, but now it’s not even visable