BananaGun
BananaGun
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This is why I'm afraid to buy anything from Bhvr. You could find something fun like a survivor perk or a killer's power then all of a sudden, they decide to completely change it or nerf it to oblivion.
I know they have the right to do anything with it but it feels wrong when you learn and enjoy something then it gets forcefully pulled out from your hands.
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Oh and Knight. Those are the killers I rarely or never see for months or years.
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Hag, Twins, Lich, Demogorgon, Trapper, Trickster, Doctor, Oni, Xenomorph, Nemesis, Onryo, Chucky, Skull Merchant, Artist and Freddy.
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@oreoslurpee said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3876459#Comment_3876459
honestly idk if this is a hot take or not, but in a horror game where your darkest nightmares come true that you have to face, i think it'd be time to man up and face your phobia because all it is is just another killer design. im terrified of clowns and i absolutely HATE going against clown (not even just bc of bottles) but i know that him being in the game is for the best. his design is HELLA cool and so is his lore, so if there ever is a spider killer, i'd be so excited to see the design and lore the devs come up with.
@WolfePhD said:
https://forums.bhvr.com/dead-by-daylight/discussion/437376/we-need-to-have-a-spider-killer-asap
Somewhere along the line, a fundamental shift happened at BHVR. There used to be a rule that no phobias could be introduced into the game—which is why The Clown initially had gas grenades/military theme. But the most recent killer is the Houndmaster, and I have friends in real life that are seriously TERRIFIED of dogs more than someone could ever be scared of spiders.
It would be REALLY cool if a Spider killer had an ability to cocoon survivors like the Cage of Corruption, but instead of the survivor teleporting across the map, they would be teleported to the spider nest in the basement. The reason this could work is if the killer can only jump from object to object with a web — and when areas have been mapped — they can use the web to move around areas quickly like Houndmaster's Search trail.
@Spider_X_DBD said:
I'm in disbelief we haven't gotten a chapter that includes a Spider killer. It's amalgam of horror intensified. How many power ideas can be cramped up in this killer? Let's see. Oh, it could build traps either cocoons that act as proximity mines which hatch spiderlings and attack survivors, a massive golden orb weaver web that is very sticky that hinders or immobilize survivors movement, or trap doors where the spider can surprise attack survivors. Pounce prey like a jumping spider, fly with its web, use ground blanket webs to move around super fast, spit acid that deteriorates ones health, inject venom to paralyze survivors, spiderlings as a army of spiders, spit web that immobilize prey or cover their eyes so its harder for survivors to see but they can rip it away.
It could climb objects or the spider can use stealth. The Spider could have so many roles. It could be a trapper, a chaser/hunter, stealth or a strategist. What I'm saying is that the spider has almost endless possibilities when it comes to abilities.
What surprises me the most is that the Dead by Daylight board game has a web with a insect stuck in it. We have multiple spider charms, a spider lore tome, Sable and Hag somewhat have spider like skins and perks that contain a spider such as Play With Your Food and Invocation: Weaving Spiders.
Think about how many original spider killer skins we could have not even counting licensed skins for the spider? It's crazy. Crazy good.
What about arachnophobia? Counter-argument; we got clown, doctor, plague's vomiting, blood, metal, etc. I have arachnophobia too, albeit in a mild form, but that doesn't mean this game shouldn't have a spider. It's a horror game and it deserves a spider as the killer. I love this game because it battles me against the fears that I have and make me more resistant to it.
Behaviour, please, let there be a spider killer in 2025.
I believe we'll never get a spider killer as a chapter because of its complexity and design. I think it's too hard for them to develop the locomotives and animations for the spider.
Maybe I could be wrong though. Who knows how much they have improved over the years. I do wish we get the spider killer eventually despite the difficulty making one.