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Booped

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  • I have no idea how they'd make a FNaF character work, since the entire point of those games is that you can't move, and the gameplay doesn't really make any sense from any other perspective. But they've made other unusual licensed killers work before, so if they made it well balanced and interesting, I would be perfectly fine with it. I doubt it'll happen, though.

  • I should probably ask, do you play Pig...? Because people teabagging Pig are usually just asking if they can boop.

    Kinda personally confused about the "toxic community" talk that's always surrounding DBD, as I've almost never experienced it and I've been playing for a couple years. Usually my end game chats are comically pleasant - I'll say "Sorry I kinda camped at the last hook there, I just saw you nearby and knew you were going to unhook in a couple seconds, so I had to feign leaving and stay for that." and everyone will respond "Oh it's no problem, that's totally understandable, it was a good game."

    When I do see negative chat, it's normally followed by improvement suggestions, like when I saw survivors get kind of exasperated at their teammate I popped the head of, and they basically just said "ugh. next time, you gotta remember that you have to take the helmet off."

    I don't know what parallel dimension you're experiencing, but I'm sorry you're there :/

  • The final survivor having to run out one of two very wide open gates every single game would make their movements simultaneously very predictable and very difficult to stop, which doesn't sound like it would result in fun for anyone. The randomization of the hatch adds tension to a part of the game (tracking down one final annoying straggler) that would otherwise be pretty rote and boring.