DoublePippin
DoublePippin
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- DoublePippin
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Comments
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@JohnLebedeiv said:
https://forum.deadbydaylight.com/en/discussion/comment/2287141#Comment_2287141
I am sure its a bug now. To say if it isn't "too impactful" can be an understatement because when it happens to me - I can down a survivor. But because I am limited to a m1 I waste more time because I literally can't get a down.
Considering his "butter-like" abilities on some maps are still not fixed I wouldn't be surprised if it takes them a while.
well just of personal experiences as a blight main, it hasnt been too impactful for me. also, yes i agree that it will be quite some time until they decide to act on this
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@Zensunim said:
Was playing against the Pig in a 2-person SWF and she downed someone while carrying someone just as the last gen popped. The Hex icon appeared, but the exposed icon or sound effect never showed for either of us. When someone else got downed instantly, the exposed effect still didn't show for anyone else.
Killer only had Surveillance rank 1 and NOED rank 1.
This could have been because all the dull totems that the noed could have used were already cleansed.
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@GhostRoaster29 said:
In the Binding of Kin Mid-Chapter Patch, the update that the Blight's camera was raised, a new hit reaction was added when a Lethal Rush hit collided with an obstacle. The new animation looks cool, however the syringe during the cooldown is invisible. This happens on all platforms anytime the new hit reaction happens. This has been in the game for a while and it needs to be fixed. The bug is purely visual and does not have an impact on gameplay.
i do think this is an important bug to take care of, but i think there are other bugs that come first. For example the invisible pallet bug and the blight glitch that doesnt allow you to rush after being stunned mid rush.
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@MaggotCorpse said:
How to reproduce the issue:
1) Start a game as a killer
2) Look for a thrown pallet
3) Eventually, in different maps, the pallet flickering will occur
NOTE: Please note that this is very random, but since the release of the latest patch, I've seen this occur in Yamaoka, a Coldwin Farm instance and Hawkins, as shown below. For this particular map, I was able to record only this flickering, but it happened twice in this same match.
EDIT: I've forgot to mention; I've only seen this while playing killer as Nemesis.
Webm of the issue: https://webmshare.com/3Kw6a
https://us.v-cdn.net/6030815/uploads/BAYWHNP1CSPO/deadbydaylight-backup-2021-06-15-18-09-44.log
Attaching log.
ive also seen this happen on coldwind, but only as blight.
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i have also been having this issue. pretty annoying. i hope they plan on fixing this before next rank reset, though, my hopes arent high.
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@JohnLebedeiv said:
https://www.youtube.com/watch?v=Bxx5xFauX6E
Here is the video. As you can see the "Rush" option vanishes although it is full after the stun. Returns only after a m1.
Me and my friend have also experienced this issue. Its not game breaking per say, or even too impactful on gameplay at all. its just an annoying bug that we will have to probably wait til next chapter to fix. I also dont think this is intentional unless they willingly left it out of the patch notes for some ridiculous reason.
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@justbecause said:
What is ur opinion about her?
Do you think she's in same range of power as spirit and nurse
Lets check this hag can camp, tunell and chase surv in same time and has a lot of anti loop power
Do you think she's around power with spirit, blight and nurse and would u rank her above or under A tier (or S but my personal opinion she ain't pure S)
i personally think that she is top A tier with blight. As she is v
ery good, along with blight, nurse breaks the game to a point where nothing works on her and spirit is just a guessing game. neither blight nor hag are like this in my opinion.