Avatar

Demonology

Demonology

About

Username
Demonology
Joined
Visits
6
Last Active

Comments

  • @isilmerel said:

    https://forum.deadbydaylight.com/en/discussion/comment/1456057#Comment_1456057

    This is true.

    But they can't really do anything about that short of having borderline malware that disables a game for running a 100% legit program in the background (I don't lump anticheat in with this, because cheats are not legit).

    I still don't think punishing people for having friends is the right thing to do.

    Yeah limiting perks and all that definitely isn’t fair, I think if we can get the numbers of how often dedicated teams will use third party apps to communicate it may be the right balance to give the killer something similar to seeing a survivor’s location.

  • @Johnny_XMan said:

    https://forum.deadbydaylight.com/en/discussion/comment/1456033#Comment_1456033

    @Demonology

    Ok, but is it enough to warrant a buff? Because objectively speaking certain killers are border lining being OP. Freddy and Spirit come to mind.

    Im not denying there isn’t a slight advantage but I really don’t see it as a huge problem IMO. I play against red ranks and the only thing that bothers me personally is hex totems, since they can give each other that info. But for me that’s a separate issue because totem spawns locations have been an issue for a while.

    I think that if a team is using a third party voice channel to constantly give updates on a killer’s movement that’s pretty OP. There was a reason that voice chat was never an option from the start.

  • @IMhereRUN said:

    Most SWF issues can be fixed by tweaking OoO. If a SWF is using it, all teamed survivors should have auras shown. Any decent SWF team I’ve ever faced brought it and once they learn that being super altruistic won’t work against me because I’ll just slug them all and they get 1 hooked to death, comms are used to coordinate the gen rush instead.

    SWF is NOT a major threat. Yes, you’ll still lose the majority of SWF games on comms, but OoO is the only real problem here.

    That’s exaclty what the solution I’m proposing would hopefully counter is that third party communication aspect that most SWF teams use. The killer has nothing really as beneficial to balance that.

  • @Johnny_XMan said:

    But killer’s are doing fine against SWF now?

    I don’t get why there needs to be a “solution”.

    I wouldn’t say they’re doing fine objectively speaking, there is still a huge advantage of having that voice channel and that was never intended to be in the game to begin with.

  • @isilmerel said:

    https://forum.deadbydaylight.com/en/discussion/comment/1455977#Comment_1455977

    Maybe. Maybe not, though. Queues either way would be longer in ranked mode. But I think a lot of killers get tired of playing against gray ranks. Plus, the bp boost could be used as an incentive to play (especially if they bring in the bp bonus for people switching sides to help queue times, like they asked about in the survey - they could limit this bonus to ranked games).

    I don't know, I'm just spitballing ideas out because matchmaking in its current state is ridiculous.

    Yeah the BP boost would be really nice I definitely upvoted that idea.

  • @isilmerel said:

    This could be solved with a casual mode (rainbow ranks/swfs) and ranked mode (limited ranks/swfs need to be closer in rank).

    Ranked mode just restricts ranks in the party (which would result in longer queues). Red ranks only match with 1 rank up/down. Purple within 2 ranks. Green, Yellow, Gray within 3 ranks.

    Casual mode gets half BP. Ranked mode gets full BP. That way, at least people who want to swf with rainbow rank friends and still progress their characters can have their fun games, ranked can be left to sweaty players.

    That's just my opinion, anyway.

    I do really like the idea of having a ranked/unraked/casual type of system set in place. I played a lot of R6 before DBD and it was easy to use although for many killer mains they may avoid the ranked altogether knowing that the majority of the teams are SWF and that won’t be fun for both sides.

  • @LordTohes said:

    Just don't let a rank 4 play with a rank 17 friend and face a rank 20 killer. If you are rank 1 and play with a rank 15 friend then you should play games against a red rank killer

    Oh definitely! Don’t get me wrong the matchmaking needs a lot of work at the moment, but this specific solution would (if done right) try to bring some balance to a game where a survivor team has the advantage of a third party voice channel.