FiiiiischX
FiiiiischX
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- FiiiiischX
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I strongly disagree.
Giving survivors a special ability makes them unique in a bad way.
If you look at survivor perks in aftergame lobby, you will see that most survivors use only a variety of abour like 10 perks, because the rest of the perks are not really good.
That would also mean, that there would be no reason to play a survivor with a lesser good special ability and nearly everone would only play the same character, what looks really boring to me.
You would destroy the diversity of character with that. And since i love playing my kate, i dont want to be forced to play another character, only because they have a better ability.
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As a survivor iam actually glad to not have to see your teammates only sabotage hooks whole game instead of making gens/totems.
I have NEVER! even been saved by those saboteur randoms once in my over 1000 hours playtime.
Although they sabotaged all hooks on 99%, they are never on time to destroy it, or they are always around the killer and dont touch a single generator.
Whenever ive seen someone startimg a game with sabotaging instead of touching gens, i already knew it was a lost game beforehand.
Old sabotage was not very productive on solo queue.
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The Bloodpoints are actually a funny thing. It doesent show you anything at the moment you heal someone with FTP.
But yesterday i had one match where i only healed people with this (not other ways), and i still got 45 points for heal in Benevolent and 8k in this section (and i nearly took noone from the hook).
I may be wrong, but for me it looks like they count den BP for FTP in the background.
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BHVR once said they made it on purpose without communication. Survivors shall make their own decisions without their mates telling them what to do or not.
They also said, they wont ever change this.
Its not intended, that people can communicate over other software with each other, but theres no way to prevent this.
And actually, when i see the aftergame chats... i dont really want some randoms yelling and cursing at me in a voice chat...
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@Mo4ntus said:
https://forum.deadbydaylight.com/en/discussion/comment/1152875#Comment_1152875
its been a bug since july theres no fixing it and to insinuate that I slug is insulting I literally play pig who is incapable of slugging like I said based on your amount of posts im going to assume youre just new and have an inflated sense of ego because you play at low ranks which is why you have such easy killer matches
Well maybe you should stop assuming people over the internet since you are absolutely wrong?
What about that? Does that allow your inflated sense of ego?
And no, iam not low elo. I play killer and suvivor both on rank 1. And even as killer i know that this BBQ effect is a problem, because i will just take the last survivor and hang them 1 or 2 hooks farther away to trigger BBQ on the downed survivor, although i hate it. Its a stupid abuse that cant be countered by the survivor on the floor, taking away a chance to escape the killer (what the crawling is intended to).
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@Mo4ntus said:
https://forum.deadbydaylight.com/en/discussion/comment/1152857#Comment_1152857
first off the sounds are basically removed 50% of the time on downed survivors due to "bugs" and honestly based on your number of posts im going to assume youre still new to the game but at this point mid-late game slugging is one of the only ways to reliably control game speed as a killer
Well, i assume you are still new to this game because when i play killer, i dont need to slug people to win the match before all gens are done.
But with a little bit more gametime and practice you will probably make it someday too whithout slugging and crying about game speed.
And your comment that sounds bug 50% of time... well how about trying to force a bugfix instead of giving a specific perk the ability to overgo this?
And btw. even if i wouldnt have more than 1000 hours gameplay time. I wouldnt need so much playtime to see that there is something wrong with this perk. And you dont need to be so cocky to look down on me "assuming youre still new to this game".
How about you try it with logic instead of making fun of others and blame all on bugs and unfair gamespeed?
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@Mo4ntus said:
https://forum.deadbydaylight.com/en/discussion/comment/1152827#Comment_1152827
yeah and it does only that and honestly its not that great because youre already in range to see the blood why should killers have to waste 1 of the very precious 4 slots they have
Well you dont need to waste a perk for it.
Just pick your survivor up when you down him.
Or you dont pick him up and search over sounds and bloodstains...?
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@BigBubs said:
BBQ is fine.
I would rather take BP from any other perks and maybe transform that to some special offerning? or stuff. Dont know.
But i dont like the thought of being forced to take a specific perk in order to get more BP.
Or just make perks like 100% BP only, 4 possible Perks to take.
So you can decide on how many Perksslots you sacrifice in order to get more BP.
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You shouldnt have to run a specific perk to counter a killer perk... why would i need to gamble and try to pick 1 counter perk of so many available perks? Your comment about tenacity is just irrelevant. You should be able counter it by adapting your playstyle, what is no problem for surivors in non-dying state, since there are a few ways to not be seen.
But in dying state you cant outrun the killer, you cant use lockers, and trying to hide behind a generator is not even half as effective, because the killer knows you cant be far away from the point where he left you. And when he doesnt see you, guess where he will be searching first? Behind the generator...
And yeah, he needs a hook 40 metres away, but thats not really rare. Think about beeing slugged as one oft the other survivors. Other survivor runs with killer to the other side of the map and gets hooked. How should the slugged survior be able to follow them? not even with tenacity...
Survivors should have at least the chance of slugging away since this is the only option they have in the time the killer follows someone else.
What else should they do? They cant even DC anymore because of penalties. Trying to crawl away is useless if killer sees your aura 10 seconds later and knows where you went, its just wasted time for the survivor on the floor... why not then let surivors kill their self instead or just take the ability to crawl away from them? its useless anyway against BBQ...
I dont think a chance would be a hard nerf for the perk, but it would give survivors at least a chance and a reason to crawl...
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@Lazerboy88 said:
Bbq requires a hook and also requires the slug survivor to be further then 40 meters away, I can say the same for survivors and say run tenacity and crawl towards the direction of the killer to try to avoid being spotted. Bbq is a fine perk where it stands but survivors will find something wrong with any good perk
So you think its ok to give BBQ the effect of another Perk + its own effect of seeing auras of non-dying-state-survivors + the effect of getting more bloodpoints? Even the bloodpoints are rediculus. it makes this perk so important, you cant even toss it for another perk.
And as a killer, i would love to play discordance instead, but those bloodpoints..., its a must-have. And its one of the reasons why killers play it in like every game.
And btw, saying you should run tenacity is stupid, cause you should not have to run a specific perk, to counter a perk. you should adapt and counter it by play style.
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40 meters are like half of some the maps. 40 metres in radius means 80 metres in diameter.
On some maps that would mean you cant hang survivors on a hook in the middle of the map, cause they wont ever die...