CrazyPplEverywhere
CrazyPplEverywhere
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No, it is completely unfair and should be replaced with a new mechanic. I like adding one minute to the end game timer but end game collapse starts as soon as the last gen is done, or the gates regress 4-10% every second. 1% regression per second means it takes 100 seconds to regress, which is waaaaay too long.
I don't post on DBD forums at all, but there was just so many entitled survivor mains arguing that it is fair, that I had to make an account. I play both sides equally, so I'll try and pick the juiciest arguments they have and say why I disagree. The only regret I have is that the devs might not see this 6 pages in this forum post or ignore it because it's long, but I really hope they read all of this.
@Terra92 said:
https://forum.deadbydaylight.com/en/discussion/comment/1503570#Comment_1503570
That would put Bloodwarden in a really weird spot, though. Killers are notified when they can activate BW because the End Game Collapse has started. With EGC starting before the gates are opened, now the Killer doesn't know when they can hook someone and trap unwary survivors, yet if they do, likely all survivors are trapped inside before they even have time to react.
It puts BW in an unfair situation for Killers prior to opening the doors and an unfair situation for survivors after the doors are opened. Triggering BW would now be way too difficult to pull off right and simultaneously impossible to beat if it ever managed to activate.
Firstly, Bloodwarden is a gamble. You gamble whether or not survivors will stay around long enough to get value out of it. Bloodwarden costs a perk slot that could have helped you throughout the game, so I don't really see why the gates should stay the same because of a medicore perk. 99% of experienced survivors will 99 the exit gate and not open them unless they intend to leave... which would NOT start the end game timer to alert killers that they can use bloodwarden... so that's a weak argument. If Bloodwarden is so weak or weird... than simple, rework Bloodwarden.
@28_stabs said:
Yes. Its definitely not worse than slugging, waiting for BT, waiting for DS or hanging Insidious to cheese the game. :^)
Just because you don't like those parts of killer doesn't mean end gates not regressing is fair. Put yourself in the other sides shoes and you'd see how entitled you sound. Killers could easily talk about hatch, doing gens in killers faces to avoid pop goes the weasel, clicking flashlights and teabagging, etc.... but it's COMPLETELY unrelated
@Splinterverse said:
OP -- just open the gate yourself if you don't want it 99'ed. Easy.
@Thatgurl_again said:
https://forum.deadbydaylight.com/en/discussion/comment/1503626#Comment_1503626
Then open it yourself. Easy as that
In what scenario would doing that be beneficial? Very, very few if any. Even with bloodwarden, opening the gates early means you need to down someone near a gate, open gate, hook survivor, and hope the survivors don't wait out the minute and let the person on hook stay there until right before they die. Or you can walk to a gate and open it, which is literally a free escape you're giving healthy survivors, which is what many entitled mains actually want! What a bad idea, and you say "easy" like you just had the most common-sense idea ever.
@PrettyFaceKate said:
EGC is working as intended. 99 is fair, as is pre-opening or anything in between. Focus on stopping the survivors before they complete the generators if you want to be in a better position. The EGC is purposefully not there as a means of extra pressure, so stop asking for it.
That's honestly funny. If end game collapse isn't for pressure... Why is it there? Maybe to pressure survivors to leave and not prolong the endgame? No, that would be a crazy idea, and you just said end game collapse wasn't for pressure. So I wonder what end game collapse is really for then.
@thrawn3054 said:
Egc was made to force games to end. Nothing more or less.
And what? Because that's why YOU say end game collapse was made, so it can't do anything else? Gens could not be kicked or regressed originally like OP said. Survivors could fast vault windows from ANY angle. But I guess Dead By Daylight can't do anything to make themselves more balanced because they designed every mechanic perfectly and said exactly what each mechanic did, nothing more or less?
@Breque said:
Yep its fair, i really dont like when someone is campping , andi tried do help my teamates to not be and ######### and besides having to try to make the killer stop licking my friend i have a fuckyng timer, sincerely i think that all that this timer does is to motivate the killer to slug the survival and let him die from the timer
Put yourself in the killers shoe. All the gens are done, and people can escape through the door. What else can the killer do except camp the last guy they hooked? Walking away means they could end up losing a kill, so why would they walk away? To make you happy? That doesn't make logical sense for a killer to just leave the hook and possibly give up a kill when there are no more gens to protect.
@CampMeToDeath said:
I did a match today as survivor: I opened the door fully, 1 person left, got a save during EGC, we picked up a slugged Meg, sadly she didn't run in front of me and I was solo so she got downed so besides that mistake (me trying to get her in front of me to body block, which would've worked).. If people know their own skill and the teams, even in solo, they can get the door open and do saves.
I only leave it at 99 if killer is running noed and the totems haven't been cleansed. It's not fair for me to leave someone behind due to noed, so I will take that chance to find it and get them, but if I can't, I'll either die trying or go for the door and get out - that's fair since the killer didn't patrol the exists but instead camped the hook that's most likely near noed.
Though 99 is fair. It sucks when it happens to me as a killer, but that just means they aren't a-holes to leave their teamates behind **which** is how the game is meant to be played, all survivors trying to survive together, while the killers have to kill.
Entitled. Entitled. Entitled. Why are survivors entitled to making sure and having every advantage to make everyone escape? The killer wants a kill. Why should survivors have unlimited time to deny the killer one kill? Because survivors want everyone to escape so everyone should? It's a 4v1 game. That means if someone's on hook, survivors already have the advantage. If one person is on hook and only one other person is alive, well then you might as well leave unless you want to sacrifice yourself to save the guy on hook. But if there are 2 or 3 survivors? Then they have a massive advantage in rescuing just by their numbers being able to overwhelm the killer, unhooking maybe with borrowed, and then chaining bodyblocks to the exit gate. This isn't very skillful, and these types of rescues are incredibly easy to do in an swf. But that should be it. The killer should have some sort of pressure to have an advantage as well. The survivor death timer takes way too long, especially if someone's first hook and survivors keep rescuing and switching who's on hook. Having a ticking timer forces people to decide if they really want to save one single person when they could just.... get themselves out. Again, just because you want everyone to escape... well guess what, the killer wants the opposite and wants everyone to die. Why should one side get prioritized in making everyone escapes after the killer chased and downed a final survivor? There's nothing wrong with survivors wanting every survivor to escape, its like the killer slugging for a 4 man (this slugging thing for a 4k is a whole issue in itself, but maybe for another time). It's acting like you're entitled to having everyone escape that's the massive problem.
@Waffleyumboy said:
Why do you think they gave killers the option to open exit gates?
Mainly for when killers completely give up and just want the game to be over. Why do you think they gave that option, so entitled survivor mains have unlimited time to unhook once all gens are done but they can counter and say "yOu cAn OpEn tHe GaTeS LoL"
@Thatgurl_again said:
https://forum.deadbydaylight.com/en/discussion/comment/1503817#Comment_1503817
Do u want the survivors to feel pressured? Yes? Open it
No? Camp the hooked survivor and the others get out
You're so close to getting it but yet so far. Most killers want to get their one kill. They want to end the match and move on. Put yourself in their shoes, imagine that multiple survivors are alive and all gens are done. You can't do much about it and want the game to end quickly so you can move on with your one kill. But you can't. You have to wait until the survivor on hook dies, which can take like what, 1 minute per hook stage? And in that time, their team can come and rescue them with borrowed time. So you down the rescuer. The other 3 survivors heal and now you're at square one. The other 3 come to rescue and this process repeats for minutes until A) someone is death hook, or B) killer makes a mistake and now all 4 people ride off into the sunset. Having more pressure on the end gates or an automatic end game collapse can heavily, heavily mitigate this end game time and end the match, which is probably what most killers want at this stage.
Okay, and that's page one of entitled players. I don't know if I can even look at the other 5 pages, there's was so much entitled people here and people that only play one side and don't understand what the other side is doing.
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This is exactly the reason why I left Dead By Daylight console for PC a year ago. Mouse and keyboard is way more natural and easier to hit 360s with. I said exactly those same words, it felt like I lost so many games on console because I missed a 360. A few angry people posting here when all OP made was a simple request without even being very rude or entitled.
Some people say they want to keep their console walled in and only against other controller players. Well, guess you guys need to find another game once crossplatform comes out, huh? Like others have said, plenty of console games support mouse and keyboard, so why can't Dead By Daylight?
All the people here that say they have no problem hitting 360s on console... again, wait for crossplatform. 360s aren't "rare" on PC as some people think, it's a very common trick most many survivors do when they're outpositioned and have no other choices. But just wait until you go against the cocky 360ers. These guys use keyboard and mouse to do 360s like you haven't seen before. They'll avoid dropping pallets just to spin you and put you in a YouTube montage. Tapping R2/RT instead of holding it for a lunge... won't help you there. Mouse and keyboard can counter these movements way, way easier than analog sticks from my experience.
And I didn't even mention other situations mouse and keyboard are great. Like swinging around corners. Or when you're mindgaming a survivor or you can only hit the survivor with the very tip of your weapon. Very precise movements like these are why M&K is better than controller for killer in my opinion. I think controllers are better than M&K for survivors since you can move your character and camera completely independently of each other, but I've gotten too used to playing M&K on survivor to switch to controller.
Mouse and keyboard support is a great feature to add since crossplay is coming. I know many of you guys like playing controller, but you should still support implementing mouse and keyboard. If you try out once, who knows, you might not be able to go back to controller for Dead By Daylight.