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  • @Jivetalkin13 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1468943#Comment_1468943

    If you wanted Obey the Queen to be an obsession switching perk, I'd go for something like this.

    Obey the Queen: You hear the call of your queen to feed the hive. You become obsessed with a survivor. When the obsession is healing another survivor, they become oblivious. After the injured survivor is healed, they become the obsession. You can only be obsessed with one survivor at a time.

    That's just an idea off the top of my head. It can be whatever really as long as you think of something balanced and possible counter play.

    When you hit the obsession, you gain a token, up to a total of 3/4/5 tokens. For each token, it takes an extra two seconds to open the exit gate.


    Sound good?

  • @Jivetalkin13 said:

    The power is too similar to Wraith and I don't think the ability to climb any surface would make up for the reduced movement speed and would be hard to implement. I would go back to the drawing board on that.

    Hex: Nesting Grounds is way too big of a punishment for a survivor making the mistake of cleansing a totem. Haunted Grounds exposes survivors, sure, but you still have to catch up to them and hit them. If it showed the aura and hindered the survivor that cleansed it for a limited time, then that would be an awesome trap totem.

    Sense seems a bit too powerful. Give it a longer cooldown or change it the conditions in which it activates.

    Obey the Queen is just Nemisis with a bit more stuff that breaks it. Go back to the drawing board for that one.

    Overall, I have seen much worse ideas and you did well for your first time all things considered. Keep at it and have fun.

    With the power I was just thinking along the "stealthy Hunter" thing the Xenomorph has along with it's ability to climb on any surface.


    For Hex: Nesting Grounds I could do something along the lines of it tries to attach a facehugger to a survivor, but they have to do skill checks to escape.


    For Sense, it kinda auto activates. It was supposed to counteract the no terror radius in the Perfect Hunter power.


    For Obey the Queen, I was running out of ideas and it was the best thing I had. Any suggestions?


    Thanks again for the input.

  • @justalilbit123 said:

    Personally I think the power is too clunky. Wraith already feels bad to play because uncloaking (and to a lesser extent, cloaking) feel so cumbersome. Also, climbing on any surface would require a total overhaul of every map to allow that to function. It would be cool for sure. But I don't really know how useful it would be. Just sounds like it would be incredible buggy.

    My opinion on Nesting Grounds, a perk that passively stuns a survivor for 40 seconds then mori's them, that's insaaaanely overpowered. All a killer would have to do is zone the other survivors for 40 seconds, which isn't even 1 gen. This is basically pig's reverse bear trap on steroids.

    Regarding Sense, is this activatable? The way it's worded it sounds passive. Again this perk is very overpowered. Giving the killer the location of all nearby survivors on demand kills a huge part of the game, which is finding survivors/hiding from the killer. It also doesn't really fit the narrative of the Xenomorph reducing his terror radius to 0, meaning this perk does nothing while a killer is stealthed.

    The first part of Obey the Queen is just Nemesis... the second part isn't clear, are you saying the killer gains 5% movement speed PER TOKEN? Just so you're aware that's higher than a 4.6 m/s killer with 3 stacks of bloodlust.

    Not trying to be a dick, Xenomorph as a killer would be hella cool but the power is kinda already done, and the perks are way overtuned.

    It's just an idea. The whole reason I posted this on here is to get advice from other people who play the game and understand the needs of a killer. As for the power, I agree the Wraith is stupid annoying to cloak, but I just figured since the Xenomorph is a stealth killer that it might work. And there was code in the game previously that they scrapped before release for climbing for survivors and killers.


    For Nesting Grounds, I mad it so it instantly kills to force survivors to work with each other if they try to cleanse the totem and fail. Overpowered, yes, very now that you mention it. I'll try to come up with something less...annoying.


    Sense is a passive ability. It activates every 60/50/40 seconds. I made it so it activates on it's own to try to balance out Sense and Perfect Hunter.


    That's just bad wording. It's per token, yeah.


    I completely understand. I don't think your a dick, I think your a player who found an idea and wants to help fine-tune it. I appreciate your input and will try to work around these flaws.

  • At the begining, use killer movement powers (Portals for Demo, charge of Billy, etc) to move faster and catch survivors unawares while there are still 4-5 gens still in place. Hook a couple people as fast as you can. It makes it easier once one or two people are dead.

  • It's very possible. It's difficult, but it's possible. Unless they play Billy or have some Billy perks. But it's in the time, so it's possible enough that the devs know people can do it.

  • I absolutely agree with this. The Demo isn't a weak killer by any means, but the Upside Down never really got any love in DVD, when it was the whole point of Stranger Things.

  • This is fantastic. I would love to see something like this actually come to the game.

  • @Yamaoka said:

    Can we stop placing extremely strong tiles right next to each other especially when time and resources are used to rework maps with the intention to make them balanced? The only reason I gave the killer the pallet was because I felt bad. I could have just taken the hit and left the loop without using the pallet as I had a purple instaheal / bottled time anyways.

    https://youtu.be/8MoXpiJpUmc

    Please stop balancing maps around rank 20 gameplay.

    Yeah, for the most part it was fixed. There are still those areas where it's just hell on earth as a killer, but these spots aren't super common.