Diiino
Diiino
About
- Username
- Diiino
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Comments
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Its so funny reading these survivor main comments
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@sockposs said:
What if we just let survivors that have maxed out their self mend press their active ability button to get up at the cost of a hook state and taking the incapacitated status effect for a while to prevent them from immediately picking up other survivors (or anything to prevent them from picking others up), also functioning as a bleed out button when survivors are at 2 hooks. This would make slugging all survivors significantly less powerful since it is no longer a win condition while remaining easy to understand and not completely killing off slugging as a situational strategy (for example when you know someone is about to go for a save) or taking away too much of a killers reward for snowballing and getting multiple downs in a row (up to 4 hooks as a reward, spread throughout the team)
(also some form of basekit deerstalker because I absolutely hate losing slugs)Just bring unbreakable
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If survivors are too blind to see that they have a huge advantage with the extra pallets and taking a killer away from their objective then they dont deserve it. The event is more survivor sided if anything. The killer has to risk their ojective just to get a chance to shoot a haunt that gets stuck on a hill. There is no way that is killer sided. Survivrors get one shotted by so many perks and skills that a chance of a one shot is nothing to complain about. Its honestly just a skill issue for survivors i guess.
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@GeneralV said:
I haven't had any issues with balance so far, to be honest. I'm loving the event.
The event is fine but survivor mains will always complain about the balance. Idk what survivors want. They'll completely forget that they get a smokebomb that practically garuntees an escape from chase and can block exit gate lights which is a crazy help for them.
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Tunneling is punished by gen rushing. Not giving a free gen. It really not that hard. With in the time the killer takes to kill a single survivor you could finish probably 3-4 gens.
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@Starrseed said:
and do killers get a come back system too? if the gens get way to fast and chases take way to long some survs just hang themselfs?
Yeah survivors are so quick to take advantages but don't look at it from the Killers perspective. Same reason Adredaline was meta for so long but NoED is considered "Toxic" wanting a bug to be in the game is kind of an L take.
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Survivors crying about Weave Attunement, Franklins is so sad. Its a good combo that is easily played around yet they are gonna cry until it is nerfed. They'll nerf it then Killer mains will go back to 4 slow down perks then they'll cry about that.
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I think people should learn to counter it instead of complaining. Try treating him like huntress that always has her hatchet out then you won't get outplayed and think the killer is OP.