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Dreaded_Wraith887

Dreaded_Wraith887

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Dreaded_Wraith887
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  • No, survivors have keys, killers have Mori both are not fun however they are part of the game so use them.

    Did you Mori them all?

  • Survivors should die quicker on the hook if the killer is 2mm from the survivors face!

  • Love the idea of a killer club!

  • @Yankus said:

    Can you force people to do the tutorial and choose perks. I am rank 12 and just got matched with 3 rank 20s that didn't use a single perk. All 3 left as soon as they got downed and it was just a mess. Every single game seems to have at least 1 completely new or troll person. I'm tired of waiting 10 minutes to be queued with players like this.

    Keep playing, the higher ranks have a lot better player on both sides and I very rarely get a lower ranked player in the lobbies

  • @POISONOUS_OXIDE said:

    If this is the case I may “Switch” soon lol

    no for real that sounds really nice

    First of all I love the pun!

    Yeah I am really loving playing the game again, I can play several games on switch and have a great time at high ranks however after 2 - 3 games and a few DC's and messages on Xbox I'm done.

  • @AvisDeene said:

    Whenever you deem it necessary. Ask yourself the following:

    1. Do Survivors wait to do gens to give a Killer a chance to kill one of them?
    2. Do Survivors pretend not to see a lit Hex Totem when they walk by one in order to make the killers match less stressful?
    3. Do Survivors leave their teammates on the hook so the killer could get blood points for the kill?
    4. Do the Survivors leave the doors powered down in order to lengthen the map for the killer?
    5. Do Survivors avoid stunning or blinding the killer?

    The answer is no. Survivors would do and use anything to survive. Your job as a killer is to kill them. Do whatever you have to do in order to get rid of them.

    Just don’t let them bait you into a long chase. If they look like they’re going several strong loops, abandon the chase and patrol gens. Target the Survivor that you think is the most Potato like.

    NO MERCY! They don’t show any, why should you?

    That should be the opening to the killer rule book.

  • Following the unwritten survivor rules, never again, no mercy!

  • I'm a red rank Killer who mains as Wraith due to the speed boost he provides allowing me to pressure the map and with corrupt intervention instead of ruin I can still get a 3K or 4K whilst hooking everyone at least 2 times.

    The problem I have is when I try to use another killer like Trapper or Myers, without ruin I can't set up my traps or tier up Evil within before losing a gen and getting a first hook on the larger maps, I leave the hook to look for another survivor and then another gen pops putting even more pressure on me to end the next chase as quickly as possible.

    Survivors aren't always toxic but I played against a group yesterday who double body blocked a hook whilst both using Yui's perk breakout to increase wiggle time by 20%

    I managed a 2K in that games without camping, tunnelling or slugging and yet they still tea bagged at the gate.

    The whole experience as Killer against a toxic well organised team is so much effort just to get tea bagged and black pip.

    If survivors want killers to stay then don't be toxic if the killer has a bad game, don't post toxic comments.

    To clarify looping isn't toxic its the comments and the tea bagging, flashlight clicking, body blocking and following the killer around the whole game that makes me want to change to playing survivor.

  • I play both sides on console at red rank and even though hex skill checks can be hard I still manage them most of the time.

    It's annoying that Hex Ruin is getting nerfed as Gen speed with a co-ordinated, tool box survivor team is far too quick and the main reason Killers need to run it in the higher ranks.

    For the lower ranks I can see why its not fun to play against but killing off a perk needed for Killers at a high rank due to a flaw in the current game design is not the answer and will lead to a drop in Killers which means longer queue times.

    I think the part that annoyed me the most is the fact that the way the changes are described are all about Survivors having more fun with no real mention of it being more fun for the Killers.

    If we have no Killers we have no game.

    Lets see what happens with the PTB and after the PTB to see what changes actually happen.

  • @andyollolloll said:

    This is why the game is withering, playing killer is difficult juggling. I always relaxing playing survivor. BHVR really have to sort the issue with swf using comms as there is a huge difference with so many perks made useless using comms

    I know what you mean about juggling, I'm a rank 3 killer and games against swf are far more stressful than playing survivor. For the comms issue make it so that swf can only communicate with each other once the characters are within a certain range and if they talk in the killers terror radius the the killer gets a notification or briefly sees an aura.

  • I've seen alot less disconnecting on switch which is definitely a positive for both survivor and killer.

  • I play both sides and have an idea.

    You could increase the number of Gens that need to be completed depending on if the match is SWF or not, it seems quite balanced with 5 Gens when it is 4 solo survivors however a 4 person SWF can be too strong. If its a 3-4 SWF they could need to do all 7 Gens, 2 Person SWF could need to do 6 Gens then if its all solo survivors leave it at 5 gens.

    This could be rank based too so only  purple and red ranks have this applied to them so the lower ranks stay the same as today.

    Maybe add some Ultra Rare offerings to the blood web that could alter the number of gens.

    Let me know your thoughts.