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Eralo

Eralo

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Eralo
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  • @Northener1907 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2108271#Comment_2108271

    That is not case, my dear buddy. Case is they dont care. They are just looking stats. And Nurse has worst stats. So if only stats important for this game, Nurse need buff. %40 killing rate is so bad.

    to be clear, you're struggling with her archive or you really think she needs buff ?

    She's great actually, really. +I don't see how to buff her without her being broken, because all she really needs is either more TP, either more vision, either less fatigue.

  • ######### are you saying XD

    Her only problem is that she's the hardest killer to learn. She's super strong if well played, that's her point. Big problem is that if she is strong, she has no counterplay, except hide and slow the game. But well, that doesn't happen often

  • @JimbusCrimbus said:

    Keys aren't the problem. Hatch is.

    Problem is that there's a big conflict in the game, it's at the same time a good idea as it offers funny things and an escape for the last survivor (so you don't want to ######### because ''that one is lost, next''), and at the same time it's frustrate the killer that feels like he deserve his kill, and he just didn't got lucky to find hatch first.


    Without even talking about keys, there's a problem. Then you put keys in that: you can open the hatch and make a full squad escape. The generator condition is great as it prevents too many survivors escaping soon. But you can already do some insane things, especially when grouped up with someone that uses the map addon.


    Let's say there's two survivors left. The hatch has spawned if they have 2 or less generators to do. Then they can just ingore objectives, stay hidden and go along the map for 3 minutes looking for the hatch. Unless you play doctor, you can't really do anything just than wait or find and camp hatch (wich should not exist anymore because it's fun for no one). That's just one specific situation, there's plenty of others where keys just look dumb.

  • @[Deleted User] said:

    Cool they made Old Blight a survivor

    Funny, wouldn't say better myself XD


    i'm having a good time playing him again now, way better

  • worst is that in french, the challenge just tells you to look at the killer, not point him. That's really annoying when some challengesgets translated with google trad (i don't see anything else lol) and you CAN'T understand well.

  • Ummmh wow, I think you just destroyed the Oni

    I explain: first if you can't see orbs you won't get your power as much. A lot of the time you will find a place where a poor claudette auto-heal. I know that's a problem for her teammates, so here's my idea: why don't put a cap of blood orbs in every area of the map? So ou can't charge your whole power on it.

    The second is clearly not a buff but an enormous nerf. A lot of his gameplay is about the economy of blood orbs, and you don't want to carry a survivor while it. So either you lost a half of your time, either you slug. Soooo that wouldn't be good for the game health, as no one like that


    Spirit is still reallly frustrationg to play against, there's still some coin flip sometimes, i think that instead of a rebalance she needs a total rework. And i don't get why you make hearing survivor harder and hearing the grass easier ? Doesn't make a lot of sense. However i really like the changes on her post-phase, it wouldn't be so punishing to fail it and lost the survivor, when it happens.


    The static blast of the doctor would be useless if it doesn't make anyone scream.


    Even if i like the idea of a DS that can't insta-shoot, it's really hard to hit with it (I invite you to try him if you didn't), and it would destroy the character in my opinion.

    For freddy i would like to add that without traps the character is just a M1 with a TP, not interesting at all, and no one would ever play him again. As I HATE freddy that would be awesome

  • First of all sorry for my english. I want to say some things on what you posted

    I don't like the idea of a 2 killer mode, i don't understand why you want it that much. Maps are too small and it would be really hard to understand what's happening, however i think a lot of the games mechanics and strategies lies on predicating and anticipating other's actions.

    I like how the sabotage is now. Don't forget that getting out of the killer grasp must be an exception, as it took some time to down the survivor. It should either be a mistake of the killer, either a bodyblock of the whole team (wich is a pretty bad idea). Sabotage is only an help for that, you shoudln't succeed with it once a trial.

    A lot is about the grind and the BPs, i won't say anything as i don't care at all.

    I really agree for the last survivor in dying state, taht's boring to search him, as you technically already won. Same with the BPs you get from the shrine, but who does that anyway, go buy cosmectics or characters idk.

    Doors spawn are broken, i agree

    Maps are not tied to a character, what are you saying ? The only issue is that when you have once chance per variation of the realm. So you have like, 4x more chances to go to autohaven, than to go to Ormond. Like or like it not, that's how it work today.

    PERKS:

    -I think that BBQ must make people scream, not showing aura. I fond it too much myself, you can snowball on a simple hook just by knowing where everyone is.

    -diversion and stake out mustn't be based on terror radius. I see something like whispers : when you're close of the killer (like 24 meter ?) the perk charge up. It would make these perks more consistent, agaisnt ghostface and freddy specifically

    -+25% walking speed ######### 0_0. Fixated is great as it is.

    -The use of for the people is a burst of heal: probably on someone getting tunneled or in someone that has just gotten into dying state. Or you play with iron will and you don't mind the broken status that much.

    -inner strenght is good as it is too, it's a pretty strong perk: you heal yourself by doing objectives.

    -You probably don't play killer, to say that OoO needs a buff. If it gets one, i'll stop playing ghostface and pig.

    -i didn't really tried power struggle, however i find it is strong, coupled with DS and flip-flop. You become UNKILLABLE ! MOUAHAHAHAH ! It still have a good psychological effect, as you won't carry around pallets, it will help you to break free, even if you don't use it.

    -Unless it is really really nerfed, sprint burst must NOT work with an active button. It would be way too strong

    -The cooldown of windows of opportunity is not understandable. I use it quite a lot because i hate being tricked by allies, RNG and i have a bad memory, and i don't understand it.

    I see that you want to buff a lot of the survivor perks. But i find that the game balance is okay actually. That patch would help a lot survivors,a nd they don't really need it. If i remember the escape rate is 40% in red rank ? It's pretty high for me, in a game inspired by slasher movies.

    Why do you think there isn't enough lockers ? There's like 2 per tile, that's WAY enough

  • Personally i'm on PC with ultra: i can see survivors really far away. Might be a bug ?


    Off topic, but am i the only one that can shortly see my own scratch marks when the camera is near walls ? (without the nancy perk)