Coulderoi
Coulderoi
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- Coulderoi
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Comments
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@Lycidas said:
https://forum.deadbydaylight.com/en/discussion/comment/3287403#Comment_3287403
Cool, if you're not defending it why saying that people complaining about it are spoiled then?
https://forum.deadbydaylight.com/en/discussion/comment/3287402#Comment_3287402
Yes, FOMO tactics work especially good with that "extremely small" market
Were the skins REALLY cluttering up the store?
How many skins did they remove with this fantastic solution? 2 per character? Wow, so much clutter removed, thanks BHVR! Now I can see the whole 10 skins for Jonah instead of the 11 I was seeing before!
Just because I'm attacking people that complain doesn't mean I'm defending them. Although I don't see a problem with a company trying to encourage sales of their product. Also about being spoiled look at smite there's most likely 100 skins that are never obtainable again.
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@MiraxGames said:
https://forum.deadbydaylight.com/en/discussion/comment/3287400#Comment_3287400
Out of curiosity, Why not?
Because it's completely unnecessary, just move between the gens to locate survivors, as well as areas of effort. Use the hook to locate them as well, if unhook occurs you know at least two survivors are there. Like old dead hard if you crutch on bbq you will naturally be worse at the core mechanics.
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While it's easy to mistake not a killer.
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@Lycidas said:
https://forum.deadbydaylight.com/en/discussion/comment/3287321#Comment_3287321
https://forum.deadbydaylight.com/en/discussion/comment/3287351#Comment_3287351
https://forum.deadbydaylight.com/en/discussion/comment/3287374#Comment_3287374
I've been seeing a surprising number of posts defending this kind of practice, while not really grasping what is actually happening with it. FOMO causes an irrational shift in prioritization by directly manipulating the availability of a purchase. This shift is something that your average person is able to maintain a rational perspective regarding, such as "i don't need it that much" or "I can wait for another chance later." The people it is designed to affect, are those with any form of impaired impulse control, or poor budgeting skills. There have been notorious GDC lectures outlining very specifically how to take advantage of these people and try to get as much money as possible out of them, with FOMO being one of the key methods. It is a known business practice that very specifically targets a vulnerable demographic.
Lets say you are faced with this situation, and have other more important obligations and are unable to make the purchase. A typical mind will think "oh well" and go without, but an affected person will start trying to readjust their budget to make it work, they may borrow money or even forgo financial obligations altogether as the need to commit to the purchase or lose out on it entirely outweighs their otherwise rational budgeting and prioritization. Its actually part of gambling addictions as well, as "the next bet can be the win that offsets all my losses" even after going into debt. It is a very real and well documented psychological effect.
The worst part is that, again, it has very minimal impact on most people. For many its not about losing the ability to purchase something like an ingame cosmetic, and they may not even see that as financially reasonable as it is. The problem is that it so very specifically preys on those who are vulnerable to the tactic, who are treated as whales (individuals who spend more than the average consumer, to make up for a lack of sales elsewhere) in the process.
Its an absolute shame how much this kind of practice is not only accepted, but even defended in the industry. There can literally be people bypassing anything from holiday gifts for loved ones to financial responsibilities such as paying their bills just to sell a few more ugly sweater model meshes and textures.
There, read that before you join the "It's a skin, who cares if you can't get it whenever you want" choir
Yes, it's done in other games, NO, it DOESN'T make it acceptable.
Literally not defending it. I'm saying that this is not something to bastardize and lampoon a company over.
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No?
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I mean if you play to get kills its pretty killer sided.
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I mean the safest and most reasonable solution is having her blink strikes not count as basic attacks.
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While they absolutely might be raging do keep in mind there's an issue right now where people's games keep crashing. Especially console players, but I've had my fair share of crashes on pc. You really can't tell atm.
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New offering to decrease/increase amount of totems on the map?
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@RainehDaze said:
honestly, I'd rather I could actually see it myself. Did this Survivor read the mindgame correctly, or did I move wrong or misjudge something? Impossible to say, no visual feedback on my end. :T
I could see them making a self-aware type perk but for red stains.
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@BillsHere101 said:
https://forum.deadbydaylight.com/en/discussion/comment/3287303#Comment_3287303
Necromorphs would be cool and maybe isaac without helmet?
Have him be in his civvie clothes from 3, could have a legendary skin of his straight jacket and maybe even the suit. It'd be cool if the health meter showed differences between Healthy downed, and injured.
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Dude, chill it's a skin. You like it buy it, don't like it don't buy it. You genuinely have something deeper going on to react like this.
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You guys really are spoiled, you must only play dbd if you think this is anything to complain about.
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Bro I know exactly how you feel that's how I felt. The easiest way is to play killer while in party/chat with a friend. I even streamed it to them so they could watch me play. Eventually it helped me get over it.
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Maybe, I'm always a fan of bright maps with good visibility. The red I dislike just due to people already struggling with color blindness. Already have a friend who refuses to play due to it.