BadBilly
BadBilly
About
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- BadBilly
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Comments
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ahahaha this man is getting 360 and is mad about it. I am a red rank killer too, and 360s are the most hilarious thing to me, i hit them pretty much every time and its so satisfying to down them and then just do 360 on their downed body, letting them know they are the most ridiculous people trying such a noob tactic and then they dont do it anymore to me cuz they learned it doesnt work.
Even though repairing a gen is pretty boring and I think they could add something like where you have to find parts around the map to bring to the gen to complete it or w/e would be interesting but as for gen rushing lol doesnt exist. The whole mindset in your post is clear, you want to be able to kill every survivor before they have the ability to finish the last gen and the game just isn't balanced like that and that makes you upset. You need to understand killers are not meant to 4k every game, but if you play well you won't be punished by the pip system. I've played games where I get rekt by survivors, fast gens and no kills. Then I've played games were I rekt survivors 4ks with 4-5gens up. Some of it could be tossed up to the killer you play and the map you get but for the most part it's just how you play and react to the situation. If you don't understand that or dont want to accept that I feel like you might need to drop some ranks so you play against people at your own skill level. Or...get good.
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Why not just increase bloodpoints gained. I feel like this would be better and easier than recoding all the perks. Increasing the amount of bloodpoints would help new players get their 4 perk slots faster as well as be able to play multiple characters without feeling like they wasted bloodpoints by spreading them out. Plus with all the new characters and killers the grind for BPs is so unbearably long, it feels like the current system forces you to only main one character until its lvl 40 which for casual/new players would take ages and is incredibly boring.
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@FellowKillerMain said:
https://forum.deadbydaylight.com/en/discussion/comment/1603689#Comment_1603689
Hardly. There's one killer, and four survivors. Due to that fact alone, there are times where whispers is completely useless, but spine chill is never useless - it's one of the most powerful perks in the game.
There are plenty of perks with penalties, spine chill is one of them.
Again I think experience is what makes the difference. I've seen baby survivors run away when spine chill clicks on even though the killer is clearly not coming to the gen or is in a chase when someone else. Spine chill is just a better heartbeat lol the only thing that makes it really good is the fact you get a bit of speed even if the killer is just scanning around and not actually trying to look at you. Whispers imo is wayyyy more powerful than spinechill. And again it comes with experience and knowing how to use whispers. Yes when there are multiple survivors around it's less useful but not useless and then as you start to kill off survivors it becomes the strongest tracking perk in the game. Being able to patrol gens or gates and knowing they are not on a given one just by getting within 30m? yeah kinda strong.
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Kindred is so good for solo play imo, adding voice chat would just negate that whole perk. The game is fine without voice chat and to be honest I am willing to bet more toxicity would come from voice chat than it would do anything positive.
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@kingbojenbo said:
Kids. Lol
From the kid whining about a video game not being the way they want it to be.
You have a couple of options though, learn coding make your own game or help them fix the bugs
or
stop playing.
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@LastShoe said:
https://forum.deadbydaylight.com/en/discussion/comment/1603838#Comment_1603838
Get at least 100 hours in game, before you will start saying what this game needs and what not.
Like c'mon, who uses aura perks on survivors? Who plays this as a survival horror game?.. Well, except new players with 5h playtime.
I don't think you understood what was being said.
I don;t think voice comms should be in the game at all or any of the suggestions I said because it was so obviously dumb plus discord and party chat exists. Also, just because YOU don't play it as a survival horror game doesn't mean that's not what it is categorized and how its intended to be perceived for new players.
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Besides the fact voice comms would make every detection perk useless for survivors, DBD was created to be a survival horror game not a tactical mission game. The only way this would be viable is by making it proximity comms and the killer can hear as well or for the killer to be able to detect when someone is speaking with one of those alert bubbles. But then people would just use discord/ party chat anyways.
Next.
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Honestly I think it's a coding issue. If they touch anything in their spaghetti code the whole game would break. I refuse to believe the devs are just brain dead monkeys who believe deja vu needs a time limit.
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When?
Will you realize they are not making a game for just you. Lol.
Sounds like you are either playing with a bad connection or a potato console/pc. It's very uncommon for me to see bogus hits/misses and usually you can tell it's because someone is lagging hard. You act like it's easy to code a game and fix certain bugs while maintaining a positive cash flow. As for aura perks, they are meant to keep the game at a steady pace instead of looking around the map for ages. Other games use the same thing ie minimap/hud that shows enemy fire in fps. Furthermore there are anti aura perks.
cry
more
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DBD isnt a fair game. If you get hit by a skill shot then the killer is play well or the survivor is playing bad. Once a huntress is out of hatchets the chase is over. Then look at Bubba...insta down with no perks, no add ons, no skill and always available in chase. Zzzz
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Honestly this would be nice for killers as well, even though it would make Hex: Thrill of the hunt token crap basically useless.
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I feel like the people who are experienced are the ones who make these perks "op"
Spine chill clicking on and whispers clicking on give you relatively the same amount of information. Knowing how to use that information is what makes the difference. A rank 20 survivor is going to react differently than a rank 1 survivor.
Also adding a penalty to a perk is the most ridiculous thing I've ever heard. At that point just say remove spine chill lol.
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It's a cool concept just wont ever get the rights to use characters from coraline in a murder game.
I think you should stick with the spider killer idea. Wall climbing sounds great and original, but drop the transformation concept and add web traps. Also your perks are a slight underwhelming, there are better perks that block vaults and gens more reliably as well as better tracking perks. I think overpowered perks with niches are better than underwhelming perks that everyone can use. For example if we go with the web trap concept you can have a hex totem perk be: survivors in a proximity around the trap have their auras revealed and put into the exposed state. It's insanely op for trap killers but useless for other killers, also there is counter play to it by destroying the hex.
Sorry if it sounds like I'm overly criticizing. It is a good concept, just realistically coraline will never be in dbd, but a spiderkiller could.